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Games Workshop
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The Sylvaneth, when roused to anger, are wild-hearted masters of the swift ambush. Some resemble ghostly aelves, while others are much more akin to the trees of the forests whence they came. To face them is to face elemental vengeance itself.
The Daughters of Khaine assemble for war with a variety of deadly units, each more savage and cruel than the last. They fight as if taking part in a gladiatorial ritual, shedding blood in honour of the Murder God and dancing across the battlefield in a dazzling display of martial ability and athleticism.
Former denizens of the predatory forest known as the Gnarlwood, these cursed Sylvaneth were driven out by a cataclysmic disaster. Now they wander the realms in search of a cure for their supernatural malady, joining forces with any who will have them to annihilate the enemies of the Everqueen.
The ancient spirits of the Sylvaneth rise to defend the natural places of the Mortal Realms from interlopers who would see them defiled. In extreme cases, mighty Treelords appear in great numbers, pounding across the battlefield to slash and tear at their foes. At their feet, mighty Kurnoth Hunters rush forward with blade and bow to pick off weakened enemies and prevent their larger kin from...
Grove Guardians are the keepers of the sacred soulpod groves – fey wardens whose powers of rejuvenation can grant new life to fallen Sylvaneth. In battle, they slay their foes with deft strikes of their sickles or leaf-bladed shears while regenerating the life energy of harvested lamentiri within the amniotic pods of their genesis trees.
A Spitewing Flight is a fast-moving formation led by an Arch-Revenant, a winged forest spirit whose battle experience encompasses many long seasons. Gossamid Archers open hostilities with a rain of living arrows that eat through flesh, while Spiterider Lancers charge forth to slay their targets with magical spears and the ripping mandibles of their beloved dragonspite mounts. Finally, Revenant...
A Khainite Shadow Coven is assembled when Morathi-Khaine needs to dispose of an enemy host swiftly. They wheel a potent Cauldron of Blood into battle, surrounded by fearsome Sisters of Slaughter, and a pack of Khainite Shadowstalkers. They are accompanied by a Bloodwrack Medusa, whose malevolent gaze is capable of rendering nearby foes vulnerable to a well-aimed knife.
The Glaive is a super-heavy tank pattern based on the Fellblade, outfitted with a potent volkite carronade, a device of the Mechanicum whose design is said to have originated on Mars during the wars of the Age of Strife. When it fires, multiple targets are struck down by its ravening beam before even a portion of its energy is dissipated.
The role of Custodian Venatari is a high honour among their Legio and is reserved for those who have proven themselves successful in the Blood Games. Their domain resides among the rooftops and spires of the Imperial Palace and in the skies above any Custodian assault, overseeing and assessing potential threats below before swooping into a killing dive.
Shield Captains are warriors of consummate and superhuman ability, rare insight, acumen, and knowledge. Afforded the finest of the Imperium’s arms, each of these legendary fighters commands the Legio Custodes against all manner of threats – they bear the might and power of the Legio, manifested in a single indomitable warrior.
The Custodian Guard are terrifyingly potent fighters – stronger, faster and more resilient than even Space Marines. Clad in uniquely alloyed armour and armed with lethal guardian spears, they are both living symbols of the Emperor’s authority and unrivalled warriors.
The Dreadnoughts of the Legio Custodes are advanced, beautiful machines that wed phenomenal strength and speed with the interred warrior’s own unmatched martial skill. In those isolated cases where a Custodian has sustained irrevocable harm with their mind intact, internment within the cold and unyielding body of a Dreadnought is assured, for no Custodian would tolerate an end to their service...
The Coronus Grav-carrier grants the Legio Custodes a degree of speed and agility unmatched by the grinding armour of the Imperium’s other hosts, allowing them to deploy, redeploy, and evade without risk of being pinned down by enemy troops or hazardous terrain. They are both the primary transport for the Sodalities of the Legio and the template upon which several other grav-craft are based.
The Caladius Annihilator Grav-tank provides the Legio Custodes with a mobile, protected platform upon which to mount one of the heaviest elements of their arsenal – a twin Arachnus blaze carronade. With this fusion of advanced systems and weapons, the Caladius Annihilator is perhaps the most powerful battleline armoured unit of its size in the Imperium’s forces.
The Caladius Grav-tank provides the Legio Custodes with a mobile, protected platform upon which to mount one of the heaviest elements of their arsenal – a twin Iliastus accelerator cannon. With this fusion of advanced systems and weapons, the Caladius is perhaps the most powerful battleline armoured unit of its size in the Imperium’s forces.
The Legiones Astartes deploy super-heavy assets when the need is great – massive battle tanks with weapons so powerful they can obliterate other war machines, and threaten even enemy Titans. In some extreme cases, both sides utilise these tanks, unleashing devastating ordnance upon each other until the battlefield is littered with smouldering hulks.
Guest editor Alandrian the Exiled, Ex-prince of Caledor, takes us on a journey to Ulthuan in this Spike! Journal with an emphasis on the Caledor Dragons. This exciting issue will help you get the most out of your team, and includes rules for themed pitches and balls, the Spectacle of the Flame Eternal, coaching tips, and entertaining editorials.
High Elf teams are filled with stellar athletes, from the lowliest linemen to the famed Dragon Princes. They play with an effortless grace that makes the game look easy, and they're surprisingly tough, covered in flexible scale armour.
The High Elves are known for their love of expensive things. Their Blood Bowl stadia are no different, with nobles eagerly erecting marble edifices in an attempt to outdo their neighbours. No expense is spared – concession stands stock the finest fast foods, tuxedo-sporting familiars deliver drink orders directly to the stands, and Cabalvision screens showcase action replays of the best passes.
Smack bang in the middle of the Great Ocean sits Ulthuan, the picturesque ancestral land of Elves everywhere. Known for their high spires, high fashion, and high opinions of themselves, the High Elves love to try to enforce a measure of elegance on Blood Bowl games, darting to and fro as they toss the ball around – after all, they can't be expected to actually physically interact with the...
The Sylvaneth are fey forest spirits who inhabit the wild places of the realms and defend their glades with blade, bow, and spell. They are the children of Alarielle the Everqueen, a deadly and wondrous goddess of nature who seeks to protect her Jade Realm against the depredations of predatory gods. Many Sylvaneth have the appearance of aelf-kin, with a natural grace that makes them formidable...
The Crimson Lash is one of the most famous gladiatorial troupes to tour the Khainite fighting pits. As mercenaries to those who can offer them a worthy fight, they tear their foes apart with cruel pleasure, causing even their allies to look upon them with a mix of awe and fear.
Each Shrine of Dark Tribute is a locus for sorcerous energy, collecting and imparting that power to those with the knowledge and skill to harness it. They are the centre of many a twisted ritual practised by the worshippers of the Murder God.

