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Oathbands can amass lucrative advance payments from their temporary allies by fulfilling mercenary contracts, which they see as no different to any other means of providing for their kindred. Mercenary Kin are ever watchful for opportunity and will seek to claim it with the grip of a forgewrought gauntlet.
The Wych Cults of the Drukhari often form raiding parties to launch attacks in realspace. Primarily comprised of Wyches on foot, Reavers on jetbikes, and Hellions on skyboards, they strike hard and fast, seeking to outdo each other in acts of daring and martial prowess. They attack out of nowhere, and after they find what they're looking for, they disappear back into the Webway without a trace.
The piratical lord of the Maelstrom is known by many names. Within the Imperium, he was lauded as Lugft Huron and then cursed as the Tyrant of Badab. He is feared as the Blood Reaver and sworn fealty to as the Master of the Red Corsairs. Most know him as Huron Blackheart, a supreme raider whose piratical armadas terrorise the Maelstrom and beyond. He surrounds himself with loyal subjects such...
The Eldritch Raiders are feared throughout the deep void. Led by Prince Yriel of Iyanden, the infamous pirate lord, these thrill-seeking raiders sail the stars in search of prey. Speed and cunning are the hallmarks of the Anhrathe, and when the time comes for battle, veteran Voidscarred and Skyreavers rush into the fray, pinning their enemies down with shuriken fire and scything through their...
The Red Corsairs are the undeniable masters of the Maelstrom, and they are rightly feared by all who tread too close to this benighted area of the galaxy. Striking out in raiding parties composed of elite Chaos Space Marines and scores of traitor guardsmen, they pillage what and where they want to scavenge material and grow their infernal empire.
Marauder Horsemen ride powerful, foul-tempered beasts into battle. Once a rider has broken such a horse, it will remain loyal until death. Fed on a diet of human flesh and watered-down blood, these snorting, high-spirited steeds have a glint of intelligent menace in their eyes and will go berserk when engaged at close quarters.
Marauder Horsemen ride powerful, foul-tempered beasts into battle. Once a rider has broken such a horse, it will remain loyal until death. Fed on a diet of human flesh and watered-down blood, these snorting, high-spirited steeds have a glint of intelligent menace in their eyes and will go berserk when engaged at close quarters.
Welcome to the Maelstrom – an expanse of swirling energy and detritus, where realspace overlaps with the twisted insanity of the Warp. It is a lair of outlaws and pirates, embittered exiles, and the dregs of the galaxy – Human, xenos, and worse besides. There is mutation and empyric corruption here, but also opportunities to seize priceless treasures. The Maelstrom is the haunt of Huron...
Breacher Squads are sent into the most hazardous spheres of warfare, such as boarding actions on spacecraft or the first wave of attackers into a fortress. Since the early days of the Great Crusade, specialised wargear and tactics have been under continuous development, including the use of heavy shields to resist enemy fire and specialised weaponry to bypass bulkheads and shatter strongpoints.
White Dwarf is a magazine dedicated to figure games from Games Workshop. February issue. English
Concerning the methodology, doctrinal texts, and hierarchical structure of The Ancient Initiatic and Holy Order of the Templars of SigmarIt's a tale as old as time – obey the tenets, hunt witches, and bathe in the golden light of Sigmar's approval.
The Disciples of Tzeentch wage war with a mixture of mortal cultists, powerful sorcerers, and a cavalcade of capering daemons. To face them in battle is to test your sanity, as their arcane magic reshapes reality in front of your eyes.
Madness reigns when the Disciples of Tzeentch march to war. Cultists, daemons, and power-seeking sorcerers unleash a kaleidoscopic inferno of eldritch magic, revelling in each immolated soul they offer up to the Change God as tribute. Ever the most manipulative and cunning of the Dark Gods, Tzeentch wallows in the anarchy of the Hour of Ruin – the great onslaught of Chaos that has thrown the...
One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughness of even a Legiones Astartes warrior. At the outbreak of the Horus Heresy, all Legions maintained significant numbers of Cataphractii Terminators among their ranks.
One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughness of even a Legiones Astartes warrior. At the outbreak of the Horus Heresy, all Legions maintained significant numbers of Cataphractii Terminators among their ranks.
Breacher Squads are sent into the most hazardous spheres of warfare, such as boarding actions on spacecraft or the first wave of attackers into a fortress. Since the early days of the Great Crusade, specialised wargear and tactics have been under continuous development, including the use of heavy shields to resist enemy fire and specialised weaponry to bypass bulkheads and shatter strongpoints.
The Emperor’s Children are prideful traitors who have fallen victim to their depraved obsessions. Upon the battlefields of the 41st Millennium, they indulge these obsessions in a horrifyingly violent fashion. Always on the move, they are driven by their compulsive need to experience new thrills and, in honour of Slaanesh, they weave an exquisitely intricate and lurid tapestry of violence.
The World Eaters, like their patron god Khorne, are not known for subtlety. When they go to war, they often do so with a host of bloodthirsty Daemons of Khorne at their side, all to reap skulls for the skull throne. The Berzerkers charge headlong into the thickest of the fighting, filled with rage, while ghastly Bloodletters and Bloodcrushers seek to outdo each other in acts of wanton destruction.
The Thousand Sons are masters of the Warp and infernal sorcery. In battle, the Scarab Occult Terminators march forward in eerie lockstep, spewing tainted fire and cutting down enemies foolish enough to test them. Led by Sorcerers who wield their powers to annihilate foes with gouts of warpflame, they are often accompanied by bizarre, mutated, and tentacled beasts.
The Death Guard march to war in slow, purposeful steps, advancing through a hail of fire with unnatural resilience. They spread disease and contagion wherever they go, blighting the very land upon which they tread, and cutting down foes with rusty, venom-encrusted blades.
Fatemasters are the military masterminds of the Arcanite cults – charismatic firebrands who weave plots and illusions to ensure the annihilation of their enemies. Their cursed glaive carves through flesh and metal with unnatural ease, while a loyal Twistwing familiar provides them with an unimpeded view of the battlefield.
The daemonic forces of Tzeentch bend and warp reality wherever they go – waves of sorcerous flames dancing around them as they leap and skip across the battlefield. When one is cut down, more spring forth from their corpses, overwhelming even the hardiest of foes.
Upon the shattering of a Silver Tower, eldritch power and esoteric knowledge are forcibly discharged into the realms. The Seekers of Silver are airborne specialists sent by the Change God to recover what is rightfully his – and to dole out terrible punishments to those who would lay their hands upon his treasures.
Argent Shards are twin splinters of sorcerous crystal chipped from the daemonic core of a Silver Tower that radiate the madness and mutative corruption of Tzeentch. Sorcerers of the Change God can draw from this potent font to fuel their spells. If one of these profane monuments is sundered, it will split in two, ensuring that its reign of anarchy continues.

