Board Games, Page 35
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For aeons, entropy was an inescapable force of nature. But then humanity evolved to understand it, harness it, and even bend it to their purpose. Your life has been devoted to learning how to shape the very workings of the universe to your will… or rather, to the will of your people. You are to become a scientist, a member of the most revered caste. Now the time has come for the final exam....
A clever strategy game involving card drafting, expansion, and diplomacy, in which you strive to fulfill one of three victory conditions and become the Supreme King. Set of the basic game Inis and the expansions Inis: Nemed and Inis: Seasons.
The Spell Pack for Wandering Towers contains all 6 spells from the Mini-Spell expansion packs in one box! The wizards have more spells at their disposal to reach Ravenskeep first!
Defilers are Daemon Engines possessed by abominable entities – towering creations that stomp across battlefields on piston-driven legs, slaying enemies with claws capable of cutting a Space Marine in half. Foes are not safe at range either, as the Defiler inflicts a trail of carnage with its cannon and other heavy weapons.
Two players battle for control over the lush life-sustaining sanctuaries of the desert. By cleverly playing and grouping animal cards, players can show their strength, unlock powers, and use palm tree tokens to alter values. Do you have what it takes to survive in the Desperate Oasis? I don't.
Disney's Phineas and Ferb: Summer Showdown is a lively and accessible card game packed with strategy and humor. Players compete across three rounds, using clever plays and character abilities to outscore their opponents. Event cards add variety and keep each round unpredictable, while the simple turn structure makes it easy for anyone to jump in. Perfect for families and fans of the series,...
The Quest Kids are back in a new expansion for the acclaimed dungeon crawler for young players 5 years old and up! The Dwarven city of Stonedale has been captured by the pesky Orcs of Treasure Falls! A young Dwarven Warrior named Mason has escaped the city and made it to the Quest Kids tree house. He needs their help to the Orc Gate and free Stonedale!
An expansion for the hit "potion" drinking party card game, Not Enough Mana. Featuring brand new hero cards, summon spells and more! Hero Cards These special cards represent formidable Institute figures who will aid you with their special signature moves once per battle. Summon Cards Summons are powerful beings you can conjure to your side to provide buffs and abilities. The expansion also...
A strategic game about uncovering a frozen valley, collecting artifacts, and competing with other expeditions for the most valuable discoveries. Ice as far as the eye can see ...In this frozen world, swept by blizzards, a lone city clings to life.Every year during the summer season, the city's guilds organise expeditions.Their destination: the valley of the ancient ones, where vestiges of an...
Cthulhu: I smrt může zemřít - Godzilla adds a Godzilla figure to the Lovecraftian world of the game Cthulhu: Death May Die! You can add Godzilla to any chapter, but he does not replace the Ancient One. On the contrary, he will fight against him! However, this does not necessarily make the investigators’ job any easier. During this battle, Godzilla’s roar can lower their sanity; this giant...
A strategic game for experienced players, full of both competition and cooperation. Save humanity in this epic sci-fi game! Battle the Zplozent, upgrade your ship, and escape to safety.
A fast-paced card game full of quick reactions, laughter, and unexpected twists. Enjoy the frantic pace of the game at parties or with family and children ages 7 and up.
The Pokémon First Partner Illustration Collection Series 2 is an anniversary box set containing 3 exclusive First Partner promo cards in a unique Illustration Rare format. This First Partner Box also includes a sheet of Pokémon stickers and 2 booster packs from the Perfect Order and Chaos Rising series.
The Trials of Tolk the Wise is a story driven campaign for The Quest Kids board game. It is an introduction fantasy campaign experience for young heroes 5 years old and up. In The Trials of Tolk the Wise a mysterious note found at the bottom of an ancient treasure chest sends The Quest Kids on an exciting adventure inside the magical cave of Tolk the Wise.
The Quest Kids are back in a new expansion for the acclaimed dungeon crawler for young players 5 years old and up! The Quest Kids: Big Bads of Tolk's Cave introduces a new Quest Kid hero (Flint the Dragon), player specific dice, unique items, story-driven event cards, epic boss battles and more.
Experience thrilling battles between magical creatures known as mystlings in the standalone set Mystling Academy.
Enter a magical world of mythical beasts and ancient dragons in Dragon Eclipse! Uncover the secrets of the eclipse that changed everything and discover the dangerous and treacherous world that awaits you. Explore a vivid and immersive world filled with majestic and unique creatures you can battle, tame, catch, and train. Each creature has a unique deck of cards you can use in combat and...
The expansion Výprava do říše stínů (Foray into the Shadow Realms) introduces a new campaign that further develops the story of Dragon Eclipse, expands your tactical options and game mechanics, and leads you into the dark world lying beyond the veil of portals.
Unlock! Short adventures is a series of escape adventures for up to six players. With 30 to 45 minutes on the clock, players work through a deck of 30 cards as a team, searching for clues, combining objects, and solving puzzles. The free Unlock! companion app runs the timer while also providing clues, offering hints, and confirming successes. Once the team has reached a solution and entered the...
Nightmares and horrors await behind these doors. You will face many disturbing challenges: each step may be your last.
The Raveness enters the Mad King’s arena, nevermore to be ignored. All who hear the gentle rapping at their chamber door beware: the Raveness and her raven Nevermore descend, circling and ensnaring, sending fear into the weak and poor, consuming all in their path.
The Necromancer enters the Mad King’s arena, commanding death itself. Who needs friends when you can raise your own? The supreme Skeletal Sergeant, the master of Bone Golems, and the life of the Deadman’s Party. Just when the battle seems quiet, the Necromancer resurrects allies to keep the fight raging.

