Warhammer Age of Sigmar
Warhammer Age of Sigmar
Warhammer Age of Sigmar (AoS) is a fantasy branch of the Warhammer world. Similar to the Warhammer 40k Recruit, Elite and Command Editions, there is a Warrior, Harbinger and Extremis set for Age of Sigmar. Here you'll find everything you need for the game: starter sets, army kits, individual figures, paints for painting figures, magazines full of news from the world of Warhammer and other accessories from the manufacturer Games Workshop. Just like in W40k, AoS has a new 3rd edition with the biggest and most elaborate set yet - Dominion.
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The Sylvaneth, when roused to anger, are wild-hearted masters of the swift ambush. Some resemble ghostly aelves, while others are much more akin to the trees of the forests whence they came. To face them is to face elemental vengeance itself.
The Daughters of Khaine assemble for war with a variety of deadly units, each more savage and cruel than the last. They fight as if taking part in a gladiatorial ritual, shedding blood in honour of the Murder God and dancing across the battlefield in a dazzling display of martial ability and athleticism.
Former denizens of the predatory forest known as the Gnarlwood, these cursed Sylvaneth were driven out by a cataclysmic disaster. Now they wander the realms in search of a cure for their supernatural malady, joining forces with any who will have them to annihilate the enemies of the Everqueen.
The ancient spirits of the Sylvaneth rise to defend the natural places of the Mortal Realms from interlopers who would see them defiled. In extreme cases, mighty Treelords appear in great numbers, pounding across the battlefield to slash and tear at their foes. At their feet, mighty Kurnoth Hunters rush forward with blade and bow to pick off weakened enemies and prevent their larger kin from...
Grove Guardians are the keepers of the sacred soulpod groves – fey wardens whose powers of rejuvenation can grant new life to fallen Sylvaneth. In battle, they slay their foes with deft strikes of their sickles or leaf-bladed shears while regenerating the life energy of harvested lamentiri within the amniotic pods of their genesis trees.
A Spitewing Flight is a fast-moving formation led by an Arch-Revenant, a winged forest spirit whose battle experience encompasses many long seasons. Gossamid Archers open hostilities with a rain of living arrows that eat through flesh, while Spiterider Lancers charge forth to slay their targets with magical spears and the ripping mandibles of their beloved dragonspite mounts. Finally, Revenant...
A Khainite Shadow Coven is assembled when Morathi-Khaine needs to dispose of an enemy host swiftly. They wheel a potent Cauldron of Blood into battle, surrounded by fearsome Sisters of Slaughter, and a pack of Khainite Shadowstalkers. They are accompanied by a Bloodwrack Medusa, whose malevolent gaze is capable of rendering nearby foes vulnerable to a well-aimed knife.
The Sylvaneth are fey forest spirits who inhabit the wild places of the realms and defend their glades with blade, bow, and spell. They are the children of Alarielle the Everqueen, a deadly and wondrous goddess of nature who seeks to protect her Jade Realm against the depredations of predatory gods. Many Sylvaneth have the appearance of aelf-kin, with a natural grace that makes them formidable...
The Crimson Lash is one of the most famous gladiatorial troupes to tour the Khainite fighting pits. As mercenaries to those who can offer them a worthy fight, they tear their foes apart with cruel pleasure, causing even their allies to look upon them with a mix of awe and fear.
Each Shrine of Dark Tribute is a locus for sorcerous energy, collecting and imparting that power to those with the knowledge and skill to harness it. They are the centre of many a twisted ritual practised by the worshippers of the Murder God.
The Scáthborn are the true daughters of Morathi-Khaine. Born from tortured souls, they are twisted and mutated. When the Shadow Queen goes to war, these loyal servants accompany her, seeking to impress their god with acts of cruelty and bloodshed.
Blood Hags are the fighting elite of the Khainite aelves. Clad in gleaming armour and wielding twin-pronged valthrai polearms, they march into battle beside the war-shrines and warlords of the cult, messily executing any foes who dare come too close.
The Warhammer Water Pot is more than just a container for holding water – it’s been designed by painters, for painters. Constructed from durable grey plastic, the base and inner side walls of the water pot have ribbed sections, whose textures have been chosen to clean brushes in the most effective manner. A canal at the top allows you to store bushes horizontally when not in use, and the sides...
Is it luck, or do some dice roll better? We can't guarantee that these dice will always roll what you're hoping for, when you need it, but for those times you want to randomly generate a number between 1 and 6, they are perfect.
The Warhammer Colour Painting Handle is ideal for new painters, and even more experienced ones, helping to make your painting sessions easier, more enjoyable, and more comfortable. Our design team has carefully considered the experience of Warhammer hobbyists to build a tool you'll find indispensable once you try it out.
The Warhammer Colour Tool Set gives you the basic tools you need to remove components from frames and clean up any mould lines before assembling your miniatures. Designed to be simple to use with helpful features, they are ideal for any new Warhammer hobbyist.
In life, Kurdoss Valentian had a ruthless desire to rule, and many were his wicked deeds to secure power. Nagash ensured that his ultimate dream was secured in name only, however, making him little more than a strongman fated to always follow the lead of Lady Olynder. The dire presence of Kurdoss Valentian is announced by dirgeful trumpets and grim proclamations of his basest deeds. The Craven...
The Disciples of Tzeentch wage war with a mixture of mortal cultists, powerful sorcerers, and a cavalcade of capering daemons. To face them in battle is to test your sanity, as their arcane magic reshapes reality in front of your eyes.
Madness reigns when the Disciples of Tzeentch march to war. Cultists, daemons, and power-seeking sorcerers unleash a kaleidoscopic inferno of eldritch magic, revelling in each immolated soul they offer up to the Change God as tribute. Ever the most manipulative and cunning of the Dark Gods, Tzeentch wallows in the anarchy of the Hour of Ruin – the great onslaught of Chaos that has thrown the...
Fatemasters are the military masterminds of the Arcanite cults – charismatic firebrands who weave plots and illusions to ensure the annihilation of their enemies. Their cursed glaive carves through flesh and metal with unnatural ease, while a loyal Twistwing familiar provides them with an unimpeded view of the battlefield.
The daemonic forces of Tzeentch bend and warp reality wherever they go – waves of sorcerous flames dancing around them as they leap and skip across the battlefield. When one is cut down, more spring forth from their corpses, overwhelming even the hardiest of foes.
Upon the shattering of a Silver Tower, eldritch power and esoteric knowledge are forcibly discharged into the realms. The Seekers of Silver are airborne specialists sent by the Change God to recover what is rightfully his – and to dole out terrible punishments to those who would lay their hands upon his treasures.
Argent Shards are twin splinters of sorcerous crystal chipped from the daemonic core of a Silver Tower that radiate the madness and mutative corruption of Tzeentch. Sorcerers of the Change God can draw from this potent font to fuel their spells. If one of these profane monuments is sundered, it will split in two, ensuring that its reign of anarchy continues.

