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In this set you will find all the pieces needed to assemble the Inner Circle Companions from the Dark Angels series.Miniature is not painted or assembled.
Small and agile compared to their lumbering kin, Armiger-class Knights are still war machines of incredible power. Piloted by young squires or lowborn pilots, Armigers act as mobile support and outriders to keep larger Knights from being surrounded, receiving commands from their Noble lords through the Helm Mechanicum. Among these nimble engines, Armiger Helverins are mobile weapons platforms...
Chaos Terminators are heavily-armoured veterans, clad in – or fused to – ancient suits of corrupted war-plate. Each of these murderous elites is akin to a walking tank, wading through futile volleys of fire to strike down hapless defenders. Entitled to a hand-picked arsenal of heavy firepower and brutal weaponry, they tear apart squads and vehicles alike at the head of their masters' warband....
Pontifex Zenestra is the revered leader of the Cult of the Wheel – one of the more influential Sigmarite faiths found throughout the Free Cities. As the Matriarch gives her inspiring battlefield sermons, the raw celestial power of the God-King crackles out from her sacred palanquin to incinerate blasphemers, whilst devoted acolytes bludgeon and hew any foolish enough to approach her without...
Freeguild Fusiliers are disciplined gunners, trained to plant their heavy pavise shields in the ground and form a defensive line that is effectively a fortress battlement brought to the field. From this position, ranked Fusiliers can unleash continuous volleys of fire, their sturdy fusil-cannons belching hot death and drifting clouds of blackpowder smoke.
Fusil-Majors borne into battle by Ogor Warhulks forming the mobile watchtowers of a Castelite formation, using their lumbering vantage points to spy weaknesses in the enemy line and direct the fire of friendly forces. The obvious threat posed by a massive ogor carrier is usually enough to make any foe think twice about storming a Fusil-Major's fortified position.
Ironweld Great Cannons are massive artillery pieces, which act as the roaring bastions of a Castelite formation. Protected by thick oaken gun-shields affixed to the cannon's fore, the crew tirelessly load, fire, and reload their weapon to ensure a relentless barrage of firepower upon the enemy.
The Citadel Figure Cases are the perfect way to transport and protect your Citadel miniatures. Containing one set of our revolutionary channel foam, the Citadel Crusade Figure Case has been specially designed to fit almost any model that we make, any shape and size, quickly and easily without the chore of cutting and shaping to fit.
Your games of Warhammer: The Old World require the use of coherent regimented units, and these Modular Movement Trays enable you to move your units across the battlefield quickly and easily without the need to move one miniature at a time.
The ice-coated tunnels of the Deathgorge contain untold treasures frozen within their walls. Those brave enough to traverse the freezing continent of Bjarl and weather the Everwinter's curse must still battle rival warbands to have any hope of claiming these riches. The Malevolent Masks lay long-forgotten in the depths of Bjarl.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
It is a dark age. An age where mighty armies from powerful nations clash to carve out empires on the field of battle. An age where alliances can be fleeting, and today’s friends can be tomorrow’s foes. It is an age where the Winds of Magic must be mastered, and where brave soldiers clash against endless hordes of enemies. And for those who are victorious, it can be an age of glory, no matter...
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment
It is a dark age, a bloody age, an age of strife and war, of Chaos and sorcery. Yet amidst all the fire and fury it is a time too of mighty heroes, of bold deeds, and of great courage.
It is a dark age, a bloody age, an age of strife and war, of Chaos and sorcery. Yet amidst all the fire and fury it is a time too of arcane magic, undead forces, and vicious warriors.Warhammer: The Old World – Ravening Hordes is your indispensable guide to the forces of evil in the World of Legend.This book, used in conjunction with the Warhammer: the Old World Rulebook, provides you with...

