Wargames Illustrated 399 March 2021 Edition
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Root is a board game full of adventure and combat as players try to gain control of the forest realm. The shameful Marquise of the Cat has taken over a large area of the forest and is exploiting its riches. During her reign, therefore, many forest creatures band together to resist the domination of the cats. The Alliance can call on the help of the mysterious Tramp, who can navigate even the...
Rozšíření, k už tak výborné hře ROOT, přidává dvě hratelné frakce Říčního lidu a Ještěřího kultu. Dále rozšíření obsahuje druhou postavu Tuláka, kterou lze začlenit do hry a Mechanickou Markýzu, která vás může potrápit jako protivník v kooperativní nebo samostatné hře. Součástí rozšíření jsou další žetony, karty a stojánek na karty pro Mechanickou Markýzu.
The ancient Romans called the Mediterranean Sea "mare nostrum", which is Latin for "our sea". Mare Nostrum is an empire-building game in which 3-5 players [or 2-6 with the 'Atlas' expansion] lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans,...
Rozšiřující balíček karet k už tak výborné hře ROOT.
Rozšíření, k už tak výborné hře ROOT, přidává dvě hratelné frakce Krtky a Krkavce. Dále rozšíření obsahuje novou oboustrannou mapu a nový balíček karet.
Rozšíření, k už tak výborné hře ROOT, přidává 4 nové automa frakce: Mechanical Marquise 2.0, Electric Eyrie, Automated Alliance, Vagabot. Je tedy určeno pro sólo hráče nebo pro ty, kdo si chtějí oživit hru v menším počtu automatizovaným nepřítelem.
Illusions of Glory: The Great War on the Eastern Front is the latest Card Driven Game to simulate the Great War in Europe. First came Paths of Glory by Ted Raicer, which simulates the entire war in Europe and the Middle East. It was followed by Pursuit of Glory, designed by Brad and Brian Stock, which focuses on the war in the Near East. Illusions of Glory takes...
In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult...
Product detailed description
Magazín pro nadšence do wargamingu.
Additional parameters
| Category: | RPG, Gamebooks and Books |
|---|---|
| Weight: | 0.5 kg |
| Typ hry: | Kniha |
The Hellfire Club started as a haven for outsiders, free spirits, and dice-slingers. But founder Eddie Munson's final campaign was left unfinished … until now.
Create thrilling adventures with this revised and expanded Dungeon Master’s Guide for fifth edition Dungeons & Dragons®. Inside this essential guide is everything new and experienced Dungeon Masters need to weave epic tales, build fantastical worlds, and inspire memorable moments for your party.
The magician's mission burned with his home. In the rubble, however, he finds clues that lead him back to Ife, to the mage Alsim. In the former capital of Kaleva, he once again becomes entangled in a web of mystery with his companions, both Egil and Rynn. A seemingly simple quest to the Nuur Islands leads them to strange creatures and former enemies. The adventurers' paths are constantly...
The Book of Artifacts is a new expansion for Dragonwatch.Don't hesitate and choose an artifact that will change everything in your party!This book contains a hundred unique artifacts, each with its own story and dark past. Each has its own impressive illustration, unique story, abilities, and miraculous powers. Paperback
Explore the wondrous realms of the giants with this supplement for the world's greatest role-playing game.? Bigby the Great recounts his journey into their history, myths, and society in this book about the realms of the giants in the worlds of Dungeons & Dragons. Here Bigby and the demigoddess Diancastra, child of the All-Father of Giants, Annam, reveal the secrets of Annam's powerful...
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Root: the Roleplaying Game is a game of woodland creatures fighting for money, justice, and freedom from powers far greater than them. You play vagabonds, outcasts from the normal society of the woodlands who have come to live in the spaces between, whether that’s in the forests themselves or on the fringes of society. Based on the Root: A Game of Woodland Might & Right board game and...
Recently, in the cramped hamlets and wine stalls of Arak Brannie, word spread that orcs had been spotted off the island's northern shores - where only shepherds and their sheep roam among the tenacious scrub, olive groves and weaving ruins of a bygone era. And so the concerned patricians of the City Council immediately had it declared that whoever smoked the orcs would be allowed to keep their...
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