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Wielding an arsenal of metal orbs, Polaris is well-positioned to sling iron, nickel, and cobalt around the battlefield like a mad scientist with a slingshot! Polaris will hypnotize and magnetize. With radiation and trepanation, she’ll direct her orbs until Baddies are terrorized at the thought of Daelore earth floating around them.
40 Caves in Daelore throws you into the deadly tunnels under The Break, with new Encounters and Baddies designed for the mechanics of Too Many Bones: Unbreakable.
If you’ve ever wanted to rage against the Tyrant machine, then boy, howdy, do we have something for you. Rage of Tyranny offers a supercharged Tyrant tussle for fans of Too Many Bones who like their games to offer more bones and less meal—as in a painful rearrangement of their Gearloc anatomy.
This ebullient, muscle-bound Gearloc might not attack on every turn, but when he does, look out! The first playable martial artist in Too Many Bones, Static can meditate on turns when he doesn't deal damage, allowing him to save up Dex and unleash blistering attacks when the time is right.
A campaign, you say?! We were getting bombarded with “fan letters” (that’s what we call threats these days) crying out for Too Many Bones to play like a campaign, and we didn’t want to let you all down, so that’s what The Age of Tyranny offers!
Too Many Bones comes loaded for bear by breaking into a new genre: the dice-builder RPG. This game takes everything you think you know about dice-rolling and turns it on its head. Dripping with strategy, this fantasy-based RPG puts you in the skin of a new race and takes you on an adventure to the northern territories to root out and defeat growing enemy forces and of course the infamous...
Enhance your Too Many Bones experience by adding the Tink bot builder!
Too Many Bones: Unbreakable is the standalone conclusion to the Too Many Bones franchise. Join new characters Figment and Gale as they traverse the dangerous caverns beneath the land of Daelore using the game mechanics of Too Many Bones.
Not quite a part of Victorum, and not quite a part of Remastered, the Pandora's Might expansion bridges the gap between the two and brings a bevy of new heroes to the table in the fight against Pluto. Usable in Victorum, this pack furnishes all your favorite heroes from Remastered with their own prowess deck, making them fully-functional now as both primus and hero. Additonally, Pandora...
Liven up your work area with a taste of Daelore! Featuring beautiful artwork from Too Many Bones artist Anthony LeTourneau, this edge-stiched, 3 mm-thick neoprene desk mat portrays an exciting tableau of some of our most popular Gearlocs facing off against a fierce army of baddies.
Liven up your work area with a taste of Daelore! Featuring beautiful artwork from Too Many Bones artist Anthony LeTourneau, this edge-stiched, 3 mm-thick neoprene desk mat portrays an exciting tableau of some of our most popular Gearlocs facing off against a fierce army of baddies.
Splice & Dice brings the most challenging and mind-bending Tyrants players have ever seen to the TMB universe. Whether mitigating Amanight's spores or appeasing Locgear, even the most seasoned players will find themselves seeking new strategies to deal with these new foes.
In 20 Strong: Victorum, players can return to the world of Hoplomachus, upgrading their limited pool of dice and taking on the role of one of four iconic heroes in an attempt to bring down one of Pluto's fearsome scions. Be forewarned: the heroes you don't pick will face off against you in deadly primus battles, and once you've defeated all three, you're instantly transported to the climactic...
Encounters, backup plans and more await you in this Bonesian take on the mechanics of 20 Strong! In 20 Strong: Too Many Bones, you'll travel through a bite-sized TMB adventure, chucking dice and saving up misses in a miniature backup plan. You'll find the deck is stacked with a variety of tyrant encounters, but be careful about skipping them: Each one you don't complete makes the final tyrant...
Enter the world of 20 Strong with the starter game, which includes 20 dice and a pack of Tanglewoods Red! It contains the basic rules of 20 Strong, 20 dice for hits/stats, and a pack of Tanglewoods Red—all packaged in a sleek, travel-friendly case—making it the perfect entry point into the world of 20 Strong and the Chip Theory catalog.
You find yourself lost in the woods, wanting nothing more than a soft bed to sleep in (but not too soft) and a nice bowl of hot porridge (but not too hot). Being lost in the woods wouldn't be so bad, though, if you were alone, but you're not... Somewhere in these woods, looking for you, are three apex predators (but not too apex). Tanglewoods Gold is one deck in the new trilogy of Tanglewoods...
Enter the world of 20 Strong with the core game, which comes with 20 dice and the Solar Sentinels deck! Featuring the core 20 Strong ruleset, your 20 hit/stat dice, and the Solar Sentinels deck – all bundled together in an elegant, travel-friendly case – it's the perfect entry point into 20 Strong and the Chip Theory catalogue.
Wroth is an area control board game that can be played competitively, cooperatively, or solo. Players choose a faction and vie for control of the island of Wroth by drafting action dice to gain resources, deploying and moving troops, and attacking the opposition - all while trying to hold key positions and dominate the region. Wroth rewards cunning troop management and the clever use of your...

