Review (EN):
The Plum Island Horror
Code: 118417-1.gif?6526949e)

Related products
Labyrinth: The Forever War, 2015 - ? is a 1-2 player card-driven boardgame simulating at the strategic level the ongoing bid by Islamist extremists to impose their brand of religious rule on the Muslim world. It continues where Labyrinth: The Awakening, 2010 - ? left off and adds new event cards and rules to cover the last five years of history. Since publication of Labyrinth and its first...
2001: The “American Century” had closed with a single Cold War superpower standing and a pause in conflict that some at the time dubbed “The End of History”. It wasn’t. In the Middle East and South Asia, an Islamic revival was underway.
Step into the turbulent heart of medieval India, where three mighty factions clash for dominance over the Deccan Plateau. In Vijayanagara, you take command of the Delhi Sultanate, the Bahmani Kingdom, or the Vijayanagara Empire, each with unique strengths and strategic paths to victory.
The Bell of Treason is a fast-paced, card-driven board game in which two players experience the existential crisis faced by Czechoslovakia in response to Hitler’s territorial demands. One player represents the ideal of trying to Defend the country, even without allies and at any cost. The other player represents the historically victorious ideal of agreeing to Concede the Sudetenland...
In 1960: The Making of the President, you take on the role of one of these great protagonists vying for the right to lead his country into the heart of the Cold War. However, it is not just foreign policy that poses a challenge to American leadership; this is also an era of great social turmoil and progress. As the United States continues to build upon the promise of its founding, candidates...
The battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years. Sekigahara allows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord).
India's railroad history began in 1837 when The Red Hill Railway used the country's first steam-powered locomotive to carry stone for road work to Madras, modern-day Chennai. In 1845, India's first railway was incorporated, the Madras Railway. Sixteen years later, on a warm April day in 1853, a 14-carriage train carrying 400 passengers was hauled 21 miles by three steam locomotives - the Sahib,...
Product detailed description
On October 24th of an unspecified year—which we are only legally allowed to disclose as “from the recent past”—“Super Storm Nancy” plowed into the East Coast of the United States. Thousands of miles of coastline were devastated, but for Plum Island, a large albeit vulnerable atoll smack dab in the middle of the storm’s path of destruction, it was a horrifying gray-green, apocalyptic nightmare.
Plum Island is a sprawling isle off the Carolina coast and is home to the vibrant seaside town of Greenport. While the heart of the island’s daily hustle and bustle lies in its commerce and tourism, the predominant employer and revenue generator for the island was housed in a huge complex of nondescript buildings located on the north end of the island. This mega-corporation was known locally as “The Pearl,” or more precisely, the Plum Island Research Laboratory (P.I.R.L.). It was an enormous facility run by scientists who conducted government-sponsored biological research and experimentation. All legal and ethical practices of course—or so we were told.
After the hurricane’s catastrophic cascade of water and wind abated, the island was crippled: all power was lost, there was much structural damage throughout, and the path to the mainland via the Great South Bay suspension bridge was rendered impassable. Due to a perfect confluence of unpredictable factors, the lab’s super-secret and highly experimental cylinders ruptured. The entire facility was inundated with a horrific lethal mixture of chemicals resulting in the deaths and disfigurement of hundreds of personnel who were taking shelter from the storm within the main containment facilities.
But the true horror was yet to come—these “deaths” were only temporary incapacitations. The poor souls who succumbed to the toxins were somehow revived by the bizarre mixture of chemicals, returning to “life” as monstrously altered mutations. In retrospect, we refer to these reanimated creatures as “Horrors” because—well honestly, what else could we possibly call them? The Horrors almost instantaneously evolved into vicious killing abominations that overwhelmed the survivors located in and near the main P.I.R.L. complex. After “The Pearl” was subsumed, there was only one place left to go to sate the voracious appetites of these re-born killers…a “human buffet” known as Greenport.
The Plum Island Horror features a variable turn order system accomplished by drawing Turn Order Cubes from a bag made up of four faction-activation cubes, three Horror-activation cubes, and one “Impending Doom” cube. When a player’s activation cube is drawn, they may move each of their units and then select actions to perform. If a Horrors Cube is drawn, the players must Spawn and Activate a number of Horrors units depending on a Fate Card draw. With the Impending Doom Cube, an Event Card is drawn and immediately resolved. There are always eight Turn Order Cubes in the Turn Order Bag regardless of the player count. For the solo mode, the player will simply play the 2-player version and control both Factions. The 2-player mode has each player controlling one Faction. However, each player also has two faction-activation cubes in the bag (two for each faction). In the 3-player game, each player plays one Faction, but there is a “Wild” faction-activation cube added to the bag; when it’s drawn, the players must decide which faction will take the extra activation. Finally, in the 4-player game, each player controls one Faction that receives one Turn Order Cube.
The Plum Island Horror features six unique player Factions to choose from, each with their own set of strengths and weaknesses. The Factions are Neighborhood Watch, Greenport Township, Plum Island Constabulary, Islanders Athletic Club, P.I.R.L. Security Services, and National Guard. Each Faction has a leader, five basic units, and a Compound unit (a fortified base). Each of these Factions has unique flavor and all of the tools needed to get 80% of the job done.
