Theme, Page 105
Product sorting
List of products
Broadly referred to as 'irregular troops', militia units are called up as required, and none can foretell how many men will turn up. These troops receive no formal training or discipline and have to equip themselves at their own expense. For many it is a way to earn some much needed extra gold crowns.
The Imperial Griffon is imposing and a terrible sight to behold in battle. Imperial generals prize these noble beasts above all other horses, riding them into the depths of battle and inspiring their men to victory.
At the heart of the new release is a brand new Arcane Journal for the Empire of Men. This is not required to play Empire Of Man in Warhammer The Old World (the complete rules are already available in Forces Of Fantasy), but it will provide you with additional rules for playing multiple interconnected games. You'll find new Armies of Shame for the city-state of Nuln and the Knights of the...
These vehicles take the essence of Oldhammer Squats and give them a modern look. The new Svenotar Scout Trikes, which retain the feel of the Trikes but are a little sleeker, are a natural evolution of what the Squats once played with.
Get 62 plastic upgraded components for Citadel Ironhead Squat Prospectors!
The Squat Prospectors bring their formidable Exo-Kyna, equipped with advanced technology and heavy weaponry, to the deadly world of Necromunda to survive in one of the most dangerous environments imaginable. With their Exo-Suits, these resilient Squats are ready to reclaim their legacy in the dangerous wastelands of ash and beyond.
Explore the Ironhead Squat Prospectors of Necromunda with Necromunda: Halls of the Ancients!
Humanity has become more daring when sailing the seas. More and more pirate ships venture into the forbidden seas of the gods, endangering their underwater kingdoms and the strange creatures that live there. In Sea Dragons, you must protect the seas by sinking pirate ships, collecting their treasures, and becoming the legendary protectors of the aquatic kingdoms.
It is said that for every person who has inhabited the Earth, there is more than one shining star in the universe...
Gamebook - or book game. It's a book in which you choose which way the story will go next. In this gamebook, you take the role of young page Horacio as he travels to a castle occupied by goblins to retrieve the king's stolen message. And if you're lucky, you might even get some treasure and free a kidnapped girl in the process."Reginald" was written by Dragon's Den co-creator Michael Bronec....
Treat fans of Spidey And His Amazing Friends to this buildable Super Hero toy. The Spin and Electro Dinosaur Vehicle Chase (11198) build-and-play kit is designed to develop kids’ creative confidence, improve problem-solving skills and inspire endless imaginative play in boys and girls aged 4 and up. The set recreates action from the ’Dino-Webs’ season of the Spidey And His Amazing Friends TV...
Ithaqua the Wind-Walker is an expansion for Cthulhu: Death May Die. This box brings a brand-new Elder One for you to use in combination with any Episode (from any Season!) creating a whole new gaming experience as you try to vanquish the perils of the Wind-Walker and his Shantak followers!
Cthulhu: Death May Die is back with a new standalone box and upgraded rules! Designed by Rob Daviau and Marco Portugal, Fear of the Unknown marks a new Season of the hit board game that brought a new twist to the mythos universe created by H.P. Lovecraft. Face the challenges of 6 new Episode and 2 new Elder Boxes, that bring new insanities and monsters as well as new modular rules in this...
You play as meddling kid wandering too far into a creepy haunted house. You knew you shouldn't touch anything, but like any protagonist in a horror story, your curiosity got the best of you and now you've accidentally awoken an evil presence in the house. You'll have to undo the curse to escape with your sanity or forever be haunted!
Get ready for a strategic showdown in the world of Slava! This captivating war game will test your wits and cunning as you battle for victory in a high stakes war of military prowess. Do you possess the tactical vision to outsmart your adversaries? The battle is on, and the fate of the war is in your hands.
You awake in the dark with nothing but a candle and...have you done this before? The déjà vu is less troubling than the change it implies. Was the ground always this unstable around you? When the tunnels crumbled into pits, did they always scream? And why does it feel like those screams are getting closer?

