Pupíci (Gamebook)
Code: 117694-1.gif?6526949e)

Related products
Knights: The First Adventure is a book in the Comics You're the Hero series, which originally combines two popular elements: the comic and the gamebook, a book in which your decisions determine the continuation of the plot. In this comic book, you become one of three young peasant brothers who decide to become knights. But to achieve this, they must pass the test of chivalry. You'll join them...
My First Adventure: Adventures in Kite Making is an interactive book that can be read with children as young as 4 years old or read on their own when they are ready. Throughout the story, your decisions will shape the progression of the adventure, for better or for worse!
My First Adventure: An Expedition to the Ochre Country is an interactive book that can be read with children as young as 4 years old, or they can read it on their own when they are ready. Throughout the story, your decisions will shape the progression of the adventure, for better or for worse!
Zapadákov je další ze série gamebookových komiksů s názvem Komiks, v němž jsi hrdinou. Stejně jako v jiných dílech vaše rozhodnutí ovlivní to, kam bude směřovat celý příběh, v téhle knížce z Divokého západu je však k tomu všemu i nadstavba, ve které si budete stavět městečko. Zapadákov je prozatím nejhráčtějším dílem celé série.
Sherlock: Případ čtyř případů je komiksový gamebook ze série Komiks, v němž jsi hrdinou. Knížka kombinuje gamebook s grafickým komiksovým ztvárněním, díky čemuž má čtenář z příběhu lepší požitek. V tomto díle budete v roli Sherlocka řešit hned čtyři různé případy.
Unesená je kniha z řady Komiks, v němž jsi hrdinou, v níž se originálně spojují dva oblíbené prvky: Komiks a gamebook, tedy knihu v níž vaše rozhodnutí určují další pokračování děje. V této komiksové knize s temnou hororovou atmosférou procházíte v roli zoufalého otce tajemným domem, v němž podivní únosci vězní vaši unesenou dceru. Plíživá atmosféra se střídá s akčními bojovými scénami a je jen...
Werewolf is a book from the Comics series, in which you are the hero, in which two popular elements - comics and gamebook, are originally combined, a book in which player decisions influence the further development of the plot.
Experience comic adventures with your children, where the reader is the main hero! Kittens and Dragons tells the story of the cat prince Mourk and the terrifying dragon plaguing the kingdom. Mourk embarks on a brave journey to confront the monster and prove that you are never too young for an adventure.
Product detailed description
Gamebook full of animals, puzzles, and mysterious colored balls
For young explorers ages 8 to 11
The Great Animal Ticklishness Study is almost over, and there’s just one last species left to test—the red squirrel. Unfortunately, the world’s leading squirrelologist broke his leg when he slipped on a coconut shell at the Nut Museum, so he needs a replacement. Will you step into his shoes and save the greatest research ever conducted among animals? All you have to do is find the squirrel and measure it with the tickle meter.
- 5 endings
- 18 puzzles, tasks, and codes
- 10 mysterious balls
- 26 new discoveries from the animal world
- (Did you know, for example, that tarbids sleep their entire lives exclusively on their left side, except for the days when they sleep on their right?)
- Number of pages: 104
- Format: 175 x 175 mm
- Binding: Softcover, so explorers can flip through the pages more easily; sewn, so it can withstand anything; and with great flaps, so everything fits inside the book.
Embark on an adventure in the vast open world of the Legendary Kingdoms gamebook series! an open world without borders a unique game system a collector’s set with plenty of bonuses 296 pages, paperback
“WE ARE THE FURY OF THE STORM AND THE PITILESS WRATH OF ENDLESS WINTER.” The Space Wolves are Space Marines like no other. Hailing from the frozen death world of Fenris, they hold to the tribal traditions of their home, going to battle adorned in shamanic totems and runic script. Their Great Companies journey tirelessly across the Sea of Stars, seeking adventure and glory, and hoping to honour...
“WE ARE THE FURY OF THE STORM AND THE PITILESS WRATH OF ENDLESS WINTER.” The Space Wolves are Space Marines like no other. Hailing from the frozen death world of Fenris, they hold to the tribal traditions of their home, going to battle adorned in shamanic totems and runic script. Their Great Companies journey tirelessly across the Sea of Stars, seeking adventure and glory, and hoping to honour...
Devils, demons, and daemonsthese are the ultimate servants of evil. Learn all their foul secrets in the Book of the Fiends, the definitive Fifth Edition sourcebook on these fell creatures. This tome presents over 130 of horrific fiends hailing from Hell, the Abyss, and Gehenna, with Challenge Ratings ranging from 0 to 31. The original edition of the Book of Fiends was one of the most critically...
After a harrowing journey and overcoming a magical barrier, the party finally made it out of the rugged mountains and back to civilization. After so long in the wilderness, Amantha, the land of hobbits and kuduk, seems like a picturesque landscape welcoming all visitors... except trolls. How will the party fare among the locals when accompanied by Groh, whose race inspires fear and dread in...
Expanded Rules. Expanded Foes. Expanded Adventure!Embark on a journey with the rival wizards Tasha and Mordenkainen and the crime lord Xanathar. Learn new secrets and discover magical new ways to play the world’s greatest roleplaying game.
Perfect for inspiring, planning and running 5E RPG Encounters. Bastions & Strongholds, A Big Book of Battle Mats features entirely new map designs. Mapping sites and scenes of special adventuring interest, the Big Book focuses on the must have locations that the market demands. The Big Book of Battle Mats is a prefect standalone map book for tactical encounters. Perfect for using with...
The festival season is drawing close in the city of eternal euphoria, and it will be a season like no other. On the surface, nothing seems out of the ordinary – jester troupes are honing their performances, brewers are refining their recipes, mask-makers are sketching out the year’s novelties, and among the population at large, excitement is rising every day. But nothing is as it should be; in...



