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With our new Travel by Trolley Expansion, we've added 200 new track and modifier cards inspired by vacation destinations around the world and the petty frustrations we face every time we travel. We've spent 2+ years in various levels of hunkering down and it’s time to get out on those tracks and see the world!
After a harrowing journey and overcoming a magical barrier, the party finally made it out of the rugged mountains and back to civilization. After so long in the wilderness, Amantha, the land of hobbits and kuduk, seems like a picturesque landscape welcoming all visitors... except trolls. How will the party fare among the locals when accompanied by Groh, whose race inspires fear and dread in...
The fort at Lobanoke was engulfed in flames and a horde of trolls. The attack came without warning, and Mintar suffered far greater defeat and losses than anyone expected. Was it just a failure to prepare a defence, or were the locals facing the most dastardly betrayal in history? Who is actually on whose side? This was the question adventurers asked themselves as they watched the squire...
The expedition to the northern border of Kaleva was finally completed by Egil and his new companion Mladen, who has not yet revealed all his secrets. Yaril has chosen his own path, and Rynn is also beginning to dream of his own goals. How will these events affect the relationships within the coven? Will it continue to be possible to find common ground?
The expedition to the northern border of Kaleva was finally completed by Egil and his new companion Mladen, who has not yet revealed all his secrets. Yaril has chosen his own path, and Rynn is also beginning to dream of his own goals. How will these events affect the relationships within the coven? Will it continue to be possible to find common ground?
The fame of adventurers is rising! Their names are beginning to be etched in the memory of the common people. With success come interesting offers from the court of high nobility. The completion of one of the unusual quests takes the party among the wealthy elite of Elshuma. But what will be the price of winning this glory? Will the adventurers really achieve what they so desire? Rynn longs to...
The magician's mission burned with his home. In the rubble, however, he finds clues that lead him back to Ife, to the mage Alsim. In the former capital of Kaleva, he once again becomes entangled in a web of mystery with his companions, both Egil and Rynn. A seemingly simple quest to the Nuur Islands leads them to strange creatures and former enemies. The adventurers' paths are constantly...
Yaril is driven by the responsibility of a friend's life towards unknown pitfalls. She already knows where to find Valer, but will she, Egil and Rynn be able to rescue him in time? The lives of the adventurers take a new turn with this adventure. They are forced to discover for themselves just how far their desire to persevere in a dangerous way of life goes. Can Rynn give up what he loves...
What mysterious force plagues the inhabitants of Ostrožna? How far beyond the law is the new mayor of Smoleník able to go? What treasure is the reckless Valer after? These and many other questions will be asked by a retinue led by the intrepid Rynn, the fearless Egil, and the eternally discontented Yaril.
In the hourglass of life, one of the heroes had his last grains spilled. Maybe a little early. Will the unjust ending propel his friends forward or will they instead retreat into the background and leave the pitfalls of the heroic life to those more experienced? Unexpected encounters, political plots and plenty of good fun await you in the third installment of Adventurers!
Even though each adventurer has their own purpose for traveling to an unknown land, they stick together until they reach their destination. Will the bond of friendship unite them or will they go their separate ways? Will Yaril find a cure for his dying father? Will the mysterious Tar reveal the intentions he came to the city of endless possibilities with? Will Rynn find a suitable livelihood...
The Stretch Goal Box contains several expansions that can be added to the base game of the Lords of Ragnarok. They allow players to play with up to 5 players and diversify their gameplay for an even more epic experience!
This expansion introduces a new God Aegir which allows players to strike from the Sea with powerful Snekkars. But not only players will gain more control of the Sea Regions. This expansion also introduces a new Boss. Naglfar, the ghost ship, which will be hunting Sea regions by blocking players.
The Lords of Ragnarök aesthetic expansion from includes a set of premium acrylic rune tokens to replace the cardboard tokens. However, the expansion does not bring any new rules to the game.
The aesthetic expansion for Lords of Ragnarök features detailed figures of temples, settlements and empires. However, the expansion does not introduce any new rules for the game.
Package contains: Speedpaint 2.0 Golden Armour Designed and developed with the hobby community, Speedpaint 2.0 now includes 90 colours, industry-first one-coat metallics, and an advanced formulation for speed and performance that meets the demands of painters of all skill levels. Simply apply one coat of Speedpaint 2.0 directly over a white primed miniature and you are done! The Speedpaint...
Package contains: Speedpaint 2.0 Plasmatic Bolt Designed and developed with the hobby community, Speedpaint 2.0 now includes 90 colours, industry-first one-coat metallics, and an advanced formulation for speed and performance that meets the demands of painters of all skill levels. Simply apply one coat of Speedpaint 2.0 directly over a white primed miniature and you are done! The Speedpaint...
Package contains: Speedpaint 2.0 Magic Blue Designed and developed with the hobby community, Speedpaint 2.0 now includes 90 colours, industry-first one-coat metallics, and an advanced formulation for speed and performance that meets the demands of painters of all skill levels. Simply apply one coat of Speedpaint 2.0 directly over a white primed miniature and you are done! The Speedpaint 2.0...
Package contains: Speedpaint 2.0 Slaughter Red Designed and developed with the hobby community, Speedpaint 2.0 now includes 90 colours, industry-first one-coat metallics, and an advanced formulation for speed and performance that meets the demands of painters of all skill levels. Simply apply one coat of Speedpaint 2.0 directly over a white primed miniature and you are done! The Speedpaint...
Package contains: Speedpaint 2.0 Dark Wood Designed and developed with the hobby community, Speedpaint 2.0 now includes 90 colours, industry-first one-coat metallics, and an advanced formulation for speed and performance that meets the demands of painters of all skill levels. Simply apply one coat of Speedpaint 2.0 directly over a white primed miniature and you are done! The Speedpaint 2.0...
Package contains: Speedpaint 2.0 Crusader Skin Designed and developed with the hobby community, Speedpaint 2.0 now includes 90 colours, industry-first one-coat metallics, and an advanced formulation for speed and performance that meets the demands of painters of all skill levels. Simply apply one coat of Speedpaint 2.0 directly over a white primed miniature and you are done! The Speedpaint...
You have successfully led your class to victory... but the battle of ideologies is far from over! The old world is in crisis, and the new world struggles to regain control. Now is the time to make a difference!
Our revolutionary new Speedpaints Metallics are the easiest way to get metallic effects on your miniatures in one simple application. Speedpaint Metallics are the hobby’s first-ever metallic one-coat painting solution, and this paint set is the fastest way to get your hands on all ten! With colours ranging from rich Talos Bronze, to shimmering Broadsword Silver, and glimmering Hoplite Gold –...

