D&D Rules Expansion Gift Set (Alt Cover)
Code: 44433-1.gif?6526949e)

Related products
Do vaší školy se dobývají ZOMBIE! Sejděte se společně s přáteli u této kooperativní hry a vymyslete strategii, jak se jednou pro vždy vypořádat s těmi odpornými nestvůrami! Čím více budete hrát, tím více se vaše hra přemění. Splňte SPECIÁLNÍ MISE a označte si postup pomocí SAMOLEPEK! Otevřete TAJEMNÉ OBÁLKY, které rozšíří vaši hru! Dodejte svým hrdinům SÍLU! Pozor na ...
Root is a board game full of adventure and combat as players try to gain control of the forest realm. The shameful Marquise of the Cat has taken over a large area of the forest and is exploiting its riches. During her reign, therefore, many forest creatures band together to resist the domination of the cats. The Alliance can call on the help of the mysterious Tramp, who can navigate even the...
Rozšíření, k už tak výborné hře ROOT, přidává dvě hratelné frakce Říčního lidu a Ještěřího kultu. Dále rozšíření obsahuje druhou postavu Tuláka, kterou lze začlenit do hry a Mechanickou Markýzu, která vás může potrápit jako protivník v kooperativní nebo samostatné hře. Součástí rozšíření jsou další žetony, karty a stojánek na karty pro Mechanickou Markýzu.
The ancient Romans called the Mediterranean Sea "mare nostrum", which is Latin for "our sea". Mare Nostrum is an empire-building game in which 3-5 players [or 2-6 with the 'Atlas' expansion] lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans,...
Rozšiřující balíček karet k už tak výborné hře ROOT.
Rozšíření, k už tak výborné hře ROOT, přidává dvě hratelné frakce Krtky a Krkavce. Dále rozšíření obsahuje novou oboustrannou mapu a nový balíček karet.
Rozšíření, k už tak výborné hře ROOT, přidává 4 nové automa frakce: Mechanical Marquise 2.0, Electric Eyrie, Automated Alliance, Vagabot. Je tedy určeno pro sólo hráče nebo pro ty, kdo si chtějí oživit hru v menším počtu automatizovaným nepřítelem.
Illusions of Glory: The Great War on the Eastern Front is the latest Card Driven Game to simulate the Great War in Europe. First came Paths of Glory by Ted Raicer, which simulates the entire war in Europe and the Middle East. It was followed by Pursuit of Glory, designed by Brad and Brian Stock, which focuses on the war in the Near East. Illusions of Glory takes...
Product detailed description
Expanded Rules. Expanded Foes. Expanded Adventure!
Embark on a journey with the rival wizards Tasha and Mordenkainen and the crime lord Xanathar. Learn new secrets and discover magical new ways to play the world’s greatest roleplaying game.
Crafted for DMs and players alike, this collection brings together all the fifth edition rules expansion books in one set, complete with a beautiful new Dungeon Master’s screen.
Includes fifth edition’s best-selling rules expansions Xanathar’s Guide to Everything, Tasha’s Cauldron of Everything, and Monsters of the Multiverse, along with a Dungeon Master’s screen together for the first time in a beautiful slip case.
Includes the debut of Monsters of the Multiverse, a comprehensive resource for players and Dungeon Masters alike, containing over 30 updated player character races and a massive bestiary with over 250 redesigned monsters and stat blocks, all for use in any D&D world.
Each of the three books and the Dungeon Master’s screen feature special foil covers, available only with this release.
A perfect set for players and Dungeon Masters looking to expand their game with additional rules and character options.
Xanathar's Guide to Everything (Alt Cover)
Tasha's Cauldron of Everything (Alt Cover)
Mordenkainen Presents: Monsters of the Multiverse (Alt Cover)
Dungeon Master's Screen
Slip Case
Additional parameters
| Category: | RPG, Gamebooks and Books |
|---|---|
| Weight: | 3 kg |
| EAN: | 9780786967438 |
| ? 1. Core Game / Expansion: | Expansion |
| Typ hry: | RPG |
| EAN: | 9780786967438 |
Cyberpunk themed maps for your RPG.
You are the Lone Wolf, the last of the Knights of Kai. In the south of your homeland lies the rich mining province of Ruanon. When a regular gold shipment suddenly disappears, the king sends a squad of his best men to find out what happened. But the squad never returns.
Výtisk knihy Dead City, ilustrovaného 32stránkového úvodního prequelového dobrodružství ke hře Sins RPG, ve standardní edici v měkké vazbě. Obsahuje:- demoverzi "Quick-Start" enginu SINS "HOPE".- 5 předpřipravených postav určených k použití ve scénáři.- 3 až 5 hodin dlouhý scénář zahrnující pád New Yorku a vzestup Broodu.Skvěle se hodí jako úvod do SINS pro začátečníky nebo pro použití jako...
What mysterious force plagues the inhabitants of Ostrožna? How far beyond the law is the new mayor of Smoleník able to go? What treasure is the reckless Valer after? These and many other questions will be asked by a retinue led by the intrepid Rynn, the fearless Egil, and the eternally discontented Yaril.
Kids on Bikes: Strange Adventures Vol 2 Embark on extraordinary journeys with Kids on Bikes: Strange Adventures Vol 2 by Renegade Game Studios! Uncover the mysteries of 17 new towns, where peculiar events unfold like a storm in the castle or something brewing in Eastwick. Whether your young adventurers are following the path, venturing into uncharted territory, or encountering banality next...
The Curiosity Cabinet is an official adventure module for Mausritter—a mouse RPG full of swords, magic, and whiskers—that plunges your party into the fascinating yet deadly collection of Oswald Wondersnout himself. 10 dynamic rooms forming an unpredictable labyrinth. New mechanical enemies, including deadly clockwork lizards. The perfect module to insert into any ongoing campaign....
The magician's mission burned with his home. In the rubble, however, he finds clues that lead him back to Ife, to the mage Alsim. In the former capital of Kaleva, he once again becomes entangled in a web of mystery with his companions, both Egil and Rynn. A seemingly simple quest to the Nuur Islands leads them to strange creatures and former enemies. The adventurers' paths are constantly...
Yaril is driven by the responsibility of a friend's life towards unknown pitfalls. She already knows where to find Valer, but will she, Egil and Rynn be able to rescue him in time? The lives of the adventurers take a new turn with this adventure. They are forced to discover for themselves just how far their desire to persevere in a dangerous way of life goes. Can Rynn give up what he loves...



