Games Workshop, Page 9
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10+
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2-6
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12+
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2-6
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10+
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2
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Age
12+
Player count
2-6
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Age
10+
Player count
2-6
Language

Stormstrike Palladors are the hard-hitting cavalry of the Warrior chambers. They are outfitted to administer a devastating charge and to engage in extended periods of melee fighting. In this role, their heavy blades and the talons of their Gryph-chargers prove the most effective killing tools.
Play time
31-60
Age
12+
Player count
2-4
Language

The Reclusians are the warriors of the Ruination chambers, their identities eroded by countless Reforgings over centuries in service to the God-King. Though they are close to becoming more engine of war than human, their lightning-scoured souls are extremely resistant to Chaos, allowing them to tread where no other servant of Sigmar could hope to survive.
Play time
31-60
Age
12+
Player count
2-4
Language

A Lord-Terminos is armed with a mighty blade with which they cut down enemies in great numbers, but they also take the heads of fellow Stormcasts. These grim figures are responsible for ushering the afflicted members of the Ruination chamber whose time in the Mortal Realms has come to its inevitable end.
Play time
31-60
Age
12+
Player count
2-4
Language

Lord-Relictors are the high priests of the God-King's armies, calling upon the fulminating energies of Azyr to annihilate the foe, and energise their flagging brethren. As battle rages, these grim champions ward the souls of their kin and use their strange powers to guide them safely back to the realm of Azyr.
Play time
31-60
Age
12+
Player count
2-4
Language

The Stormcast Eternals crash upon their enemies like a thunderbolt from the heavens, weapons blazing with celestial might, eyes burning with righteous fury. These immortal heroes are determined to reclaim the Mortal Realms in the name of the God-King Sigmar and woe betide those who would impede their sacred duty.
Play time
31-60
Age
12+
Player count
2-4
Language

The Stormcast Eternals are Sigmar’s chosen champions – immortal heroes imbued with the power of the celestial tempest. With lightning-wreathed hammers in their hands and a hymn of vengeance on their lips, they defend mortalkind against the tide of darkness that seeks to consume it. Now the God-King’s chosen face their greatest challenge, for the Hour of Ruin is nigh.
Play time
31-60
Age
12+
Player count
2-4
Language

Ratling Warpblasters were developed expressly to cull massed infantry. A complex series of rotary cannons mounted upon a stocky wooden frame, the device is powered by a ludicrously overcharged warpstone accelerator battery. Once wheeled into place, its gunner flicks the levers that draw power from this reserve, and the barrels begin to revolve before spitting out a torrent of warpstone-infused...
Play time
31-60
Age
12+
Player count
2-4
Language

