Wargames Illustrated WI406 October 2021 Edition
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Root is a board game full of adventure and combat as players try to gain control of the forest realm. The shameful Marquise of the Cat has taken over a large area of the forest and is exploiting its riches. During her reign, therefore, many forest creatures band together to resist the domination of the cats. The Alliance can call on the help of the mysterious Tramp, who can navigate even the...
Rozšíření, k už tak výborné hře ROOT, přidává dvě hratelné frakce Říčního lidu a Ještěřího kultu. Dále rozšíření obsahuje druhou postavu Tuláka, kterou lze začlenit do hry a Mechanickou Markýzu, která vás může potrápit jako protivník v kooperativní nebo samostatné hře. Součástí rozšíření jsou další žetony, karty a stojánek na karty pro Mechanickou Markýzu.
The ancient Romans called the Mediterranean Sea "mare nostrum", which is Latin for "our sea". Mare Nostrum is an empire-building game in which 3-5 players [or 2-6 with the 'Atlas' expansion] lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans,...
Rozšiřující balíček karet k už tak výborné hře ROOT.
Rozšíření, k už tak výborné hře ROOT, přidává dvě hratelné frakce Krtky a Krkavce. Dále rozšíření obsahuje novou oboustrannou mapu a nový balíček karet.
Rozšíření, k už tak výborné hře ROOT, přidává 4 nové automa frakce: Mechanical Marquise 2.0, Electric Eyrie, Automated Alliance, Vagabot. Je tedy určeno pro sólo hráče nebo pro ty, kdo si chtějí oživit hru v menším počtu automatizovaným nepřítelem.
Illusions of Glory: The Great War on the Eastern Front is the latest Card Driven Game to simulate the Great War in Europe. First came Paths of Glory by Ted Raicer, which simulates the entire war in Europe and the Middle East. It was followed by Pursuit of Glory, designed by Brad and Brian Stock, which focuses on the war in the Near East. Illusions of Glory takes...
In 1697 the Sun King, Louis XIV, emerged from a decade of war with his Continental ambitions still unsatisfied. Meanwhile, King William III of England sat easier on his new throne than he ever had before. With the Spanish succession crisis unresolved and looming, there were no illusions that the new century would be a quiet one. But neither France nor England could have anticipated the tumult...
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Editorial:
QUICK FIRE!
What have your fellow Wargames Illustrated hobbyists been up to recently?
OBSERVATION POST
We take a look at some new releases from Crooked Dice, Gripping Beast, Wargames Atlantic, and Osprey Games.
RELEASE RADAR
Dom Sore highlights some hobby releases that may not have been on your radar.
FULL PAPER JACKET
Our monthly roundup of the best wargames friendly books for your shelves.
THEME:
THE TEMPLARS AND THE DEMON WARS OF 1307-1314
Dr Steve Tibble brings demons and magic to the Templars for our ‘Just Add Fantasy’ theme as well as looking at the real events which led to the Order’s fall.
JUSTICE LEAGUE TOWER ON THE TABLETOP
Terrain building inspiration sometimes comes from unexpected places, such as Tony Harwood’s tower, from the DC superhero film Justice League.
THEME:
LAST STAND AT DRAGONMARK PASS
Daniel Mersey presents a scenario and army lists for using North Star’s Oathmark plastic fantasy range in his Dragon Rampant game.
BLUT UND EISEN – FRANCO-PRUSSIAN WAR RAILWAYS
Bill Gray looks at the railways of the Franco-Prussian war on campaign and on the tabletop.
THEME:
7TV: FANTASY INTERVIEW
Have you heard the one about the game designer, the academic, and the group of students who walk into a pandemic and make a tabletop fantasy game?
BUILDING BREEZEHOME – PART ONE
Callum France takes inspiration from the Elder Scrolls world and makes a stunning terrain piece. Though fantasy themed, the design and techniques in this two-part guide can be easily transferred to all kinds of historical terrain building projects.
THEME:
A TREASURE TROVE OF BLANCHITSU FANTASY CLASSICS!
North Star’s boss man, Nick Eyre, reminisces about Uncle Dunc, the early painting days of John Blanche, and a hidden haul of fine fantasy figures.
THE BATTLE OF THE RIVER IDLE: THE SUTTON HOO KING GOES TO WAR
Daniel Mersey returns, this time providing an excellent opportunity to take the most famous archaeological artefact in England into battle.
THEME:
GOING GREEK – MYTHOLOGY IN YOUR WARGAMING
James Morris is a fan of Greek mythology, and he thinks you should bring some to your tabletop too. Here he presents his top nine reasons why Greek is the way to go in gaming.
BETTER CAMPAIGNING!
Cigar Box Battles’ Cory Ring offers some thoughts on the world of the tabletop campaigns and how to get them right.
DANTE’S INFERNO – MAKING AND PAINTING FIRE
In-house painter Marc shows off some fire and glow techniques while painting our latest Giants in Miniature release, Dante.
Additional parameters
| Category: | RPG, Gamebooks and Books |
|---|---|
| Weight: | 0.5 kg |
| EAN: | 64560 |
| Typ hry: | Kniha |
| EAN: | 64560 |
Even though each adventurer has their own purpose for traveling to an unknown land, they stick together until they reach their destination. Will the bond of friendship unite them or will they go their separate ways? Will Yaril find a cure for his dying father? Will the mysterious Tar reveal the intentions he came to the city of endless possibilities with? Will Rynn find a suitable livelihood...
Perfect for inspiring, planning and running Fantasy RPG Encounters.The huge book of maps for any fantasy tabletop roleplaying game. From perilous mountain peaks through to deep, dark forests, these maps are perfect for when the RPG party hits the road.
Book 3 in the Eisenhorn Series Inquisitor Eisenhorn returns, and this time he’s on the edge of treachery. How far can he go before he crosses the line and becomes what he is sworn to hunt? Eisenhorn seeks the truth behind a string of disappearances centred around a travelling carnival and a pictographer whose images are more than they seem. Inquisitor Eisenhorn has saved worlds and beaten bad...
In the hourglass of life, one of the heroes had his last grains spilled. Maybe a little early. Will the unjust ending propel his friends forward or will they instead retreat into the background and leave the pitfalls of the heroic life to those more experienced? Unexpected encounters, political plots and plenty of good fun await you in the third installment of Adventurers!
Gamebook Havarr's Dungeons is a fantasy game for one player. Face off in battle against terrifying monsters, overcome treacherous traps, and break free from the grip of underground magic. It will be up to you alone how the adventure unfolds!
You are the Lone Wolf, the last of the masters of the Kai Order. Upon your triumphant return from the ghostly world of Daziarn, you find that your old enemies, the Dark Lords of Helgedad, have taken over all of Magnamund.
The fame of adventurers is rising! Their names are beginning to be etched in the memory of the common people. With success come interesting offers from the court of high nobility. The completion of one of the unusual quests takes the party among the wealthy elite of Elshuma. But what will be the price of winning this glory? Will the adventurers really achieve what they so desire? Rynn longs to...
Root: the Roleplaying Game is a game of woodland creatures fighting for money, justice, and freedom from powers far greater than them. You play vagabonds, outcasts from the normal society of the woodlands who have come to live in the spaces between, whether that’s in the forests themselves or on the fringes of society. Based on the Root: A Game of Woodland Might & Right board game and...
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