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Daggok Finksteala is on a murderous mission to decapitate the brightest and best fighters within the Deathgorge. With each head he takes, his kunnin' increases – or so he believes – and he means to gather enough smarts to make him a Killaboss. His warband, da Stab-Ladz, shares his vision and assists him in his underhanded ambushes with their savagery and kunnin'.
The ice-coated tunnels of the Deathgorge contain untold treasures frozen within their walls. Those brave enough to traverse the freezing continent of Bjarl and weather the Everwinter's curse must still battle rival warbands to have any hope of claiming these riches. The Malevolent Masks lay long-forgotten in the depths of Bjarl.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
It is a dark age. An age where mighty armies from powerful nations clash to carve out empires on the field of battle. An age where alliances can be fleeting, and today’s friends can be tomorrow’s foes. It is an age where the Winds of Magic must be mastered, and where brave soldiers clash against endless hordes of enemies. And for those who are victorious, it can be an age of glory, no matter...
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
Few things are simple on Necromunda. Gangers thought lost in battle sometimes resurface later, seemingly back from the dead. Mysterious figures rise to plague an area, taunting the local gangs and working towards their own agenda. Settlements grow, falter, or change as the tides of fate shift. One thing is certain in the underhive – there’s never a dull moment
It is a dark age, a bloody age, an age of strife and war, of Chaos and sorcery. Yet amidst all the fire and fury it is a time too of mighty heroes, of bold deeds, and of great courage.
It is a dark age, a bloody age, an age of strife and war, of Chaos and sorcery. Yet amidst all the fire and fury it is a time too of arcane magic, undead forces, and vicious warriors.Warhammer: The Old World – Ravening Hordes is your indispensable guide to the forces of evil in the World of Legend.This book, used in conjunction with the Warhammer: the Old World Rulebook, provides you with...
The models are unglued and unpainted. Danger of suffocation. Not suitable for children under 36 months. Contains small parts that could be swallowed or inhaled. Packaging is not a toy, remove from child's reach before using toy, may cause suffocation.
White Dwarf is a magazine dedicated to miniature games from Games Workshop. English
In the grim darkness of the far future, there is only war. Across the far-flung worlds of the Imperium of Mankind, in a galaxy riven by warp storms and unceasing conflict, the armies of Humanity battle for survival. With the Imperium already standing upon the brink of annihilation, the Tyranid hive fleets emerge from the cold void between the stars. The Space Marines stand as the last line of...
While embarked upon a Command Barge, a Necron Overlord is able to oversee the battle, ensuring that his troops are engaged with appropriate targets and that everything is going to plan.

