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The mines have always been a source of pride and wealth of all the locals. But recently, they're talked about with fear. Something walks the tunnels, carrying a ghostly lantern, promising riches in exchange for strange favors. Is it the Treasurer, a benevolent spirit that many revere, or has something more sinister taken its guise, preying upon human greed? This exclusive pack adds a brand new...
Add Providence rewards alongside Adversity challenges and boons for increased tactical gameplay in any Destinies scenario! Compatible with all Destinies scenarios.
In Bohemians, players take on the roles of artists wandering the streets of Paris at the turn of the 19th and 20th centuries, striving to create masterpieces while facing the challenges of daily life. Bohemians is a card-driven game in which players collect cards to find inspiration, seek muses, and manage everyday necessary tasks. In each round, players must plan that day's routine and decide...
Enter the world of 20 Strong with the starter game, which includes 20 dice and a pack of Tanglewoods Red! It contains the basic rules of 20 Strong, 20 dice for hits/stats, and a pack of Tanglewoods Red—all packaged in a sleek, travel-friendly case—making it the perfect entry point into the world of 20 Strong and the Chip Theory catalog.
You find yourself lost in the woods, wanting nothing more than a soft bed to sleep in (but not too soft) and a nice bowl of hot porridge (but not too hot). Being lost in the woods wouldn't be so bad, though, if you were alone, but you're not... Somewhere in these woods, looking for you, are three apex predators (but not too apex). Tanglewoods Gold is one deck in the new trilogy of Tanglewoods...
The Hobbit: There & Back Again is a competitive adventure game in which players draft dice to make pathways, collect resources, and perform actions that help them to reach their chapter goal.
The Witcher: Path of Destiny RONIN is a standalone game that reimagines the iconic world of The Witcher in a setting inspired by Japanese mythology. Featuring competitive and cooperative modes for 1-5 players, players forge alliances, draft cards, and balance their strategies while traversing a world filled with katanas, geishas, samurai, and powerful magic. With refreshed mechanics, unique...
In Barony, players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new ruler? As a baron, compete for dominion over the land. Only one conqueror will be crowned!
In DC Super Heroes United: Batman Hush, you take on the roles of iconic DC heroes who work together to stop the master plan of a powerful villain controlled by the game!
In Countryside, you are a farmer with a vision, and you want to build the most thriving and efficient farm the land has ever seen. To do so, you will expand your territory by playing area cards and cultivate it with trees, vegetables, animals, and more. Will you raise live-stock in lush meadows, plant trees in your garden, or focus on growing hearty crops? Every decision counts as the right...
Enter the world of 20 Strong with the core game, which comes with 20 dice and the Solar Sentinels deck! Featuring the core 20 Strong ruleset, your 20 hit/stat dice, and the Solar Sentinels deck – all bundled together in an elegant, travel-friendly case – it's the perfect entry point into 20 Strong and the Chip Theory catalogue.
Story Box invites players to share stories together with its theme boxes: Adventure, Dreams & Nightmares, and Polar. Picture cards are played onto a story deck in no particular order. This quickly unfolds a crazy adventure, a nightmare, or a thrilling story set in the ice. There are no limits to the players' creativity when interpreting the cards. In the second phase, the story deck is...
Story Box invites players to share stories together with its theme boxes: Adventure, Dreams & Nightmares, and Polar. Picture cards are played onto a story deck in no particular order. This quickly unfolds a crazy adventure, a nightmare, or a thrilling story set in the ice. There are no limits to the players' creativity when interpreting the cards. In the second phase, the story deck is...
Story Box invites players to share stories together with its theme boxes: Adventure, Dreams & Nightmares, and Polar. Picture cards are played onto a story deck in no particular order. This quickly unfolds a crazy adventure, a nightmare, or a thrilling story set in the ice. There are no limits to the players' creativity when interpreting the cards. In the second phase, the story deck is...
DONE I AM is an especially silly game. If you take it seriously, then it’s your own fault! The game consists of a handful of cards. Theoretically, there are 83 cards. But because curious things happen in this game, there may be fewer. However, it doesn’t matter. On your turn, you may either draw 1 card from the draw pile into your hand or play 1 card from your hand face-up into the discard pile...
The stalls are set up, and the first customers are already admiring the extensive range of products on offer. But they have no idea what‘s going on behind the scenes! As two rivaling trade guilds, you compete for influence over the marketplace, trying to improve the reputation of your own stalls, while getting rid of the unwanted competition.
With Skybridge Players dive into a fantastic world beyond imagination. A world that stretches along the inner walls of a colossal sphere, enclosed by a cosmos of stone. A hollow world known as THRAEN. Home to noble Drakhes, and home to diverse factions whose ambitions and myths constantly collide with one another. But the most wondrous sight lies at the very center of this world—a verdant...
The monsters are making the fairground unsafe. Players throw themselves into a crazy bumper car ride with Ghostbumpers and try to keep their nerve. Who will be the first to get scared?
"Just wait, you'll go through hell!" Soichi, the youngest son of the Cúji family, is a rather peculiar boy. He likes to put nails in his mouth and cast terrible curses on people, which usually results in a series of bizarre events that involve everyone around him. Welcome to Soichi's world, where you can enjoy the darkest and most mischievous humor to your heart's content.
Hello students! After you have completed your final exam, your “Civolution” at the Technical Creation Academy, it is now time for your acceptance letter!
Peacemaker has earned his release from the Suicide Squad, so he can once again perform superhero deeds—or at least try to. Unfortunately, everyone, including the villains, thinks he's a complete bungler when it comes to superheroics. But then, while taking down a terrorist cell, he encounters the most adorable creature that has ever (clumsily) walked on four legs and finds the unconditional...
Welcome to the age of replicators, sparks, and supermassive computers. Deckers isn't just a game; it's an entry into a world where every decision can save or destroy the team. Whether players prefer fighting on the front lines or plotting in the shadows, every game changes, every match is different. Ready to get started?
Peacemaker has earned his release from the Suicide Squad, so he can once again perform superhero deeds—or at least try to. Unfortunately, everyone, including the villains, thinks he's a complete bungler when it comes to superheroics. But then, while taking down a terrorist cell, he encounters the most adorable creature that has ever (clumsily) walked on four legs and finds the unconditional...
After the Cataclysm, war engulfed every corner of Azeroth. The Horde is hungry for more resources and intends to take advantage of the chaos to invade Ashenvale and strengthen its growing war machine there. The new chieftain, Garrosh Hellscream, is using unprecedented brutal tactics in Ashenvale to subjugate the local territory, crush the night elf defenders, and cripple the Alliance across the...