The Plum Island Horror also features a “follow” mechanic, which adds an extra layer of strategy and a “push-your-luck” element that increases the game’s tension. After a faction finishes their normal activation, players have an option to Follow. If they choose not to, nothing happens—impending doom is waylaid for the time being, and the next Turn Order Cube is drawn. If a player does choose to Follow however, they may immediately conduct an out of turn Action with an eligible unit. If that sounds too good to be true, well, that’s because it is. After each Follow action, a player must draw a Fate Card. If the entry indicates “No Event,” then nothing further happens, and the next player has the option to Follow. If, however, the entry shows “Draw Event Card,” then all Hell breaks loose. First, no further Follow actions may occur during this round. Second, and perhaps the worst part, the players must draw and resolve the top Event Card, which is almost always pure evil. All of that to say, the Follow mechanic does add an integral layer of cooperative tactical strategy that keeps the whole table on the edge of their seats.
Fate Deck: The central driving force in the game is the Fate Deck. This deck of cards directs the Horrors’ actions, determines if an event occurs, and provides a random number to resolve various actions. Let’s break each of those down. First, when a Horrors Turn Order Cube is drawn, a Fate Card is drawn, and the two main boxes on the card effectively provide the Horrors’ marching orders. As can be seen in the Fate Card graphic, the top box indicates the track on which new Horrors “Spawn.” Then the second box triggers a track to “Activate,” which moves Horrors further into the heart of Greenport and regularly leads to an attack on players’ units. Second, all Fate Cards have an “Event” determinant which is used when Following (see above). Finally, each card has a random number listed in the lower right known as the “Fate Number.” The numbers emulate the roll of a die with numbers ranging from “1” through “6” that are evenly spread throughout the deck. Whether you are delving the wreckage of a shop for supplies, trying to steer clear of Horrors, or trying to team up with a buddy to get a key location up and running again, this deck of cards often determines the outcome.
Event Deck: These cards are almost always bad news for the players. The two main times an Event Card is drawn are when the “Impending Doom” Turn Order Cube is drawn or when a player takes a Follow action and gets the “Draw Event Card” instruction. These cards can spawn new Horrors, bring in a super-Horror, “Mutation” unit, affect the Biohazard Track, and create all sorts of other dangerous conditions.
Search Deck: Players can do a “Search” Location Action in certain designated areas. If they choose to use one of their precious action points to search, they get to draw two Search Cards and pick one to keep. These come in a variety of narrative styles—some are choices, some are tests, and others report something that just happens. They provide generally positive news for the players, and deciding on where and when a player uses an action to dip into these waters can be the difference between victory and defeat.
Additional parameters
| Category: | Board Games |
|---|---|
| Weight: | 2.4 kg |
| EAN: | 0817054012664 |
| ? 1. Core Game / Expansion: | Core game |
| ? 3. Game language: | English |
| ? 4. Rulebook language: | English |
| ? 5. Minimum players: | 1 |
| ? 6. Maximum players: | 4 |
| ? 7. Play time (minutes): | 180 |
| ? 8. Boardgamegeek rating (0-10): | 7.7 |
| ? 9. Complexity (1-5): | 3.2 |
| ? Designers: | Hermann Luttmann |
| ? Categories: | Horror, Wargame |
| ? Mechanics: | Cooperative Game, Solo / Solitaire Game |
| ? Year Published: | 2023 |
| ? Artists: | Terry Leeds |
A collector's edition of Railroad Tiles that supports up to 5 players! A single "big box" including all components from the core game, the World Expansion, and all other expansions available as add-ons, as well as additional components to allow for 5-player gameplay for both core game and expansions.
Not far from the fruit paradise found in Juicy Fruits, players have discovered a mysterious island, which they can now explore with the help of their explorer figure. If you have good timing when moving your figures across the island, you can collect additional points. Juicy Fruits: Mystic Island contains three modules for Juicy Fruits: the Mystic Island module, the boulder module, and new...
Gaia Project is a new game in the line of Terra Mystica. As in the original Terra Mystica, fourteen different factions live on seven different kinds of planets, and each faction is bound to their own home planets, so to develop and grow, they must terraform neighboring planets into their home environments in competition with the other groups. In addition, Gaia planets can be used...
Finspan: Sharks & Reefs expands the ocean-themed engine-building game Finspan with new coral habitats, more powerful sharks, and a wide variety of reef-fish cards that add new strategic options. The expansion introduces new coral habitats that players place on their ocean boards; building them correctly allows players to play powerful reef fish, unlock their abilities, and earn bonus points...
Druhá edice je v Kickstarterovém provedení (pevné desky druhů, unikátní dřevěné figurky pro každý druh a alfa lovce, vylepšené disky zdrojů (lisované reliéfy), vylepšené šestistěnné kostky, žeton oštěpu pro prvního hráče. Nacházíme se před 43 000 lety v Evropě, v době ledové. Stáváte se jedním ze tří druhů – neandertálcem, kromaňoncem nebo archaikem – a snažíte se přežít v tehdejších...
Each thematic expansion comes with its own bag of tiles, in addition to the other components (like pawns and objectives, as well as other special components that are specific to each expansion, like the Canal End tokens, more on those later).
FAST TALKING AND FUN BUILDING In Brick Like This!, teams compete to build models from LEGO® bricks. The team with the most points after six rounds wins! One team member describes a LEGO model and the other tries to build it.All teams build at the same time and compete to see who can build their model first. Add a challenge card to each round, for example: “You must build with your eyes...
Usher spirits to the afterlife in this spooky trick-taking game for three to five players. Face off in a strategic duel for ghosts, each with unique modifiers you need the most. But beware of the powerful Rook lurking in each player’s hand, for they have the ultimate power to upset your plans.



