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This anthology weaves a cosmic thread through six classic DUNGEONS & DRAGONS adventures, updated for the game’s fifth edition. You can run these unforgettable quests individually or as a worlds-spanning campaign. Quests from the Infinite Staircase embraces the magic of the most beloved adventures of all time. As you explore what lies beyond each door, embark on timeless adventures and make...
This anthology weaves a cosmic thread through six classic DUNGEONS & DRAGONS adventures, updated for the game’s fifth edition. You can run these unforgettable quests individually or as a worlds-spanning campaign. Quests from the Infinite Staircase embraces the magic of the most beloved adventures of all time. As you explore what lies beyond each door, embark on timeless adventures and make...
In The FOG, you are mystical guardians of an isolated island who must help panicked islanders reach their boats and escape a rapidly approaching, life-threatening FOG. Doing so will require guiding and coordinating islander paths toward their boats. Each turn, you use point allocation to run, swap, push, squeeze, cross, and jump your self-drafted islanders toward escape ... and survival! When...
The supernatural is real. Unspeakable horrors await those who venture out at night. Vampires drain the life of their victims while cultists summon strange creatures. We're hoping that we can scrounge together enough supplies to survive without our minds snapping, but it is a heavy burden to bear.
Pyregheists are malevolent spectres, obsessed with committing their mortal prey to the flames. They embody Nagash’s monumental cruelty and spite, wrought from those who sought to safeguard mortal souls from the Great Necromancer's grip through sacred rituals of cremation. Pyregheists now patrol the balefire beacons that mark Nagash's domains, and go forth to punish and terrifying those who...
As more and more warriors plunge into the Gnarlwood in search of riches unimaginable, their bodies and souls are worn down by the hungering forest of predatory gnarloaks, which grow more awakened with each fresh kill. In this dark land, corrupted Sylvaneth harboring eldritch parasites have banded together in exile, and clash with bestial new forms of Ossiarch Bonereapers, shaped by Nagash to...
Hive Secundus was devastated long ago. While it's hardly habitable now, there are always those willing to venture into it for plunder and profit, heedless of the danger posed by crumbling walls, live wires, ruptured pipes, and the like.
Welcome to the Underhells! Hive Secundus was once Necromunda’s shining jewel. Until over a century ago, something insidious was discovered lurking at its heart, and it was razed to the ground – the ruins declared quarantine extremis. Now, Tek-hunters, nomads and more risk their lives in search of the untold riches said to be buried in the nightmarish web of tunnels beneath Hive Secundus that...
The Age of Sigmar is an era of unending war. For centuries, the mighty Stormcast Eternals have battled against the forces of evil. Yet now it seems the Hour of Ruin is nigh as the skittering, numberless hordes of the Skaven flood into the Mortal Realms. So potent is their arcane weaponry, that the God-king, Sigmar, has sent his most powerful champions to hold back the tide. At the head of this...
The mysterious Mechanicum of the 31st Millennium marched to war armed with esoteric and arcane science, their hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their Tech-Priest overlords. Theirs was the technology that shaped the Imperium, and would aid in destroying it in the fires of rebellion.
Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm. Some are Inquisitors of the Holy Ordos and their motley cadres, but this umbrella term also encompasses terrifying Assassins, swashbuckling Rogue Traders, fanatical priests of the Imperial faith, and other more...
Imperial Agents form the front lines of Humanity’s struggle for survival against corruption—be it far away at the fringes of the Imperium's clawing influence or right in the midst of its choked and desperate heart. Devout specialists, uncompromising operatives, and zealous practitioners of the Imperial creed must all come together in this endless war, one where faith and zealotry are weapons as...
Welcome to the Age of Sigmar – an era of ceaseless conflict in which mortals, gods, and monsters clash upon the battlefield. It is an age of heroism, sacrifice, and unending war. Take to the field and lead your troops into battle – to defend civilisation or tear it down.
Building and painting Citadel miniatures is a fun and exciting way to engage with the Warhammer hobby, and it only gets more rewarding with time. You’ll need a few tools and a set of paints to get started, and this box includes the basics that will form the core of your Warhammer hobby toolbox.
Warhammer Age of Sigmar is an action-packed, strategic tabletop wargame. No matter which of the many unique factions of warriors, monsters, and strange creatures you choose to play, you'll have an opportunity to carve out your slice of the near-infinite Mortal Realms. Amidst the chaos and battles, you'll collect, build, and paint your ever-growing army, then play nail-biting games against other...
The Stormcast Eternals are lightning-blessed crusaders. Chosen for their heroism in mortal life, they are now fated to fight forever. They face the worst horrors the Mortal Realms have to offer, exchanging their humanity one piece at a time to protect Sigmar’s followers.
A Gest of Robin Hood is the second game in the Irregular Conflicts Series, further adapting the COIN system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. Transposing one of GMT’s most popular systems into a simpler format and a more approachable setting makes A Gest of Robin Hood perfect for newcomers to wargaming. At the same...
You are an apprentice wizard tasked by the King with destroying the Demon Lord and thus saving the Princess. This card based solo game has you advancing along the map fighting enemy minions and gathering new magic and traveling companions to assist along the way.
A neoprene playmat for Age of Wonders: Planetfall. Unroll the new edges of the universe with this beautifully designed playmat.
Mage Noir: Way of the Warrior-Mage contains 54 mineral cards to add to Mage Noir.
Mage Noir is a spell crafting card game. Become a Mage and duel your opponents by using the spells at your disposal.
Mage Noir: Way of the Time Bender contains 54 arcane cards for use with Mage Noir.

