Games Workshop, Page 10
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10+
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12+
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2-6
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Age
10+
Player count
2-6
Language

The diabolical Skaven go to war in vast swarms, accompanied by monstrous mutants, unstable superweapons, and unnatural beings bestowed by their loathsome god. The combined clans strike out in endless multitudes to annihilate their enemies.
Play time
31-60
Age
12+
Player count
2-4
Language

Brood Terrors are among the most hideous aberrations of the Clans Moulder. These twin-headed titans lurch between bouts of low cunning and bestial rage. Surrounded by clouds of mutagenic fog, they lumber forth with an ungainly but definite purpose. Hooked flails drag their prey closer, bathing them in warpflame or vivisecting them with swift knife arms.
Play time
31-60
Age
12+
Player count
2-4
Language

Warlock Galvaneers are connoisseurs of electrically charged annihilation. These twitchy maniacs are obsessed with channelling the voltaic energies that course through the veins of the Dark Innovator. Wielding battery-powered warpvolt obliterators, they scamper into the fray, their weapons spitting crackling arcs of warp-corrupted lightning that scorch flesh and turn even heavily armoured foes...
Play time
31-60
Age
12+
Player count
2-4
Language

Krittok Foulblade is canny and cruel in equal measure, with a profound instinct for where his minions' deaths can best serve him. This same cold and calculating mindset is extended by the Clawlord to his dealings with his daemon-blade Doomfang, for the raging Verminlord trapped within its steel must be bargained with constantly if its powers are to bolster Krittok's own warrior abilities.
Play time
31-60
Age
12+
Player count
2-4
Language

An Arch-Warlock crouches at the head of every Skryre clan. They are masters of lethal science, and they have personally overseen the creation of all manner of temperamental, but utterly deadly, techno-arcane superweapons. An Arch-Warlock's mind is a thing of whirring brass gears, constantly churning out new schematics of death.
Play time
31-60
Age
12+
Player count
2-4
Language

The Acolyte Globadiers of the Clans Skryre are a step above the thrall-rats that toil on the production lines or serve as fodder for weapons testing. They are tinkers, miners, and munitionists, who constantly scheme in hopes of attaining the status of Warlock – a fact which sees their masters hurl them into battle carrying fragile spheres of volatile toxic gas, the better to thin out any future...
Play time
31-60
Age
12+
Player count
2-4
Language

A Warp-Grinder is an arcane reality-boring machine. Manoeuvred by straining thralls and operated by Warlocks who have taken their obsession with undermining their foes to terrifying extremes, these bulky constructs project powerful – if erratic – blasts of energy to open gnawholes, and tunnel into vulnerable regions of a battlefield to allow screeching warrior swarms to set upon enemies from...
Play time
31-60
Age
12+
Player count
2-4
Language

Doom-Flayers were originally designed as mining devices, but now they trundle behind massed formations of Clanrats and Stormvermin, their operators impatiently revving the warp-engine. Eventually their destructive urges overtake them and they gun the acceleration to churn a great furrow forward through the earth.
Play time
31-60
Age
12+
Player count
2-4
Language

Stormvermin are easily identifiable by their relative bulk and aura of malice. Hand-picked from the most promising spawn of the litter – usually due to devouring many of their brood-mates – they are subjected to especially brutal training regimes by their Clawlords. This results in soldiers who are able to fight with a degree of precision and focus uncommon to their kin.
Play time
31-60
Age
12+
Player count
2-4
Language

The Skaven menace is a motley amalgamation of a wide variety of clans that often fight together, but also retain their independence. In a large pitched battle, you'll find warriors from every one, each with their own ways of war.
Play time
31-60
Age
12+
Player count
2-4
Language

Warpspark Clawpacks are formed when the teeming multitudes of the Clans Verminus are wielded alongside the volatile war machines of the Clans Skryre. The Clanrats serve to die at a Grey Seer’s discretion and provide an opportunity for devastating Skryre technology to be brought to bear.
Play time
31-60
Age
12+
Player count
2-4
Language

