Games Workshop
Games Workshop
Games, expansions and other products from Games Workshop such as Warhammer 40,000, Warhammer: Age of Sigmar, Necromunda and more. Your collection of miniatures can grow and you don't have to worry about missing out on the hot new releases. We're constantly updating the selection for you.
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Powerful and ruthless, the Inquisition moves through the shadows to ensure humanity’s survival by any means necessary. No cost is too high for these Imperial agents, and no one is exempt from an inquisitor’s justice.
Nekrosor Ammentar's cursed destroyer cults are more powerful than ever, rising up to annihilate the living. They make short work of anyone foolish enough to oppose them, as they methodically unleash devastation at close range and from afar.
If the being known as Nekrosor Ammentar ever had a true name or identity, it has long since been lost. It is said by some to have been the first to succumb to the Destroyers' madness, and everywhere it goes, murderous insanity follows.
This multipart plastic kit builds a C'tan Shard of the Nightbringer, the most dangerous of the star god fragments, for your Necrons army in games of Warhammer 40,000. While no longer able to unmake the stars themselves, it can still reap a terrible toll of enemies upon the battlefield with its powerful scythe, and its gaze can wither and weaken even the mightiest of foes.
Roboute Guilliman, Primarch of the Ultramarines has commanded Captain Demetrian Titus to reclaim the Five Hundred Worlds of Ultramar. This task is immense in scope, and some fear it may be an impossible quest, as ancient enemies stir in the darkness. Still, we reckon Titus is up to the task…
White Dwarf is a magazine dedicated to figure games from Games Workshop. January issue. English
White Dwarf is a magazine dedicated to figure games from Games Workshop. December issue. English
Long years have passed since the wolfships of Frydaal the Chainmaker were first carried across the Sea of Claws by the snow-laden winds of winter. The Wolves of the Sea brought violence and death to the north-eastern corner of Westerland, leaving only ruin in trade for all that they took. Since then, the Marauder tribes have returned each year, growing only stronger and bolder with the passage...
The tribes that dwell in the northern tundras of the World of Legend are a hardy people whose warrior culture has been established over long centuries. The Ruinous Powers have come to dominate the lives of the Marauder Tribes, for the primordial spirits they worship are, in truth, daemonic deities of the æther that feed upon the devotion of their mortal servants.
Suboden Khan is a true son of Chogoris, commanding the White Scars First Brotherhood from the saddle of his grav bike, Thunder. A master of cavalry warfare, he leads his forces in epic hunts and sweeping advances, smashing through enemy lines and ruthlessly running down fleeing foes.
Ferren Areios, Captain of the Ultramarines 6th Company, is a warrior forged in the fires of the Indomitus Crusade. Chosen by the Primarch to lead his brothers in battle, the Master of Rites fights for the survival of Humanity and the realm of Ultramar. Wielding the mighty thunder hammer, Honour, he is salvation to the Imperium and damnation to its enemies.
Ancients in Terminator Armour are tasked with carrying the sacred banners of the Space Marines – a vital task. Symbols of the Chapter’s might, Space Marines will gladly die to preserve them. This makes Ancients attractive targets for the enemy. When clad in mighty Terminator armour, they are near impervious to enemy fire, ensuring the standard always flies proudly.
Terminator Assault Squads are armed with devastating close-combat weaponry perfect for ferocious assaults and savage boarding actions. They rush to engage the enemy's greatest warriors, shredding the foe with lightning claws or shattering their skulls with thunder hammers.This multipart plastic kit builds five Assault Terminators, and their Teleport Homer, for your Space Marines armies in games...
A Canoptek Circle is a unit of sleepless sentinels that defend a Necron Tomb World by tapping into esoteric power matrices to empower their insectile forms. Led by a Cryptek Geomancer, these constructs are extremely difficult to kill, and even when they are seemingly destroyed, they can be quickly repaired and returned to the fight.
The constructs of the Canoptek Circle swarm through a Necron Tomb World as their inhabitants slumber, maintaining the strange machines in perpetuity, and rising to its defence if anyone dares to enter uninvited.
The Space Marines of the Deathwatch tirelessly take on the most dire xenos threats, tackling missions that require both their expertise and specialist equipment. They are a deadly force that puts all their experience and knowledge to use to protect the Imperium.
The Deathwatch are a Space Marine Chapter unlike any other – tasked with ruthlessly hunting down and destroying the xenos menace at the bidding of the Inquisition. Composed of individuals from almost every other Chapter, they pool their knowledge and share what they've learned to enhance their already formidable fighting prowess.
The Tomb Worlds of the Necrons are eternal mausoleums composed of strange xenos machinery. Within their labyrinthine corridors, you'll find teleport pads, deactivated Necron warriors, and a great many sarcophagi containing dormant Necrons and their constructs.
A Warhammer 40,000 Omnibus An exiled lord of the necrons fights to reclaim his birthright in a pair of novels, while a novella and a trio of short stories recount other tales of these deathless machines. Paperback
White Dwarf is a magazine dedicated to figure games from Games Workshop. August issue. English
The Sylvaneth are warriors bound to protect the Realm of Life and nature in all its forms across the Mortal Realms. They go about their duty with a grim dignity, but those who are too cruel or full of malice are exiled from the noble houses and fight under the banner of Drycha Hamadreth. The Outcast Spitegrove is a war party hailing from the deepest and darkest woods, led by the Queen of...
In the wake of the Vermindoom, the Skaven clans attack the Mortal Realms with renewed vigour, each attempting to court favour with the recently ascended Great Horned Rat. The leaders of Clans Skryre bring to bear madcap weaponry with a total disregard for safety, and the Skryre Warpswarm contains an Arch-Warlock with a complement of 20 vicious Stormvermin who protect him as he oversees a range...
Troggoths are notoriously dangerous and hard to kill creatures, whose glacial lifestyles often see them snooze away in dank caverns or putrid swamps for centuries, slowly growing bigger and stronger as they absorb nutrients from their environment. When riled to anger they become a force of nature, the Bad Moon stoking their tempers to fever pitch. Trugg, the Troggoth King, rumbles into battle...

