Games Workshop, Page 14
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Custodian Wardens are known amongst their comrades as level-headed and endlessly patient watchmen. Upon accepting the robes that mark their station they swear binding oaths to fight as immovable sentinels, a living fortress of auramite and sinew that no foe will ever breach. Each Warden’s oaths are personal, written by the Custodian himself after a full year’s contemplation in meditation upon...
The reptilian Seraphon strive tirelessly to advance the Great Plan of the Old Ones, returning true order and balance to realms warped by the Dark Gods. Their armies see cold-blooded saurians and ferocious scaled beasts fight together as a single potent force – a fusion of predatory violence and esoteric cosmic power that few can withstand.
In the grim darkness of the far future, explosive rounds whiz through the air, chainswords rev hungrily, and armoured feet hammer against the broken ground. Here, in this moment, battle hinges on the bold actions of a mere handful of warriors. Do you have what it takes to command them and win? Kill Team is an action-packed tabletop game of intense skirmish battles set in the 41st Millennium –...
Embergard was supposed to be a new hope – a gateway to the east of the Great Parch and a cornerstone in the ever-expanding empire of Sigmar’s people. Unfortunately, it was on the edge of the apocalypse as the Ruinous powers of Chaos tore the Parch asunder. Beneath the ruins of this once-great city snakes a crumbling warren of mining tunnels which echo once more with the sound of brutal battle!...
Squigs! Little more than mouths with legs and a terrible attitude, these vicious creatures are feared across the Mortal Realms for their rapacious appetites and are often employed by the Gloomspite Gitz on the front lines.
Moonclan Stabbas form ragged ranks that advance upon the foe with gongs clanging and banners waving. Eyes bulging with the madness of the Gloomspite, they pour over the enemy lines and stab wildly at everything in their path.
Aggradon Lancers are among the most aggressive cavalry known to the Mortal Realms, for their fearsome scaled steeds only become swifter and more ravenous as battle-frenzy overtakes their senses. A charge of Aggradon Lancers can collapse entire battlelines in a storm of predatory violence, riders and mounts alike lashing out with savage force and overwhelming ferocity.
Orruk Ardboyz plough into the fray with a mad bellow and the clatter of heavy pig-iron plate. These mobs of ferocious, battle-scarred fighters smash their way through the enemy's ranks with an array of crude but wickedly sharp weapons, bashing aside return blows – and unlucky opponents – using heavy shields.
Hive Secundus is a crumbling wasteland, infested with twisted Malstrain Genestealer broods. There are very few reasons to go there, but data crystal stacks are a compelling trophy for those with the will to secure them. Ancient structures remain each housing a number of these stacks in armoured alcoves, which allowed many of them to survive the destruction. They may look like junk, but they're...
The Mechanicum fights like no other force in the Age of Darkness. Their armies rely on the esoteric power of barely understood machines to unleash terrible destructive energies upon their foes. They have little regard for the effects on the human components of their army, or what's left of them.
During the Age of Darkness, the Mechanicum of Mars split in two, just as the Astartes did. Fueled by righteous fury on both sides, they tore into each other with the most devastating weaponry unleashed during those bleak times, holding nothing back.
Chaos Knights are towering brutes clad in heavy plate armour that ride to war armed with great lances, blades, and maces. Even their frightful reputation is a weapon in its own right, crippling those who would stand against them before a single blow is struck.
The Teratic Cohorts form the vanguard of the Ossiarch Bonereapers scouring the Gnarlwood, seeking to secure the treasures of Talaxis in the name of the Great Necromancer. Each cursed warrior bears a hideous form purpose-built for tracking and they will stop at nothing to see the will of Nagash realised.
The Blood Angels exemplify the image of the Angels of Death more so than any other Space Marines Chapter. But beneath their beatific and noble visage lies a murderous fury – a gene-curse dating back more than ten millennia, to the death of their winged Primarch Sanguinius at the hands of the Arch-traitor Horus. To witness the Blood Angels in battle is to behold the dichotomy of the Imperium’s...
This Servo-Skull-inspired paint palette is made of soft, washable silicone, a sustainable alternative to disposable palette sheets.
ridan the Witness is determined to preserve the memory of the Ruination chambers' warriors as they once were, before the nightmare of the flaw and the slow degradation of their souls. Through the power of remembrance and the shattering power of their martial might, the Witness will fight for those who have sacrificed everything in the name of the God-King. Accompanying them on this sombre...
The Stormreach Portal is a masterful example of Azyrite engineering, adapting the mystical powers of the Star Bridges for use in the field. Stormcast Eternals that enter its swirling interior can be instantly redeployed via lightning strike to a new area within the Portal's vicinity, as if dispatched from Sigmaron itself.
Tornus the Redeemed is living proof that even the most tainted are not beyond salvation. A former devotee of the Plague God, Nurgle, he now serves Sigmar with unshakeable faith. Reforged as a Knight-Azyros, he has dedicated himself to providing some degree of succour to the troubled warriors of the Ruination chambers. As a symbol of hope and faith, he carries a sacred lantern, which guides and...
Lord-Celestants are cunning tacticians, ferocious fighters, and effective leaders. To the people of the realms, they are the avenging hand of the heavens walking among them. To the warriors they lead, they're lieges who shoulder the burden of choosing where their kin shall endure another death.
Stormstrike Palladors are the hard-hitting cavalry of the Warrior chambers. They are outfitted to administer a devastating charge and to engage in extended periods of melee fighting. In this role, their heavy blades and the talons of their Gryph-chargers prove the most effective killing tools.
The Reclusians are the warriors of the Ruination chambers, their identities eroded by countless Reforgings over centuries in service to the God-King. Though they are close to becoming more engine of war than human, their lightning-scoured souls are extremely resistant to Chaos, allowing them to tread where no other servant of Sigmar could hope to survive.
A Lord-Terminos is armed with a mighty blade with which they cut down enemies in great numbers, but they also take the heads of fellow Stormcasts. These grim figures are responsible for ushering the afflicted members of the Ruination chamber whose time in the Mortal Realms has come to its inevitable end.
Lord-Relictors are the high priests of the God-King's armies, calling upon the fulminating energies of Azyr to annihilate the foe, and energise their flagging brethren. As battle rages, these grim champions ward the souls of their kin and use their strange powers to guide them safely back to the realm of Azyr.
The Stormcast Eternals crash upon their enemies like a thunderbolt from the heavens, weapons blazing with celestial might, eyes burning with righteous fury. These immortal heroes are determined to reclaim the Mortal Realms in the name of the God-King Sigmar and woe betide those who would impede their sacred duty.

