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The Manifestations of the Idoneth Deepkin bring the horrors of the deep to the Mortal Realms. Conjured through elemental ritual and empowered by the spirits of the ocean, an Incarnate of the Deep is a ship-breaking tempest given physical form. Reaching out with serpent-like Abyssal Tendrils, it seizes its prey and draws them inexorably in, drowning them within its turbulent mass.
Mathaela, Oracle of the Abyss, is mysterious and terrifying, rising from their lightless domain only when the existence of the Deepkin is threatened. Wielding the crushing magic of the deepest ocean planes, they annihilate the Idoneth’s foes and stir the realmseas into violent motion.
Ikons of the Sea channel the unfathomable calm and foreboding immensity of the deepest waters when they surge into battle alongside their Idoneth kin. They overwhelm the enemy with their unwavering focus and terrifying momentum. To witness such martial perfection is an inspiration to any Idoneth warrior.
The Idoneth Deepkin go to war with a potent mix of warriors, from eel-riding rapid cavalry to sightless thralls that march towards the magical light of fresh souls. When combined, they are a terrifying army to face – they fight not for territory, nor glory, but for their very survival, and harvesting souls is their only path to victory.
The Idoneth Deepkin rise from the black depths of the oceans, intent upon reaping the souls of land-dwellers. This strange race of aelves dwell far below the surface of the seas, emerging only to raid the lands and steal the life-essence of mortals – a grim resource they require in order to ensure the survival of their people.Order Battletome: Idoneth Deepkin is an essential book for...
Compile expands with 12 new Protocols. Play standalone or with Main 1 for infinite combos.
Dive into AI conflict! Compile concepts, conquer reality. Discover the card game that redefines sentience.
Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the...
My First Adventure is an interactive book that can be read with children as young as 4 years old or read on their own when they are ready. Throughout the story, your decisions will shape the progression of the adventure, for better or for worse!
My First Adventure is an interactive book that can be read with children as young as 4 years old or read on their own when they are ready. Throughout the story, your decisions will shape the progression of the adventure, for better or for worse!
Dive into AI conflict! Compile concepts, conquer reality. Discover the card game that redefines sentience.
Take part in a séance at Warwick Manor to uncover the truth about the death of the ghost that haunts the estate. Work together to find the culprit, the crime scene, and the murder weapon before the ghost disappears at dawn. Mysterium is a cooperative game in which communication, association of ideas, and deduction are your best allies. In this asymmetrical cooperative game, one player takes...
Strategist. Hero. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless leader of men. Resurrected by the Adeptus Mechanicus and the Ynnari, he seeks to muster the strength of the Imperium and drive back the minions of the Dark Gods. Towering over even the heroic battle-brothers of his Chapter, Guilliman storms to war with a thunderous scowl. He...
The most heroic battle-brothers in a Space Marine company often form an elite retinue, sworn to fight alongside their Captain. These specialists provide vital support as honour guards and aides – Company Champions defend their Chapter's honour with martial excellence, Ancients guard its inspirational banners, and Company Veterans lay down hails of fire from relic bolt weapons.
Assault Intercessors are amongst the most widespread close-support units in a Chapter's arsenal. Firing their heavy bolt pistols as they close upon the foe, they charge into the fray, where they make short work of their enemies with brutal swings of their chainswords. Assault Intercessors are the perfect Troops choice unit for players who favour more aggressive strategies (or simply like to...
After the merging of Britain and the Fae realm and the vanishing of King Arthur, various factions — both mortal and Fae — now fight for power.
You'll embark on a journey into the Shadow Realm, discovering new landscapes, marveling at a moonless sky, and uncovering the mysteries of the creatures that dwell in the dark. The Foray into the Shadow Realm action takes place after the end of the main Dragon Eclipse story. This add-on brings you three scenarios, adding +10 hours of gameplay to your Dragon...
This high-quality deck holder allows you to store your cards and creatures with style. Color-printed sleeves will help you prevent card wear and tear while enhancing their appearance. This expansion is purely cosmetic - it has no extra gameplay value.
High-quality neoprene mat (560x560mm) dedicated for the Untamed Arena add-on.
This expansion provides 5 High-Quality double-sided neoprene mats (560x280mm) and allows you to transform your Arena book into high-quality gaming mats! Each mat features a new Arena where you can engage in battles with your Mystlings.
41 high-quality terrain miniatures that can be used instead of Arena Tokens and other objects to bring more immersion to the table! This expansion is purely cosmetic - it has no extra gameplay value.
This expansion doubles all Mystling action cards, allowing for more deckbuilding options as well as adding new Arenas. It enables arena PvP mode so that you can play epic 2vs2 or 1vs1vs1 duels!
You’ve worked hard to earn your spot in the Adventurers Guild, but one last obstacle remains. You must square off with a cunning rival guild hopeful in an exam of precarious paths that will test your skills at building a devious dungeon...and exploring one. To pass, you have to complete the tricky labyrinth your opponent has created full of dead ends, traps, enchanted monsters — oh, and if you...