In the swirl of combat between elite operatives, any advantage makes the difference between glorious success and ignominious failure. A perfectly-timed pop of concealing smoke, a piece of heavy cover that deflects an enemy barrage, or a handy ladder that allows you to get the drop on a well-dug-in sniper – a savvy kill team will adapt to changing battlefield conditions to seize the initiative.
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Age
+
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Your crack team of operatives are tasked with dangerous, high-stakes missions that can alter the course of a global war. But they will not go unchallenged, as every shadow and blasted crater might conceal the enemy, vying to achieve their own goals.
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+
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White Dwarf is a magazine dedicated to figure games from Games Workshop. August issue. 130 pages, English
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Pyregheists are malevolent spectres, obsessed with committing their mortal prey to the flames. They embody Nagash’s monumental cruelty and spite, wrought from those who sought to safeguard mortal souls from the Great Necromancer's grip through sacred rituals of cremation. Pyregheists now patrol the balefire beacons that mark Nagash's domains, and go forth to punish and terrifying those who...
Play time
31-60
Age
12+
Player count
2-4
Language

As more and more warriors plunge into the Gnarlwood in search of riches unimaginable, their bodies and souls are worn down by the hungering forest of predatory gnarloaks, which grow more awakened with each fresh kill. In this dark land, corrupted Sylvaneth harboring eldritch parasites have banded together in exile, and clash with bestial new forms of Ossiarch Bonereapers, shaped by Nagash to...
Play time
31-60
Age
12+
Player count
2-4
Language

Hive Secundus was devastated long ago. While it's hardly habitable now, there are always those willing to venture into it for plunder and profit, heedless of the danger posed by crumbling walls, live wires, ruptured pipes, and the like.
Play time
180
Age
12+
Player count
2-4
Language

Welcome to the Underhells! Hive Secundus was once Necromunda’s shining jewel. Until over a century ago, something insidious was discovered lurking at its heart, and it was razed to the ground – the ruins declared quarantine extremis. Now, Tek-hunters, nomads and more risk their lives in search of the untold riches said to be buried in the nightmarish web of tunnels beneath Hive Secundus that...
Play time
180
Age
12+
Player count
2
Language

The Age of Sigmar is an era of unending war. For centuries, the mighty Stormcast Eternals have battled against the forces of evil. Yet now it seems the Hour of Ruin is nigh as the skittering, numberless hordes of the Skaven flood into the Mortal Realms. So potent is their arcane weaponry, that the God-king, Sigmar, has sent his most powerful champions to hold back the tide. At the head of this...
Play time
31-60
Age
12+
Player count
2-4
Language

The mysterious Mechanicum of the 31st Millennium marched to war armed with esoteric and arcane science, their hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their Tech-Priest overlords. Theirs was the technology that shaped the Imperium, and would aid in destroying it in the fires of rebellion.
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Age
+
Player count
-
Language
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Cerastus Knights are purpose-built for war. Tall, agile and heavily armoured, they are the chosen steeds of high-ranking nobles of the Knight Households. When Cerastus Knights are fielded in number, they are a force to be reckoned with, and as much a show of status as a show of strength. Both the Castigator and Acheron configurations are brutal masters of destruction, wading into battle like...
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Age
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Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm. Some are Inquisitors of the Holy Ordos and their motley cadres, but this umbrella term also encompasses terrifying Assassins, swashbuckling Rogue Traders, fanatical priests of the Imperial faith, and other more...
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Age
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Imperial Agents form the front lines of Humanity’s struggle for survival against corruption—be it far away at the fringes of the Imperium's clawing influence or right in the midst of its choked and desperate heart. Devout specialists, uncompromising operatives, and zealous practitioners of the Imperial creed must all come together in this endless war, one where faith and zealotry are weapons as...
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Age
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Welcome to the Age of Sigmar – an era of ceaseless conflict in which mortals, gods, and monsters clash upon the battlefield. It is an age of heroism, sacrifice, and unending war. Take to the field and lead your troops into battle – to defend civilisation or tear it down.
Play time
31-60
Age
12+
Player count
2-4
Language