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In Rising Cultures, you take control of one of four different civilizations — Egypt, Persia, Rome, or the Abbasid Caliphate — each with its own unique deck and abilities. Your goal is to lead your culture to fame and glory through conquered provinces or building cards. Each of the multi-use cards presents you with an important decision: Do you use them for resources, for your military, to...
In Makoto players strive to make clever plays which will win them the top cards. The game is played in continuous rounds which only stop when all players pass. Each player must play higher cards than the previous player or pass. The last player to play takes all cards played, and will score them at the end of the game. During the round, players may also discard or pick up cards. When a player...
Golfie is a fast, simultaneous‑play card game where everyone tries to finish 18 holes with the lowest total value. Most cards start face‑down, so players must reveal them, clear out high numbers, and position low cards smartly to stay ahead on the score sheet.
Immerse yourself in the fascinating world of early 20th century explorers in The Royal Society of Archeology. As the leader of a learned society, you lead a team of adventurers on expeditions around the globe in search of relics and knowledge. London serves as your headquarters, where you secure funding, deepen your expertise at the university, and plan your next bold discoveries. Your...
The passtime marble logic puzzle. Marble In looks simple, but the marble arrangements hide many tricks. A marble is easily inserted, but shifts everything around and what seemed to fit becomes a distant memory. Tactical forward planning is required, as the marble inserted right now may not reach its destination until much later. In this game, the journey is half the battle.
In Wool Street, players buy and sell cards representing woolen garments in six different types, hoping to collect those that score points while selling off those that bring penalties. On their turn, players draw a card and must place it on a pile of the same garment type (e.g., sweaters with sweaters). Then, they can choose to sell a garment card by placing it in the center of the table or buy...
Now it's time to brew! After the success of the WITCHSTONE “Geek game”, the little witches and wizards can now take to the cauldron in variant for kids, Simsala Spin (Witchstone Kids)!
Every 29 days, a mysterious market comes to life in the glow of the full moon. Welcome to the Moonlight Market!
Whether for on the go, the next game night with friends or a break in between—our new Mini Card Game range is perfect for everyone looking for fun and variety in a compact form. The small games fit in every pocket and offer great fun for young and old.
Hands off! is a fast-paced game of quick reflexes and visual discrimination. Players race to identify and touch the card matching the combination rolled on two dice: one for numbers and one for treats.
In Blue Penguin, each player tries to attract the cutest penguins, and the smaller they are, the cuter they are. The problem is that little penguins always follow the bigger ones. To set up, place the color cards on the table in this order: blue (1-12), purple (13-24), red (25-36), orange (37-48), yellow (49-60), then place the corresponding cuteness value cards under the colors in this order:...
Kiel, Germany — the lively port city on the Baltic Sea — is the starting point for a project of the century: a canal from the Baltic Sea to the North Sea!
In Rising Cultures, you take control of one of four different civilizations — Egypt, Persia, Rome, or the Abbasid Caliphate — each with its own unique deck and abilities. Your goal is to lead your culture to fame and glory through conquered provinces or building cards. Each of the multi-use cards presents you with an important decision: Do you use them for resources, for your military, to...
Immerse yourself in the fascinating world of early 20th century explorers in The Royal Society of Archeology. As the leader of a learned society, you lead a team of adventurers on expeditions around the globe in search of relics and knowledge. London serves as your headquarters, where you secure funding, deepen your expertise at the university, and plan your next bold discoveries. Your...
Oh dear! Pino Postino, the messenger falcon of the Forest Kingdom, has broken its wing. Not only is he fast and reliable, he is also often entrusted with secret missions for the royal couple. A replacement must be found quickly. Anyone who can move quickly and inconspicuously through the country is exactly the right animal here, so the stag, wild boar, rabbit, fox, and bear enter the...
Narwhals are the trump suit in Moby Trick, but not always because the orcas, sperm whales, and blue whales can also turn the tide.
In Clans and Glory, you take part in an ancient ritual: the free people of the Scottish Highlands have come from near and far to the meeting place to join a clan chief. Can you win over the best followers?
On Campus Galli, a construction site near Meßkirch, Germany, a medieval monastery complex is being built using old craft techniques. The basis for this is the St. Gallen monastery plan, an organizational chart of a monastery from the 9th century. This historical basis is the foundation for Campus Galli, a game about building a monastery, either co-operatively or in competition against each...
In this game you compete for coveted double-sided cards that show buildings, goods, ships, or palace actions on one side and a colored die value on the other. Always keep an eye on your opponents' actions and plans because what they would like to build could instead be useful to you as a dice card. Although perhaps you want to acquire another building yourself and increase your fame...provided...

