Games Workshop, Page 4
Games Workshop is a proven brand that specialises in producing high quality miniatures, popular board games and modelling accessories - everything from paints, brushes, basing materials to glues, handles, sprays and more... The British company is closely associated with Warhammer and Warhammer 40k (Age of Sigmar, Underworlds, Warcry, Necromunda etc.)
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Games Workshop.
In addition, WH also holds licenses for Lord of the Rings and Hobbit-themed tabletop battle games. Games Workshop sets the pace in the specific direction of tabletop gaming we know as wargaming. It publishes a range of accessories for its games in the form of miniatures and hobby accessories.
The main focus of the Games Workshop brand is the production of fantastic miniature soldiers and other models with amazingly elaborate details. Another product line is a wide selection of creative supplies for the purpose of custom designs of soldiers and other units.
Warhammer 40,000: Experience the Vermillion Battle from the Front Line
The legendary board game Warhammer 40,000 is a miniatures wargame set in an imaginary universe. In the first phase, players can individually build and paint miniature figures that represent soldiers, monsters, combat vehicles and other units. They then group these miniatures into armies that fight against other players.
Each unit is assigned a certain number of points at the start, which determine the value of the figurine. Players usually choose their pieces so that they have a similar number of units before battle. They then choose a scenario, ranging from simple to epic battles.
During battles, players move the pieces around the playing field (usually the table), with the distances between models also affecting the outcome of the battle. The game could be classified as a turn-based strategy game, and its partial results are evaluated using a table. A small battle with a few units can last as little as half an hour, but battles lasting several days are common, and can also be linked into campaigns. WH40K game rooms and stores even host entire tournaments.
And once you've reached the top with your creativity and no miniature is too much of a challenge, you can enter your creations into the traditional Games Workshop competition - the Golden Demon!
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Drop Pods are launched from ships in low orbit, slamming into the battlefield with hatches blowing open upon violent impact. Within seconds, a squad of Space Marines burst out with weapons firing. Such deadly strikes send the foe into disarray as their lines are torn apart in the furious assault.
Arjac Rockfist is a towering mass of muscle and a taciturn anvil of endurance. Wielding the enormous Foehammer, he crushes his foes with pulverising strength. As the personal champion of the Great Wolf, Arjac upholds the honour of the Chapter.
Wolf Priests are elder sages who tend to the spiritual and physical well‑being of their battle‑brothers. Clad in black, bedecked with shamanistic totems and wearing macabre wolf‑skull helms, they are terrifying to behold.
Wolf Priests are elder sages who tend to the spiritual and physical well‑being of their battle‑brothers. Clad in black, bedecked with shamanistic totems and wearing macabre wolf‑skull helms, they are terrifying to behold.
Wolf Guard Battle Leaders are mighty champions with an exceptional gift for strategic command, entrusted by their Wolf Lords with the responsibility of leadership. They have access to a range of relic weapons, enabling them to lead their warriors into the fray, as Fenrisian tradition demands
Wolf Guard bedeck their Terminator armour with totems and marks of honour gained over years of battle. They fight at the spearhead of assaults, eagerly seeking glory as enemy fire deflects harmlessly from their relic armour, the earth shaking beneath their heavy tread as they slay with stunning skill.
Wolf Guard Headtakers break through enemy lines to hunt down commanders and champions. In this task, they are aided by packs of Fenrisian hunting wolves – cunning beasts that scatter enemy formations and harry prey, enabling their handlers to close in and dispense the Allfather’s justice.
Logan Grimnar is one of the longest‑serving Chapter Masters. Waging war against any who threaten the Space Wolves or the Imperium, Grimnar’s charisma and centuries of heroic victories have immortalised him as one of the most lauded warriors in the galaxy.
Grey Hunters are patient, cunning, and adaptable – their instinctive raw aggression tempered, but never quashed, by countless battlefield victories. Some packs take and hold ground, unleashing volleys of disciplined firepower, while others stalk the flanks, ready to leap in for the kill.
Blood Claws are young and fiery warriors full of belligerent enthusiasm, eager to prove themselves in savage battle. They plunge headlong into the foe with relentless exuberance, straddling the line between sheer heroism and recklessness.
