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Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out the playmat measures 11 x 29.5" - the perfect amount of space for two players to go head to head.
Expansion Compile: Aux 2 adds new Protocols – Assimilation, Diversity, Unity. Discover reality through artificial intelligence.
Compile expands with 12 new Protocols. Play standalone or with Main 1 for infinite combos.
Dive into AI conflict! Compile concepts, conquer reality. Discover the card game that redefines sentience.
Dive into AI conflict! Compile concepts, conquer reality. Discover the card game that redefines sentience.
Amp up your gaming experience with this high quality mat. Made from neoprene its meant to withstand the most exciting of gameplay. When laid out the playmat measures 11 x 29.5" - the perfect amount of space for two players to go head to head.
Upgrade your spirits panels with high-quality foil in your fight against the Invaders!All the same Spirit information, but with intricate foiled art on high-quality cardstock!Eight spirits are included, each with unique abilities and powers to help defend the island.These panels are an upgrade accessories. Spirit Island: Nature Incarnate base game is required for use.
Branch & Claw je rozšíření pro zajímavou kooperaci Spirit Island. Přidává do hry dva nové bohy(Sharp Fangs Behind the Leaves a Keeper of the Forbidden Wild), nové francouzské kolonisty a především balíček událostí, které přináší do hry větší variabilitu. Také jsou zde nové scénáře, Fear a Blight karty.
Horizons of Spirit Island is a brand new game from the Spirit Island family, designed and created by R. Eric Reuss and Christopher Badell. The basic mechanisms of Spirit Island remain the same, but the game board, components, and new spirits are a fantastic introduction for new players.
Finally! A place where you can put your game decks in your game Spirit Island! Now, with the Deluxe Invader Board, there is space for all the other important game elements!
Homebrewers is a game about building engines and trading dice. Your dice represent actions you can take, such as buying ingredients, attending monthly events, adding flavors to recipes, and of course, brewing beer! Homebrewers is played over eight months (eight rounds). Each month, you will meet with the homebrewing club on one weekend (trading phase) and take actions on the other weekends...
Sentinels of the Multiverse: Definitive Edition is the award-winningcooperative comic-book card game in which you and your friends team upas mighty heroes to thwart the nefarious plans of the villains who threatenthe entire multiverse! Now bigger and better than ever!First introduced in 2011, Sentinels of the Multiverse quickly became a fan-favorite comic book card game, and now is re-released...
"My next several hours were spent learning how to play tak. Even if I had not been nearly mad with idleness, I would have enjoyed it. Tak is the best sort of game: simple in its rules, complex in its strategy. Bredon beat me handily in all five games we played, but I am proud to say that he never beat me the same way twice." -Kvothe Tak is a two-player abstract strategy game dreamed up by...
Subterfuge is an expansion to Fantastic Factories that adds new blueprints as well as direct player interaction in the form of contractors that you can hire to steal resources, cards, or even dice! Subterfuge also introduces the sabotage mechanic which can be used to disable your opponent's factories.
It's a manufacturing arms race! Compete against other players as you try to build the most efficient set of factories in the shortest time. You must carefully manage your blueprints, train your workers, and manufacture as many goods as possible in order to achieve industrial dominance! In Fantastic Factories, you race to manufacture the most goods or build the most prestigious buildings....
Manufactions is an expansion to Fantastic Factories that introduces all new blueprints, contractors, vitamin resources, and corporate factions that grant players unique powers.
In the game Medium, players act as psychic mediums, harnessing their powerful extra-sensory abilities to access other players’ thoughts. Together in pairs, they mentally determine the Medium: the word that connects the words on their two cards, and then attempt to say the same word at the same time! Two cards. Two thoughts. One mind.
The team known as the Southwest Sentinels were in trouble. Chokepoint had blindsided them in their headquarters in Fort Adamant. It was a rough fight. The fact that the heroes were getting no military support in this fight, and that no alarms had been set off by Chokepoint’s entirely unstealthy arrival was not immediately concerning to them, but the Southwest Sentinels began to realize things...
In the far-reaches of space, there drifts a colossal unmanned manufactory, shaped like a sword. None know the true origins of the vessel, but it is posited that some ancient alien race built the factory and its rules to act as judge and jury for their home planet. The ship has an impartial A.I. that judges the actions of sentient life-forms it encounters. Then, if it senses any impropriety, it...
“They. . . didn’t save me." The darkness closed in around her, pressing, crushing, choking. Aminia felt blind panic, like shadowed hands squeezing her desperately thudding heart up again her ribs and then-- nothing. Darkness. Silence. And one thought: “They didn’t save me.”

