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It’s getting easier to find the conspiracies all around us. We’ve had lots of practice . . . Illuminati: Mutual Assured Distraction is straight out of the headlines circa 2010. Supermajority, Health Reform, Bank Collapse, Superpatriot Act, Economic Stimulus – they’re tools for world control. You knew it all along, didn’t you? This set introduces “New World Order” cards to the classic Illuminati...
Bavarian Fire Drill is the long-awaited expansion for Illuminati. It adds 110 new cards illustrated (mostly) by the redoubtable Dan Smith.Control new and terrifying groups like Bloggers, Reality Shows, and Intelligent Design. Will you use Embedded Reporters and FEMA to destroy the Webcams, or will you be defeated by Bird Flu and Bobbleheads? Fans of the mega-hit INWO will recall the...
Illuminati Y2K is an expansion set to the newly-released colour Illuminati: Deluxe Edition. Y2K introduces 76 new groups, 26 new special cards and two new Illuminati: The Church of the SubGenius and the Shangri-La. Most of the new cards depict groups or things that have become commonplace in modern society (the WWW, El Nino, paparazzi) and that fit in comfortably with any conspiracy theory;...
Dice Realms, a new, innovative twist on “dice customization,” is the latest game from Tom Lehmann, designer of Race for the Galaxy.In Dice Realms, each player rules a small realm, represented by two customizable dice. The removable die faces allow for the strategic improvement of farming, mining, defense, upgrades, and more. Each round, the players simultaneously roll their dice to collect...
Foul pollution blights the beautiful lands of Barbearia; Impossibly sticky and unnaturally sweet, this darkness corrupts anything it comes in contact with. The once lush landscapes are becoming tainted with an irresistibly delicious slime, and bears who fall to temptation are transformed into ravenous abominations.The Unbearable Expansion adds two new features to Tales of Barbearia...
From the snowy peaks, to the volcanic wastelands, BarBEARia’s villages are filled with warrior bears in competing villages. Their goal is to have their praises sung loud and long thanks to their mighty deeds. At the very least, they want to outshine the other villages. But winter is long and cold and sleepy, so every village must strive to do their BEARy best before then!
In Armonia, the question of the origin of the sound discs that play a decisive role in Sagani is answered. Together with cute little gnomes, furry yetis, bouncing cyc-hops and wet but happy octis, you go in search of the most melodious sounds and harmonies. In the Temple of the Clouds, you forge the melodies you find into sound discs. To do this, you have to solve tasks to unleash the true...
A tactical accessory for the world’s greatest roleplaying game.This sturdy double-sided, grid-lined play surface is ideal for when your Dungeons & Dragons campaign gets tactical. One side features a stone floor good for dungeon and city encounters alike, while the other features terrain useable for a wide range of rural and wilderness encounters. Additionally, the D&D Adventure Grid...
CoraQuest is an exciting and accessible co-operative dungeon crawling game for one to four people, aged six and up. In CoraQuest the players work together to guide four adventurers exploring a dungeon, avoiding traps, finding treasure, fighting monsters, and sometimes rescuing a gnome called Kevin. CoraQuest is a game that kids and grown-ups can play together and get equal amounts of fun from....
Nanty Narking is a Victorian board game of wit and podsnappery that reintroduces the well-known bestseller of Martin Wallace. Immersed deeply in the world of Dickens's and Doyle's literature, the card events in the game are now tied to real and fictional characters and places in London. More specifically, following a scrupulous analysis of inspirations that were found and identified in...
The Lord of the Rings: The Card Game is FFG's longest-running LCG, and it is getting a new core set. The Revised Core Set's core box will come with enough cards and components to support up to a four players. It also features campaign cards, boons, and burdens that are entirely new to the game, and for players who own the older core set, these cards will be available as...
To win this easy-to-play game all you have to do is race against your opponents and be the first to get your character from Platform 9 3/4 to Hogwarts School of Witchcraft and Wizardry. Suitable for ages 6 years and over, Back To Hogwarts is loosely based on the classic Snakes and Ladders game but with the addition of some magical twists and turns.Land on a friend space and you can move up the...
Null Mages are gifted in each of the four elements. While no human could hope to reach the pinnacle of power that a Dweghom Sorcerer could muster, it is a known truism that it is easier to destroy than create. Given his access to all of the elements it is almost trivially easy for a Null Mage to dispel the efforts of even the most powerful mage, allowing the Hunter Cadre that hired him to...
Catapult Kingdoms: Artificer's Tower Expansion includes a new weapon (the Mighty Plunger), new Action cards, new ammunition (bee hives!!) and bricks to help you build the Artificer’s Tower! This expansion requires Catapult Kingdoms to play.
Build a fortress, set up your troops, aim your ballista and DESTROY! The War for the Floor has begun once more! Catapult Kingdoms Siege Expansion includes a new weapon (ballista), new troops, new strategy cards and new bricks so you can create even more impressive castles! This expansion requires Catapult Kingdoms to be played. Warning! This is a game of construction/destruction of plastic...
5-Minute Dungeon is a chaotic, co-operative, real-time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there's no time to form a carefully considered plan — and no predicting what dangers lie ahead. In more detail, players assume the role of one of ten heroes, each with special cards and...
All heroes need to prove their worth! In Tales of Glory, the players play emerging heroes. Each turn represents a year in the heroes' lives, and each player decides what their hero has done that year (defeated a monster, looted treasure, met people, etc.) to try to gain glory. After ten turns, the player with the most glory wins. Each turn, players simultaneously select a quest they want...
Featuring all-new illustrations and a short guide to tarot, this 78-card deck aligns iconic Dungeons & Dragons characters and creatures with the Major and Minor Arcana of tarot.This officially licensed tarot deck pays homage to the lore of Dungeons & Dragons by pairing characters and encounters with the Major and Minor Arcana of tarot. The characters of the Major Arcana align to the...
This officially licensed keepsake journal, lavishly designed with magnetic enclosure and a back pocket, is a must-have for Dungeons & Dragons fans of all levels and ages.Trust this multipurpose journal to stow all your ideas, notes, and to-dos. Highly customizable with five pieces of stunning full-color artwork, The Book of Holding is ideal for capturing character sketches, formulating...
From the D&D experts behind Dungeons & Dragons Art & Arcana comes a cookbook that invites fantasy lovers to celebrate the unique culinary creations and traditions of their favorite fictional cultures. With this book, you can prepare dishes delicate enough to dine like elves and their drow cousins or hearty enough to feast like a dwarven clan or an orcish horde. All eighty...
This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.In this illustrated guide for new players, you’ll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps...