The Space Wolves are a Space Marine Chapter of savage hunters and proud warriors from the death world of Fenris. They wage war without fear or doubt, each seeking to forge a saga worthy of immortalisation.
The Space Wolves are Space Marines like no other. Hailing from the frozen death world of Fenris, they hold to the tribal traditions of their home, going to battle adorned in shamanic totems and runic script. Their Great Companies journey tirelessly across the Sea of Stars, seeking adventure and glory, and hoping to honour their oaths to defend the Imperium. Savage by nature, the Space Wolves...
White Dwarf is a magazine dedicated to figure games from Games Workshop. July issue. English
The Manifestations of the Idoneth Deepkin bring the horrors of the deep to the Mortal Realms. Conjured through elemental ritual and empowered by the spirits of the ocean, an Incarnate of the Deep is a ship-breaking tempest given physical form. Reaching out with serpent-like Abyssal Tendrils, it seizes its prey and draws them inexorably in, drowning them within its turbulent mass.
Mathaela, Oracle of the Abyss, is mysterious and terrifying, rising from their lightless domain only when the existence of the Deepkin is threatened. Wielding the crushing magic of the deepest ocean planes, they annihilate the Idoneth’s foes and stir the realmseas into violent motion.
Ikons of the Sea channel the unfathomable calm and foreboding immensity of the deepest waters when they surge into battle alongside their Idoneth kin. They overwhelm the enemy with their unwavering focus and terrifying momentum. To witness such martial perfection is an inspiration to any Idoneth warrior.
The Idoneth Deepkin go to war with a potent mix of warriors, from eel-riding rapid cavalry to sightless thralls that march towards the magical light of fresh souls. When combined, they are a terrifying army to face – they fight not for territory, nor glory, but for their very survival, and harvesting souls is their only path to victory.
The Idoneth Deepkin rise from the black depths of the oceans, intent upon reaping the souls of land-dwellers. This strange race of aelves dwell far below the surface of the seas, emerging only to raid the lands and steal the life-essence of mortals – a grim resource they require in order to ensure the survival of their people.Order Battletome: Idoneth Deepkin is an essential book for...
Strategist. Hero. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless leader of men. Resurrected by the Adeptus Mechanicus and the Ynnari, he seeks to muster the strength of the Imperium and drive back the minions of the Dark Gods. Towering over even the heroic battle-brothers of his Chapter, Guilliman storms to war with a thunderous scowl. He...
The most heroic battle-brothers in a Space Marine company often form an elite retinue, sworn to fight alongside their Captain. These specialists provide vital support as honour guards and aides – Company Champions defend their Chapter's honour with martial excellence, Ancients guard its inspirational banners, and Company Veterans lay down hails of fire from relic bolt weapons.
Assault Intercessors are amongst the most widespread close-support units in a Chapter's arsenal. Firing their heavy bolt pistols as they close upon the foe, they charge into the fray, where they make short work of their enemies with brutal swings of their chainswords. Assault Intercessors are the perfect Troops choice unit for players who favour more aggressive strategies (or simply like to...
Shugengan Lords are generals in the armies of Grand Cathay, and are often descendants of the Celestial Dragon’s own offspring – natural sorcerers who take to mastery of the Elemental Winds as easily as wielding a blade. The most powerful of the Dragon-blooded are revered within the Celestial Court. They lead from the front in battle, their presence in the thick of the fighting inspiring the...
Cathayan Sentinels are creations born of the Dragon’s mastery of the Elemental Winds – each one a towering animated statue fashioned in the form of a great warrior. Although the people of Grand Cathay speak widely of ‘Terracotta Sentinels’, it is only those that stand guard along the Great Bastion that are crafted from this magically charged red earth. Sentinels can be made of any stone,...
Sky Lanterns are wonders of Cathayan ingenuity used by the Celestial Dragon’s armies to observe enemies from on high and direct troops in battle. Beneath the lantern hangs an armoured gondola, from which one of Grand Cathay’s many Magistrates uses fans and banners to signal troops, or direct the fire of the army’s war machines. Should enemy flyers or missile troops get too close, pairs of Crane...

