Board Games, Page 58
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Dracula vs. Van Helsing is a game for two players, in which one player takes on the role of Dracula and the other takes on the role of the hunter Van Helsing.Players secretly receive five cards, which they compare at the end of the round.However, during the round, they acquire other cards and can use their effects when discarding cards. When comparing cards, if Van Helsing has a higher card, he...
The waters surroundings Antagarich hold many discovered treasures and dangerous creatures. Enjoy the new naval battle combat mechanics. Destroy anything that dares to stand in your way to claim the treasures left behind by others! But stay alert, as secrets lie beyond the waters as well.
Party Alias Women vs. Men - a game that tests how well you know the world of the opposite sex! A simple, fast-paced, and endlessly entertaining game to get any party or celebration started. Ladies, can you explain offside? Gentlemen, do you know what chiffon is? Here we'll see who knows more – women or men?
A set of scenarios specifically designed for strategic solo play. Practice your skill carefully!
Rewild: South America is a unique, medium-weight, card-driven, engine-building board game for nature enthusiasts with a heart for wildlife that can be enjoyed in 45-60 minutes.
Codenames Duet keeps the basic elements of Codenames — give one-word clues to try to get someone to identify your agents among those on the table — but now you're working together as a team to find all of your agents. (Why you don't already know who your agents are is a question that Congressional investigators will get on your back about later!)
In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates. A clue consists of a single word and a number, with the number suggesting how many cards in play have some association to the given clue word. The...
A small game full of big revelations based on honesty, guessing, and courage. Designed for a group of friends aged 18 and up.
In Pioneer Rails, you represent a railroad owner who has seen an opportunity to expand your empire across the new lands of the frontier. You'll compete against other railroad owners to plan your railway in the best way possible to connect establishments to the railroad and satisfy the demands of the locals.
Sisters Novitiate are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, they are assigned to an Order Militant to gain combat experience and prove their mettle in the crucible of war.
Kommandos aren't trusted by any right-thinking Orks – they sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to people's backs, throats, and guts. That said, having a band of Kommandos ambush the enemy mid-battle definitely has its uses.
Sekhetar Robots are often employed by their sorcerous masters as prophetic sentinels to guard sites of power or stalk unwary interlopers. Inscribed with spells of illusion and obfuscation, Sekhetar Robots can be hidden, awaiting the moment to activate and turn their arcane weapons on the foe in bursts of empyric energy and sorcerous missiles.
Darnath Lysander wades through his foes like a warship smashing through stormy seas. Raising Rampart – his storm shield – high as he swings the Fist of Dorn, each blow of his hammer reduces enemies to bloody ruin, sweeping whole ranks of warriors from their feet. All the while, Lysander’s obstinate scowl never wavers, his determination absolute.
Team Avatar is back! The action, adventure, and spirit of Avatar: The Last Airbender awaken in Magic: The Gathering. Master new mechanics Earthbending, Airbendending, Waterbending and Firebending to tell your version of the story and discover your Magic playstyle. Bend the elements. Master the game.
A certain something filled the air. While energizing the magic crystal in his wand, Orly suddenly felt a change he couldn’t name. Usually this ritual took only seconds before the crystal power kicked in. Not today … it took him minutes to obtain the desired power required to load his wand for the adventurous travel ahead of him. While waiting for the blessing of the crystal power he noticed...
Team Avatar is back! The action, adventure, and spirit of Avatar: The Last Airbender awaken in Magic: The Gathering. Master new mechanics Earthbending, Airbendending, Waterbending and Firebending to tell your version of the story and discover your Magic playstyle. Bend the elements. Master the game.
Which snail will be the fastest? Leaf by leaf, the snails move forward on the playing field, but be careful, a card may force you to swap places with another snail, or you may get a brown leaf that will slow you down. A simple and fun board game for the whole family! The winner is the snail that reaches the finish line first. The game for 2-4 players aged 4 and up develops strategic thinking...
How good is your memory? Take a good look at all the valuable items before the thief steals one of them. Turn around and then look back at the valuables. Do you know what was stolen? Be the first to say it and win the round! A game for 1-10 players aged 4 and up.
Answer quickly and flip the seesaw! A crazy game in which teams compete for the last word with a seesaw instead of a timer.
Hurry, hurry, there's not a second to lose! The moon is barely shining, and already the Potion Express pilots are taking to the skies to meet the orders of the village witches. Pumpkins, mushrooms, and earthworms—there will be no rest tonight! The goal of the game is to be the first to make 3 potions (4 in a two-player game). Players must remember where the necessary ingredients are hidden...
Farm Hand is a fun and engaging 21-card micro game for 1-5 players in 15-20 mins. A game that neatly fits in your pocket or purse and can be played almost anywhere.
Play cards and create connected clusters that match the colors you've played in your Scoring Pile. Block and disrupt opponents' patterns to tank their scores. Determine player majorities for each color/symbol then reward points based on Clusters in the Center Area.
In this trick-taking game, winning a Trick isn’t always desired because each card has a ‘Science’ (+) and ‘Madness’ (-) side that could challenge the balance of players’ Score Piles. Trick winners take an opponent’s card into one of their matching Score Piles - 2 suits of which are imbalanced from the start - with the goal to reduce each suit to 0. The lowest total score wins!
Players assume the roles of ancient rug collectors vying to display their collection in the Taj Mahal. Vote on proposals made by opponents to shift rugs in the display to gain prestige for rugs displaying your secret color scheme.

