Games Workshop, Page 2
Games Workshop is a proven brand that specialises in producing high quality miniatures, popular board games and modelling accessories - everything from paints, brushes, basing materials to glues, handles, sprays and more... The British company is closely associated with Warhammer and Warhammer 40k (Age of Sigmar, Underworlds, Warcry, Necromunda etc.)
#ShowMore#
Games Workshop.
In addition, WH also holds licenses for Lord of the Rings and Hobbit-themed tabletop battle games. Games Workshop sets the pace in the specific direction of tabletop gaming we know as wargaming. It publishes a range of accessories for its games in the form of miniatures and hobby accessories.
The main focus of the Games Workshop brand is the production of fantastic miniature soldiers and other models with amazingly elaborate details. Another product line is a wide selection of creative supplies for the purpose of custom designs of soldiers and other units.
Warhammer 40,000: Experience the Vermillion Battle from the Front Line
The legendary board game Warhammer 40,000 is a miniatures wargame set in an imaginary universe. In the first phase, players can individually build and paint miniature figures that represent soldiers, monsters, combat vehicles and other units. They then group these miniatures into armies that fight against other players.
Each unit is assigned a certain number of points at the start, which determine the value of the figurine. Players usually choose their pieces so that they have a similar number of units before battle. They then choose a scenario, ranging from simple to epic battles.
During battles, players move the pieces around the playing field (usually the table), with the distances between models also affecting the outcome of the battle. The game could be classified as a turn-based strategy game, and its partial results are evaluated using a table. A small battle with a few units can last as little as half an hour, but battles lasting several days are common, and can also be linked into campaigns. WH40K game rooms and stores even host entire tournaments.
And once you've reached the top with your creativity and no miniature is too much of a challenge, you can enter your creations into the traditional Games Workshop competition - the Golden Demon!
Product sorting
List of products
Marneus Calgar is an inspiring leader and superlative warrior who strides into battle clad in the Armour of Antilochus. Obliterating swathes of enemies with volleys of bolt shells from the Gauntlets of Ultramar, he is an architect of destruction whose gift for grand strategy is without question.
Archons lead their kabals in battle with a mixture of malevolent cunning, arrogant self-assuredness, and breathtaking martial skill. To these qualities, they add an arsenal of esoteric weaponry and wargear that enable them to go to battle wreathed in concealing shadows, drag the souls from their victims' bodies, and reduce enemies to desiccated ashes with a single blow.
Enforcers are sadistic disciplinarians amongst the Militarum Traitoris, whether petty tyrants who killed their way to dominance, or former officers brought low through corruption. Some cement their position by exploiting savage Traitor Ogryns – crude line-breakers and added muscle – as living shields to help impose their violent rule.
Cato Sicarius is a noble scion of Talassar and among the most accomplished of the Ultramarines champions. As Captain of the Victrix Honour Guard, he demonstrates superior swordsmanship and is a true master of the lightning assault, deploying his warriors with a decisiveness and speed born of absolute confidence.
Traitor Guardsmen are part of the mortal dregs that follow in the wake of Heretic Astartes. They turn mass-produced lasguns and more specialised weapons upon the Imperium they once served, while their military training combines with bitterness and hate to render them a potent threat.
The Victrix Honour Guard is composed of 1st Company veterans who demonstrate measured statecraft and peerless skill at arms – they serve as bodyguards for the Chapter’s senior officers. Chosen for their selflessness in battle, the warriors of the Victrix Honour Guard will gladly lay down their lives to protect their charges.
Chaos Lords have spent countless mortal life spans leading their traitorous warriors, demanding nothing but utter ruthlessness from those they command. Each heretic aspires to this chilling mastery, knowing there is no prize beyond their Lord's grasp and no enemy they cannot slay with pre-eminent skill.
Exalted Heroes like Urkhan the Dark Warden are those warriors who have caught the notice of the gods and now seek to make a true name for themselves. Their favoured prey are monsters and enemy champions. By slaying these foes, an Exalted Hero proves their might.
