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9 double sided neoprene playmats with stitched corners, including Stretch Goals map tile playmat.
Stay human? In the City, it's easier said than done. Based on the best-selling video game series, Dying Light: The Board Game sees 1-4 players assume the roles of "Runners" — daredevils trying to outlive the end of civilization in the post-apocalyptic setting of Villedor, the last human outpost on Earth. There, they have to work together to survive wave after wave of the unrelenting,...
An expansion for the game Dying Light. Includes acrylic miniatures to replace the cardboard ones.
Level up your Alien Frontiers 6th Edition with upgraded, plastic components!
All Alien Frontiers expansion content collected into one convenient box. Requires Alien Frontiers base game to play.
The Rapier weapons carrier is used extensively by the Solar Auxilia – its rugged track assembly can transport support weaponry too heavy for an auxiliary to carry. The Rapier fulfils a number of battlefield roles in both attack and defence, and can be deployed alongside all manner of different force types, from vanguard exploration to full-scale planetary assault.
The Rapier weapons carrier is used extensively by the Solar Auxilia – its rugged track assembly is able to transport support weaponry too heavy for an auxiliary to carry. The Rapier fulfils a number of battlefield roles in both attack and defence, and can be deployed alongside all manner of different force types, from vanguard exploration to full-scale planetary assault.
Alien Frontiers 6th Edition offers the same great gaming experience with punchboard components. As a brave and daring deep space colonist, an alien frontier awaits you!
Charonite Ogryns are biochemically and cybernetically altered abhumans. Mutilated in mind and body, they are creatures of brute obedience and drug-induced frenzy. The difficult and unstable technologies used in their creation were deemed unholy by the Mechanicum and may, in part, have alien origins.
Devlan is doomed. The mining world lies in the path of Hive Fleet Kraken and, as the swarm draws closer, a frantic effort is made to evacuate. Yet something dreadful has already reached Devlan, a burrowing warrior organism of exceptional lethality soon to be known as the Red Terror. Pitted against this abomination are the determined soldiers of an Astra Militarum Spectre Squad. This band of...
Nemesis Operatives are serious threats that stalk the territories in which elite kill teams operate. From biological monstrosities and deadly mechanical aberrations to powerful combat walkers piloted by veterans, each one is a terrifying adversary for even the most well-equipped and hardened warriors. Such Nemesis Operatives may be a kill team's most dangerous foe, or its most powerful asset....
Wazdakka Gutsmek thunders into battle astride the colossal Big Revva, grinning with lunatic glee as the wind screams around him and his enemies scatter in dismay. He is the leader of a massive Speedwaaagh! who lend their strength to Ghazghkull’s Great Waaagh! on Armageddon.
Murderwings are swift shock troops equipped with jump packs. These warriors have embraced the most feral elements of their personalities, becoming obsessive hunters who delight in pursuing and eviscerating their prey. For them, the true thrill is in the hunt itself.
Celestian Insidiants are trained to tolerate exposure to null energy, which they use to silence and ultimately slay witches, sorcerers, and other perfidious psykers. While all Adepta Sororitas abhor the witch, the Insidiants take this hatred to the extreme.
Before war came to Tallarn, few planets could match its splendour and abundance. Then the Iron Warriors came, and fewer planets still would be subject to such spite and ruin. But the people of Tallarn refused to lay down and die, rising up in defence of their ruined world, with the aid of the loyal Legions of the Adeptus Astartes.
Ynigoh Kroyle, a radical Inquisitor of the Ordo Xenos, is a consummate hunter of alien monstrosities. From atop his subjugated Garralisk steed, Kroyle stalks and engages xenos prey, bringing even the most formidable targets down with venom-laced shots from his Jindarii tox-cycler.
Peasant levies are recruited from villages and towns, small settlements that lie outside the towering walls of Cathayan grand cities. These provincial troops are not as well-equipped as the professional armies of the empire, favouring simple weapons such as spears and bows, but they are far more numerous and no less well organised in battle.
Crane guns are long barrelled firearms, often carried by two Nan-Gau soldiers, and fixed to a tower shield for greater accuracy. Used in large numbers, these guns can be utterly devastating. Meanwhile, the iron hail gun is a heavy blunderbuss with a large bore, which causes mass destruction at short range.
Commissar Sebastian Yarrick inspires the common soldiery as few champions of the Imperium are able. He can also tear through his enemies, delivering thunderous blows with his trophy power klaw, mowing them down with his storm bolter, and delivering laser blasts from his ocular augmetic, the so-called Bale Eye.
Commissar Graves and her retinue demand absolute loyalty and devotion to duty. They're cold-eyed killers, always ready to execute soldiers for any perceived failing. Riding to battle atop her modified Centaur RSV,Vigilance, Graves readily intercepts and countermands orders she considers cowardly, while acting as a figurehead of fear and inspiration.
On Armageddon, the Season of Fire has passed, and the Imperium has begun a new campaign against the Orkoid scourge. Yet, unbeknownst to the hive world's military leaders, a greater threat approaches – the return of Ghazghkull Thraka. In the planet's darkest hour, a legendary commander thought lost has returned – Commissar Yarrick lives! Perhaps, with his inspirational leadership, Armageddon may...
The Confusing Lands Promo set adds 6 new cards to the world of Confusing Lands, these cards have new scoring conditions and special double symbol spaces.
When a Speedwaaagh! Is unleashed, entire planets become Ork speedways. The xenos tear across battlefields at breakneck pace, blazing away at anything in their path. Soon enough, the once-proud ranks of the foe are reduced to mangled ruin and the Orks race onward towards the next battle.

