RPG, Gamebooks and Books, Page 21
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Once upon a time, in an elven realm, there lived a prince with a broken heart. Not content with Titania's preference for Duke Claymore Grimm, Prince Oberon attacked Castlegrimm and killed the Duke. Oberon's armies wreaked havoc. Little Wika had to escape the bloodshed, shed her fairy wings, and hide until she was old enough to seek revenge. Even a fairy without wings is still a fairy, and her...
Meet Brás de Oliva Domingos. This prodigy son of a world-famous Brazilian writer spends his days writing other people's obituaries and his nights dreaming of becoming a famous author himself - of seeing other people's stories through to the end, even though his has barely begun. But when that life begins, will he even notice? Will it happen at the age of 21, when he meets the girl of his...
THE END HAS COME! Six hundred million people. That's how many have fallen victim to a mysterious techno-organic virus that has spread across our planet. Six hundred million infected. Six hundred million turned into mindless killers, hungry for death and destruction. And that's just the beginning. Cities. Nations. Underwater kingdoms and paradise islands. One by one, they succumb to hordes of...
Although kittens are famous for their solidity and their beneficial effect on the nerves, the master of horror manga, Junji Ito, knows about it. His autobiographical tales of cohabitation with cats named Jon and Moo reveal a terrible truth - keeping cats can be not only a mind-bender, but also downright scary...
Driven by the vivid memories of his long-dead protoss caretaker and pursued by the voracious zerg Queen of Blades, archaeologist Jake Ramsey embarks on a dangerous quest to the legendary protoss homeworld of Aiur in search of vital protoss technology, only to find Aiur occupied by zerg. Yet he must descend into a shadowy labyrinth beneath the surface to find the sacred crystal before time runs...
Shortly after the apparent defeat of the dark archon Ulrezai on the Protoss homeworld of Aiur, Jake and Rosemary are separated while escaping through a repaired warp gate. Rosemary and the other refugees arrive on Shakuras, while Jake is diverted elsewhere. But Jake doesn't have much time left, their enemies are regrouping and Zamara's essence must be removed from Jake's mind before it's too...
Don't miss this exclusive, original graphic novel set in the world of Diablo ® , telling the story of the rise of Bul-Kathos, the forefather of the barbarians, and his age-old mission to defend Mount Arreat. Long before Bul-Kathos became known as the father of the barbarians, he had only two descendants: the twins Naarah and Hiram. Naarah followed in her father's footsteps and became a great...
WELCOME TO THE SWORD COAST—a region of Faerûn that comprises shining paragons of civilization and culture, perilous locales fraught with dread and evil, and encompassing them all, a wilderness that offers every explorer vast opportunity and simultaneously promises great danger.
The Core Monster Miniature Box will feature high-detail miniatures of the most iconic monsters of Pathfinder. The creatures summoned in the Arena never leave their spot, but the labyrinth shape is dynamic, and players can change it by moving the board’s tiles. Players can then use monsters to attack other heroes, leaving only one winner. Since this box includes 14 unique monster plastic...
The Final Challenge widens the variety of the game by adding three independent expansions in one single box. Primarily, two new epic monsters (Pit Fiend Devil and the Drider) enter the Arena, whose special attacks and abilities, such as the frightful presence, and the draw poison, will pose new fearsome challenges to the players. Furthermore, the event cards add new special rules in every game....
The Epic Challenge enriches the Core set’s gameplay in components and game mechanics. As new iconic heroes, Seoni, the sorcerer, and Fumbus, the alchemist, together with their new spell, feat, and item cards, introduce new mechanics and new possible strategies for the players. Moreover, five new monsters (Black Dragon, Goblin Pyro, Gargoyle, Nightmare, Pharoah Mummy) increase the variety of the...
Pathfinder Arena is a board game set in the Pathfinder RPG’s “Age of Lost Omens”. Monsters and heroes clash in four stages of challenges in a labyrinth. In each stage, the number and power of the monsters increase while heroes level up and gather resources to gain new skills, magic spells, equipment, and the deities’ favor. This edition includes rules to play both the competitive and the...
Age of Ashes enhances the Core Set’sreplayability by including a new hero (Nketiah) and new monsters (Skeletal Hellknight, Charau-Ka, Belmazog, Dragonshard Golem). They all come from the Age of Ashes adventure path, the first released for Pathfinder 2nd edition. It means that this item is the best option to combine Pathfinder Arena’s unique game mechanics with the feeling coming from Paizo’s...
Lavishly illustrated and carefully detailed, The Practically Complete Guide to Dragons invites D&D fans of all ages into the magical world of dragons. Where do black dragons incubate their eggs? How large is a baby dragon?
After a harrowing journey and overcoming a magical barrier, the party finally made it out of the rugged mountains and back to civilization. After so long in the wilderness, Amantha, the land of hobbits and kuduk, seems like a picturesque landscape welcoming all visitors... except trolls. How will the party fare among the locals when accompanied by Groh, whose race inspires fear and dread in...
The fort at Lobanoke was engulfed in flames and a horde of trolls. The attack came without warning, and Mintar suffered far greater defeat and losses than anyone expected. Was it just a failure to prepare a defence, or were the locals facing the most dastardly betrayal in history? Who is actually on whose side? This was the question adventurers asked themselves as they watched the squire...
The expedition to the northern border of Kaleva was finally completed by Egil and his new companion Mladen, who has not yet revealed all his secrets. Yaril has chosen his own path, and Rynn is also beginning to dream of his own goals. How will these events affect the relationships within the coven? Will it continue to be possible to find common ground?
The expedition to the northern border of Kaleva was finally completed by Egil and his new companion Mladen, who has not yet revealed all his secrets. Yaril has chosen his own path, and Rynn is also beginning to dream of his own goals. How will these events affect the relationships within the coven? Will it continue to be possible to find common ground?
The fame of adventurers is rising! Their names are beginning to be etched in the memory of the common people. With success come interesting offers from the court of high nobility. The completion of one of the unusual quests takes the party among the wealthy elite of Elshuma. But what will be the price of winning this glory? Will the adventurers really achieve what they so desire? Rynn longs to...
The magician's mission burned with his home. In the rubble, however, he finds clues that lead him back to Ife, to the mage Alsim. In the former capital of Kaleva, he once again becomes entangled in a web of mystery with his companions, both Egil and Rynn. A seemingly simple quest to the Nuur Islands leads them to strange creatures and former enemies. The adventurers' paths are constantly...
Yaril is driven by the responsibility of a friend's life towards unknown pitfalls. She already knows where to find Valer, but will she, Egil and Rynn be able to rescue him in time? The lives of the adventurers take a new turn with this adventure. They are forced to discover for themselves just how far their desire to persevere in a dangerous way of life goes. Can Rynn give up what he loves...
What mysterious force plagues the inhabitants of Ostrožna? How far beyond the law is the new mayor of Smoleník able to go? What treasure is the reckless Valer after? These and many other questions will be asked by a retinue led by the intrepid Rynn, the fearless Egil, and the eternally discontented Yaril.
In the hourglass of life, one of the heroes had his last grains spilled. Maybe a little early. Will the unjust ending propel his friends forward or will they instead retreat into the background and leave the pitfalls of the heroic life to those more experienced? Unexpected encounters, political plots and plenty of good fun await you in the third installment of Adventurers!
Even though each adventurer has their own purpose for traveling to an unknown land, they stick together until they reach their destination. Will the bond of friendship unite them or will they go their separate ways? Will Yaril find a cure for his dying father? Will the mysterious Tar reveal the intentions he came to the city of endless possibilities with? Will Rynn find a suitable livelihood...

