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Lavishly illustrated and carefully detailed, The Practically Complete Guide to Dragons invites D&D fans of all ages into the magical world of dragons. Where do black dragons incubate their eggs? How large is a baby dragon?
An antique inheritance plunges a young woman into misfortune. Is the ring cursed? Listen to the echoes of the past and discover the truth.Echoes is a thrilling detective audio game for the whole family and a group of friends. How well can you listen to the sounds in your environment?
Hordes of hobgoblins! While it doesn’t add any new gameplay elements to Bardsung, this box is perfect if you want more highly-detailed PVC hobgoblin minis. (And, quite frankly, who doesn’t?) Paint them, add them to your own scenarios, or even use them in, ahem, other games… It’s up to you! But whatever you decide to do, be cautious. It’d be no mean feat to take on this nasty lot.
Become a songworthy hero in Bardsung: Legend of the Ancient Forge, the cooperative dungeon explorer board game for 1–5 players. Players take control of a ragtag band of budding adventurers exploring a mysterious Ancient Forge to uncover the hidden secrets within!
After a harrowing journey and overcoming a magical barrier, the party finally made it out of the rugged mountains and back to civilization. After so long in the wilderness, Amantha, the land of hobbits and kuduk, seems like a picturesque landscape welcoming all visitors... except trolls. How will the party fare among the locals when accompanied by Groh, whose race inspires fear and dread in...
The fort at Lobanoke was engulfed in flames and a horde of trolls. The attack came without warning, and Mintar suffered far greater defeat and losses than anyone expected. Was it just a failure to prepare a defence, or were the locals facing the most dastardly betrayal in history? Who is actually on whose side? This was the question adventurers asked themselves as they watched the squire...
The expedition to the northern border of Kaleva was finally completed by Egil and his new companion Mladen, who has not yet revealed all his secrets. Yaril has chosen his own path, and Rynn is also beginning to dream of his own goals. How will these events affect the relationships within the coven? Will it continue to be possible to find common ground?
The expedition to the northern border of Kaleva was finally completed by Egil and his new companion Mladen, who has not yet revealed all his secrets. Yaril has chosen his own path, and Rynn is also beginning to dream of his own goals. How will these events affect the relationships within the coven? Will it continue to be possible to find common ground?
The fame of adventurers is rising! Their names are beginning to be etched in the memory of the common people. With success come interesting offers from the court of high nobility. The completion of one of the unusual quests takes the party among the wealthy elite of Elshuma. But what will be the price of winning this glory? Will the adventurers really achieve what they so desire? Rynn longs to...
The magician's mission burned with his home. In the rubble, however, he finds clues that lead him back to Ife, to the mage Alsim. In the former capital of Kaleva, he once again becomes entangled in a web of mystery with his companions, both Egil and Rynn. A seemingly simple quest to the Nuur Islands leads them to strange creatures and former enemies. The adventurers' paths are constantly...
Yaril is driven by the responsibility of a friend's life towards unknown pitfalls. She already knows where to find Valer, but will she, Egil and Rynn be able to rescue him in time? The lives of the adventurers take a new turn with this adventure. They are forced to discover for themselves just how far their desire to persevere in a dangerous way of life goes. Can Rynn give up what he loves...
What mysterious force plagues the inhabitants of Ostrožna? How far beyond the law is the new mayor of Smoleník able to go? What treasure is the reckless Valer after? These and many other questions will be asked by a retinue led by the intrepid Rynn, the fearless Egil, and the eternally discontented Yaril.
In the hourglass of life, one of the heroes had his last grains spilled. Maybe a little early. Will the unjust ending propel his friends forward or will they instead retreat into the background and leave the pitfalls of the heroic life to those more experienced? Unexpected encounters, political plots and plenty of good fun await you in the third installment of Adventurers!
Even though each adventurer has their own purpose for traveling to an unknown land, they stick together until they reach their destination. Will the bond of friendship unite them or will they go their separate ways? Will Yaril find a cure for his dying father? Will the mysterious Tar reveal the intentions he came to the city of endless possibilities with? Will Rynn find a suitable livelihood...
Descent: Legends of the Dark – The Betrayer's War expansion, is a sprawling and deeply co-operative dungeon crawler driven by player choice – all powered by an app that allows for games to run without a Game Master. The game's immersive storyline is packed with twists and turns sure to thrill players of all skill levels. Campaigns can be played solo or with up to four players, requiring...
PureArts and Ubisoft present the officially licensed Orlog Dice Game of Assassin’s Creed Valhalla! Played extensively by the Norsemen and Anglo-Saxons in every city of the video game, Orlog is played by two players who use dice rolls and bonus effects to claim victory over their opponent.
For an age past, Elves have departed from the Grey Havens, sailing the western ocean of Middle-earth in beautiful white ships, often never to return. But a storm is brewing on the horizon, and something foul awaits on a forgotten isle of Númenor!
Shadowgate: The Living Castle is a 2–4 player board game based on the Macventure, Kemco NES and 2014 remake video game, Shadowgate. In it you'll explore Shadowgate, the Living Castle, discovering relics and spells and completing legendary quests. Players can choose between eight characters that have their own unique class, traits, and abilities, then use these characters to compete for XP...
The limited, collector's edition of the Advanced Rules includes a Player's Handbook that guides you through character development and specialization at levels 6-24 and a Storyteller's Manual that describes how to quickly create plots, NPCs, and the world. The Collector's Edition also includes an exclusive pack of digital illustrations from these books. Both books are in premium hardcover. This...
In the book you will find eleven thrilling Asterion stories, united by a single narrator - Khar the Demon himself, the personification of all evil on Asterion. This product is in Czech.
Writer Joe Dever and John Grant have joined creative forces to co-write a series of novels, Legends of the Lone Wolf, which loosely develops the world of the legendary Lone Wolf gamebook series. This product is in Czech.
The legends were true—the griffins have returned! The whole world has opened up now that distinguished visitors arrive on griffin-back to visit the King. They bring fresh ideas, new skills, and exotic materials unlike anything we've ever seen!
You're Lone Wolf. The monastery where you learned the skills of the Knights of Kai has been destroyed by an overwhelming attack from the Dark Lords. You are the only survivor. You have sworn vengeance, but first you must go to Holmgard and warn the King of the threat of war. But the Dark Lord's servants pursue you relentlessly, and every turn of the page means a new danger. Choose your skills...
Jsi Lone Wolf – Osamělý vlk, poslední z mistrů řádu Kai. Obelstěn Temným pánem Gnaagem jsi byl uvržen Branou stínů do přízračného světa Daziarnu. Právě zde se nachází další dva Kameny vědění, které musíš najít, abys mohl obnovit řád Kai v jeho bývalé slávě. Dokážeš splnit svůj úkol, nebo se staneš navždy vězněm prázdnoty cizího světa? Rozhodni o svém osudu v tomto vzrušujícím příběhu!