A Benefictus uses the swollen mass of their brain to focus the will of the Broodmind. They unleash it in a lancing beam of incredible power that has the potential to carve through battle tank armour. Where the psionic strike hits, intense shock waves of nauseating alien horror spread out, leaving survivors vulnerable to lurking broodkin.
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Age
+
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Many Canonesses of the Adepta Sororitas go to battle equipped with jump packs, using them to descend from the heavens and mete out the Emperor's justice. They are the greatest and most experienced warriors of their Orders, combining their strategic expertise with martial prowess.
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Age
+
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The Blood Angels are among the oldest and proudest Chapters, with their own unique culture, aesthetics, and favoured equipment. They, and their successors, festoon their armour with jewels, phials, gems, and the like. Their elite warriors wear stylised armour, often in polished gold. With their unusual and distinctive markings and colouration, there's no mistaking a Blood Angels army on the march.
Play time
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Age
+
Player count
-
Language
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The Sanguinary Priests are the Blood Angels’ Apothecaries, and hold responsibility for the Chapter’s soul as well as its body. Through their ministrations and ceremonies they call upon the Blood Angels to embrace the Red Thirst, control it, and unleash their rage upon the enemy.
Play time
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Age
+
Player count
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Astorath the Grim goes wherever the sons of Sanguinius are on the cusp of the Black Rage. Determined to give those warriors a glorious final victory, he fights like a man possessed, lopping off the heads of his enemies while leading frothing Space Marines consumed with unrestrained fury.
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Age
+
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Language
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The Sanguinor is a mysterious figure who fights only on battlefields of paramount importance, when the Blood Angels’ need is greatest. He inspires as much courage in the sons of Sanguinius as he does fear in the enemy, and surges across the field as if he were Sanguinius’ will made manifest.
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Age
+
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Lemartes is a warrior of iron will, somehow retaining lucidity despite having succumbed to the Black Rage long ago. He leads the Blood Angels’ Death Company as Guardian of the Lost, wielding the ancient weapon known as the Blood Crozius. His inspiration has only made the Death Company even more potent.
Play time
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Age
+
Player count
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Language
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Sanguinary Guard have been proven sound of mind, body, and spirit in a way few others can boast. Trusted with masterwork golden armour and armed with relic weapons, the origins of which can be traced back as far as the Horus Heresy, few living warriors embody the ideal of the wrathful angel more.
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Age
+
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Blood Angels Captains are mighty warriors, possessed of tactical and strategic genius. In keeping with their Chapter's culture, they go to war clad in finely wrought artificer armour and wielding an array of deadly relic weapons drawn from the Chapter's armoury.
Play time
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Age
+
Player count
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Language
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The Blood Angels are counted amongst the most noble of Space Marine Chapters – the angelic defenders of Humanity. Yet beneath their angelic exterior lie dark secrets, the ferocious Red Thirst and the berserk psychosis known as the Black Rage.
Play time
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Age
+
Player count
-
Language
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The Blood Angels are one of the most revered of all the original Space Marine Legions, but are also the bearers of a terrible curse caused by the death of their beloved Primarch, Sanguinius. As one of the oldest and most successful Chapters, they have a proud heritage, culture, and aesthetic that diverges from what is now considered standard. They celebrate their beauty, but do not shy away...
Play time
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Age
+
Player count
-
Language
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Warpspark Weapon Batteries are members of the Clans Skryre, who often go to war unnoticed among hordes of slavering Clanrats. When the time is right, they reveal themselves, unleashing their bizarre but mighty machines on an unsuspecting foe. Whether through a hail of bullets, gouts of eerie warpflame, or bolts of warp lightning, they reap a deadly harvest for the glory of the Horned Rat.
Play time
31-60
Age
12+
Player count
2-4
Language

Warplock Jezzail teams are masters of long-range warfare, a respected art amongst the Skaven. Skilled snipers amongst the Clans Skryre take up the Warplock Jezzails, from which they can spit death from a safe distance. Two Skaven are needed to carry a Jezzail – the second one makes themselves useful by clutching a large shield that props up the heavy rifle and provides a measure of defence...
Play time
31-60
Age
12+
Player count
2-4
Language

Vizzik Skour was created in the apocalyptic fires of the Vermindoom, and has the distinction of being the chief priest of the Horned Rat, Lord of the Gnaw, and master of the mind-shattering death frenzy. The force of this daemon's diabolical zeal is enough to crack the land and drive Skaven swarms into a frothing frenzy.
Play time
31-60
Age
12+
Player count
2-4
Language

Thanquol is fuelled by an addiction to warpstone and delusional self-confidence, remarkable even for a Skaven. While most of his plans go awry, he has become a master at spinning disasters to his advantage – as well as obliterating the bodies and minds of naysayers with powerful spellcraft. Thanquol is accompanied at all times by a colossal Rat Ogor that he calls Boneripper.
Play time
31-60
Age
12+
Player count
2-4
Language

Rat Ogors are rabid war-mutants created by grafting nimble Skaven to the muscled bulk of ogorkind through strange flesh-crafting, sorcery and infusing them with warpstone shards. These misbegotten warriors are then pumped full of all manner of toxic serums designed to magnify both their regenerative properties and their natural frenzy.
Play time
31-60
Age
12+
Player count
2-4
Language

Master Moulders are experts in stitching muscle and flesh into new forms, and using warpstone to trigger mutations that twist mortal corpus beyond recognition. They take warped pride in the monsters they have brought into unholy life and consider the battlefield successes of these creatures to be their own.
Play time
31-60
Age
12+
Player count
2-4
Language