Wargames Illustrated WI405 September 2021 Edition
Code: 43980-1.gif?6526949e)

Related products
Root is a board game full of adventure and combat as players try to gain control of the forest realm. The shameful Marquise of the Cat has taken over a large area of the forest and is exploiting its riches. During her reign, therefore, many forest creatures band together to resist the domination of the cats. The Alliance can call on the help of the mysterious Tramp, who can navigate even the...
Rozšíření, k už tak výborné hře ROOT, přidává dvě hratelné frakce Říčního lidu a Ještěřího kultu. Dále rozšíření obsahuje druhou postavu Tuláka, kterou lze začlenit do hry a Mechanickou Markýzu, která vás může potrápit jako protivník v kooperativní nebo samostatné hře. Součástí rozšíření jsou další žetony, karty a stojánek na karty pro Mechanickou Markýzu.
The ancient Romans called the Mediterranean Sea "mare nostrum", which is Latin for "our sea". Mare Nostrum is an empire-building game in which 3-5 players [or 2-6 with the 'Atlas' expansion] lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans,...
Rozšiřující balíček karet k už tak výborné hře ROOT.
Rozšíření, k už tak výborné hře ROOT, přidává dvě hratelné frakce Krtky a Krkavce. Dále rozšíření obsahuje novou oboustrannou mapu a nový balíček karet.
Rozšíření, k už tak výborné hře ROOT, přidává 4 nové automa frakce: Mechanical Marquise 2.0, Electric Eyrie, Automated Alliance, Vagabot. Je tedy určeno pro sólo hráče nebo pro ty, kdo si chtějí oživit hru v menším počtu automatizovaným nepřítelem.
Illusions of Glory: The Great War on the Eastern Front is the latest Card Driven Game to simulate the Great War in Europe. First came Paths of Glory by Ted Raicer, which simulates the entire war in Europe and the Middle East. It was followed by Pursuit of Glory, designed by Brad and Brian Stock, which focuses on the war in the Near East. Illusions of Glory takes...
In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult...
Product detailed description
Editorial:
If you can play the guitar, music can become interactive. You are no longer just listening to music, you’re taking part in it. If you play a wargame, you can make history interactive. You are no longer just reading about it, you’re re-enacting it, and at the same time wargamers are seeing and manipulating what might have been. Rarely do players chose to refight a carbon copy of a battle, which means just about every wargame ever played is a ‘what if’, making this month’s theme content very easy to compile, but tricky to introduce, beyond the obvious “all games are ‘what if’s so away you go”.
We decided that for our introduction to ‘what if’ (see page 32), we would ask several different gamers what ‘what if’s mean to them and how they go about choosing them and turning them into gameable tabletop actions.
That introduction is accompanied by several articles with a ‘what if’ angle, taking you from the streets of medieval Paris to the South China Sea in the 21st Century. We are also pleased to present several excellent painting and modelling articles this month, covering big guns, French Railway Stations, Normans, and this month’s freebie figures.
Additional parameters
| Category: | RPG, Gamebooks and Books |
|---|---|
| Weight: | 0.5 kg |
| EAN: | 64559 |
| Typ hry: | Kniha |
| EAN: | 64559 |
Book 3 in the Eisenhorn Series Inquisitor Eisenhorn returns, and this time he’s on the edge of treachery. How far can he go before he crosses the line and becomes what he is sworn to hunt? Eisenhorn seeks the truth behind a string of disappearances centred around a travelling carnival and a pictographer whose images are more than they seem. Inquisitor Eisenhorn has saved worlds and beaten bad...
A Warhammer 40,000 Omnibus An exiled lord of the necrons fights to reclaim his birthright in a pair of novels, while a novella and a trio of short stories recount other tales of these deathless machines. Paperback
In the role-playing game Hrstka, you take on the role of RAF pilots during the famous Battle of Britain. They join squadrons at a time when all seems lost. Hitler's Nazi hordes have overrun Europe, torn apart Czechoslovakia and Poland, and crushed France and the British Expeditionary Force on the march. After the evacuation at Dunkirk, Great Britain now stands alone, while German armies gather...
The book "The Shadow Over Innsmouth" falls into the genre of adult comics. The author is Lovecraft Howard Phillips. The book is hardcover. It is a publication of Crew Publishing.
The Storm Crystal by Rhianna Pratchett takes you to a world of unexpected adventures and mysterious lands.The story is set in the celestial realm of Pangaria, where local islands float under the protection of the mysterious Crystal of Storms. When the Crystal disappears, the entire world threatens to plummet into the abyss and disappear for good. Only you can save it!
Staňte se na chvíli scénáristy, herci, režiséry nebo designéry a hraním vytvořte s přáteli nezapomenutelný příběh. Vezměte na sebe role smyšlených postav a sehrajte hru o jejich osudu.Střepy snů jsou tvůrčí hra o lidských snech a touhách, o vztazích a o pocitech, o překonávání překážek a o dlouhé cestě k cíli. Je to také svět, kde možné je vše, otázkou je jen, za jakou cenu.
The lord of all vampires is coming! Are you ready to face him? This fantasy horror adventure for Old-School Essentials fans is suitable for characters at 3rd to 5th level. This comprehensive guide contains all the important information for the storyteller - including rumor tables, a bounty list or dungeon information, and room descriptions.
The fort at Lobanoke was engulfed in flames and a horde of trolls. The attack came without warning, and Mintar suffered far greater defeat and losses than anyone expected. Was it just a failure to prepare a defence, or were the locals facing the most dastardly betrayal in history? Who is actually on whose side? This was the question adventurers asked themselves as they watched the squire...
Be the first who will post an article to this item!



