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A stealthy terror weapon to sabotage foes for your Tyranid armyProjects a neural disruption field that leaves enemies open to attackA spindly offshoot of the Lictor, capable of hiding in plain sight Unassembled, unpainted.
A flexible and indomitable Fortification for your Astra Militarum armyBuilds two Defence Lines, each made up of six barricades and a core platformModular design allows you to arrange your walls to suit each game
A perfect start to your Space Marines collectionThree push-fit models, six paints, and a starter brushFeatures moulded squad markings and Ultramarines iconography
Become a vessel for untold power with this Rivals deck for Warhammer UnderworldsIncludes 33 new cards, usable in Rivals, Nemesis, and Relic gamesFor use by any warband, allowing those from past seasons to join Rivals and Nemesis games
Contains 21 plastic Citadel miniatures, including the new Grimhold Exile A full Regiment of Renown to ally to certain Grand Alliance Order armies Add a Hero and their followers to your Fyreslayers, and save money compared to buying them individually
Muster an elite armoured Battleline for your Slaves to Darkness armyBuilds 10 Chaos Warriors, armed with runeshields and a choice of weaponsForge your legion with interchangeable heads, weapons, and shields
This multi-part plastic kit gives you everything you need in order to build one T'au Commander, in either an XV-85 Enforcer Armour Crisis Battlesuit or an XV86 Coldstar Battlesuit. There's an immense number of options available in the box - different heads, engines, leg and arm assemblies - and a ton of weapons! An airburst frag projector, a plasma rifle, a flamer, a fusion blaster, a cyclic...
The Aranthian Succession comes to a close in the Ruins of Jardlan. And boy, is Necromunda going through it. Revolutions gaining steam. The planet on fire. And all of this coming to a head in the conclusion, will the gate of the Imperial House be forever sealed?
Gladiators, captives, and creatures of every type are summoned to the Arena from everywhere in the realms to fight for the enjoyment of the spectators. Are your Heroes brave and strong enough to challenge lethal creatures, and survive the final fight against the legendary champions — Cerberus and the Nemean Lion — to become the new Gods of the Arena? Myths of the Arena can be played equally...
Play through the Old Kingdom and the New Kingdom of Ancient Egypt. Bidding for control of provinces and building great pyramids throughout the land. A reprint of the Reiner Knizia’s classic game, Amun-Re. Players represent the actions of Nomarchs, Ancient Egyptian governors in charge of the provinces of the land.
Play through the Old Kingdom and the New Kingdom of Ancient Egypt. Bidding for control of provinces and building great pyramids throughout the land. A reprint of the Reiner Knizia’s classic game, Amun-Re. Players represent the actions of Nomarchs, Ancient Egyptian governors in charge of the provinces of the land.
While deep in your cups at the Distant Lands Inn, you are ambushed by a hunched and hooded stranger whose very presence chills you to the bone. Before you can react, fell sorcery transports you and your companions to the dark heart of the Frogmire swamp. Ensnared by a sinister coven and beset on all sides, the nightmare is just beginning…
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource...
This accessory is a must-have for spellcasters seeking to wield the powers of the elemental planes: Air, Earth, Fire, Metal, Water, and Wood! Containing over 240 spell reference cards covering all the traditions of magic, the Rage of Elements Spell Deck puts immediate access to the details of their spells directly at the players’ fingertips. Players can easily arrange and plan their spells...
The Pathfinder Player Core presents a new entry point to Pathfinder Second Edition, with everything a player needs to learn how to play the game! Choose from eight ancestries, eight complete character classes, and hundreds of feats and spells to make unique characters ready for deadly adventures in a world beset by magic and evil! This 464-page hardcover tome is the definitive rules resource...
While the night market might offer comforts and meals, and the trip up the mountain to the remote shrine is scenic, dangers are never far away. This line of gaming maps provides ready-to-use and captivatingly detailed fantasy set pieces for the busy Game Master. The next time your players spend the evening at the local market or head up along the idyllic mountain path, these maps have you...
Ever have the urge to grow your own plant starship? What about finding a space whale and adding some tech to its insides to use to traverse the cosmos? This double-sided map features a pair of living starships that players can claim as their own and pilot through the stars.
Years before the War of the Ring, the Dark Lord Sauron tried to bend the will of the kings and rulers of the Free Peoples with subtle machinations. His goal was to turn them into powerless puppets, or at least to weaken them in preparation of his plans for conquest. When the war came, they fought the Dark Lord valiantly, but for some of them the weakness that Sauron nurtured proved almost fatal.
Embark on a heroic journey as you join the Heroes Guild, leading you on an epic adventure deep into Ulos' past! Two thousand years before the events of Roll Player Adventures, Queen Gimnax establishes the nation of Nalos to unify Ulos under a single banner. Others band together, forming the Dragul Alliance to resist the Gnomish queen. Meanwhile, Ulos’ greatest inventor, Gulpax the Crafter,...
Destinies: Witchwood is a new expansion for Destinies that adds additional scenarios in a brand new setting for players to explore.The world is filled with folklore-inspired characters, monsters, and adventures.Destinies: Witchwood offers more flexible quest paths, more narratively drivencharacter goals and more ways to achieve them.