Many a Space Marine Captain favours fury and speed, and devises ingenious strategies to use these to devastating effect against their enemies. As superlative warriors and inspiring leaders, their place is at the very forefront of battle. With a jump pack, Captains can lead their warriors as speartips for their assaults.
The Space Wolves are a Space Marine Chapter of savage hunters and proud warriors from the death world of Fenris. They wage war without fear or doubt, each seeking to forge a saga worthy of immortalisation.
The Iron Hands Chapter of Space Marines hold a close relationship with the Adeptus Mechanicus, making heavy use of augmetics and advanced weaponry. They are known to be cold and calculating, mercilessly gunning down their foes in overlapping volleys of fire.
The White Scars favour lightning-fast assaults, closing ranks with their enemies before they have a chance to prepare, and then rushing away to strike the next foe. They employ bikes in far larger numbers than most Chapters of Space Marines, and use rapid transports to bring in the infantry. Their reputation for speed and ferocity is well deserved
Harlequin Troupes perform with breathtaking skill, whether their stage is a wraithbone and glass amphitheatre bathed in crystalline light, or the firelit hell of the battlefield. They tumble, sprint, and leap with beautiful agility, every squeeze of a trigger and slash of a blade bringing death to the enemy. Their jetbikes are just as agile, cutting a daring line through the battlefield to...
White Dwarf is a magazine dedicated to figure games from Games Workshop. August issue. English
The Helsmiths of Hashut march from imposing ziggurats, beneath skies choked with smog and flame. These cruel, greedy duardin have forged a pact with a dark god. They are masters of the dread arts of daemon-binding, using the energy of these ruinous entities as fuel for their industry. Accompanied by stomping daemonic engines, their warhosts advance relentlessly. Armed with blades ablaze with...
Battleclades are teams of combat servitors led by a Technoarcheologist, assembled to aid them in dangerous but crucial missions. Their augmentations are specialised and of the highest quality, and their weapons systems and auxiliary systems prepare them to take on anything the enemy can throw at them. They will stop at nothing to complete the mission – it’s what they were made for.
Battleclade kill teams disassemble their enemies in calibrated acts of aggression. With industrial tools, cybernetic systems, and deadly augmented weapons, servitors led by a Technoarcheologist and a Servitor Underseer are prepared to seize and protect assets vital to the Tech-Priesthood of Mars.
In the Ravener bioform, the Tyranid Hive Mind has created a serpentine and predatory terror capable of burrowing into the heart of an enemy position and ripping it to shreds in a flurry of razor-sharp talons and fangs. With vicious hyper-adaptations and horrific speed, there is almost nowhere safe from a Ravener’s reach.
Ravener kill teams are hyperadapted Tyranid bioforms capable of operating on their own for long periods of time. They burrow with horrific speed to strike at prey from vulnerable angles, using razor-sharp talons, chitinous claws and virulent biotoxins to enact the Hive Mind’s will.
Sisters Novitiate are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, they are assigned to an Order Militant to gain combat experience and prove their mettle in the crucible of war.
Kommandos aren't trusted by any right-thinking Orks – they sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to people's backs, throats, and guts. That said, having a band of Kommandos ambush the enemy mid-battle definitely has its uses.
Sekhetar Robots are often employed by their sorcerous masters as prophetic sentinels to guard sites of power or stalk unwary interlopers. Inscribed with spells of illusion and obfuscation, Sekhetar Robots can be hidden, awaiting the moment to activate and turn their arcane weapons on the foe in bursts of empyric energy and sorcerous missiles.
The Imperial Fists are known for their stoic resolve, mastery of siege warfare, and for building impenetrable bastions. They favour heavy armour and efficient gunlines, refusing to give an inch of ground no matter what the enemy throws at them.
Darnath Lysander wades through his foes like a warship smashing through stormy seas. Raising Rampart – his storm shield – high as he swings the Fist of Dorn, each blow of his hammer reduces enemies to bloody ruin, sweeping whole ranks of warriors from their feet. All the while, Lysander’s obstinate scowl never wavers, his determination absolute.

