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The weather is perfect for a trip to the big lake in the hope of spotting a deer. Your walk is made up of tiles drawn from your bag and placed in front of you. Choose the tiles you add to your bag carefully for the best chance of earning points. But keep a close eye on the weather to make sure you get back to the refuge before the storm bursts!
Pixies Flower Power booster of 14 new cards, still designed by Johannes Goupy and illustrated by the artist Sylvain Trabut, will now allow you to play from 2 to 6 players. It adds 2 simple rules that will really change your approach to the game and scoring:
In Pixies, you move through the seasons to meet little creatures emerging from a flower or sheltering in the hollow of a tree. Choose one of the revealed cards, but be careful which ones you leave to your opponents!
In Takenoko Oyako, find the base Takenoko game as well as its Chibis expansion in a single box. Grow the most bamboo to satisfy the panda to win the game.
Sea Salt & Paper: Extra Salt These additional cards require the Sea Salt & Paper base game. The jellyfish used with swimmers immobilize your opponents. The lobster played with the crab allows you to take a card from the top five of the draw pile. The basket of crabs is worth 1 point per crab.
Humanity is a game of anticipation, very close to our future (in 2097). In this tile-and-worker placement game, 2-4 players have to manage resources and their time to build a base that will be used by scientific civilian settlers. Players have to assemble the modules produced by the automated station, too, and carry out experiments to further research.
In Knarr, you are the leader of a band of Vikings that you send to new destinations. Manage the recruitment of your crew, and choose the best territories to explore. Depending on the destinations reached (for trading or influence) and the Vikings who accompany you, you can increase your reputation to gain even more wealth.
During their turn, you assemble your hand, maybe place cards for their effect, and decide if you want to end the round. But do you think you are the one with the most points in hand?You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk?
In CODEX Naturalis, you must continue the work of the illuminating monk Tybor Kwelein, assembling the pages of a manuscript that lists the living species in primary forests. Can you put the pages together in the best order possible? And are you prepared to sacrifice a species to develop your manuscript?In the game, each player starts with a single card on the table, a card that shows some...
Dreams are central to the Imaginarium: Chimera expansion. To every machine is added a dream, its "soul". Once a turn, instead of doing one of the two actions you chose, you can spend some time dreaming — and if your dreams are persistent, you can win extra resources or victory points (VPs) — or even end the game earlier than normal. In addition to new projects and assistants, this...
In Glow, you are an adventurer who builds their company by recruiting a new traveling companion each turn, trying to combine their powers as best as possible. You'll roll the dice to activate the advantages that your companions bring you...or their disadvantages. Gather many slivers of light to dispel the darkness, restore the colors, travel the land to reach landmarks, and (yes) score...

