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Wolf Priests are elder sages who tend to the spiritual and physical well‑being of their battle‑brothers. Clad in black, bedecked with shamanistic totems and wearing macabre wolf‑skull helms, they are terrifying to behold.
Wolf Guard Battle Leaders are mighty champions with an exceptional gift for strategic command, entrusted by their Wolf Lords with the responsibility of leadership. They have access to a range of relic weapons, enabling them to lead their warriors into the fray, as Fenrisian tradition demands
Wolf Guard bedeck their Terminator armour with totems and marks of honour gained over years of battle. They fight at the spearhead of assaults, eagerly seeking glory as enemy fire deflects harmlessly from their relic armour, the earth shaking beneath their heavy tread as they slay with stunning skill.
Wolf Guard Headtakers break through enemy lines to hunt down commanders and champions. In this task, they are aided by packs of Fenrisian hunting wolves – cunning beasts that scatter enemy formations and harry prey, enabling their handlers to close in and dispense the Allfather’s justice.
Logan Grimnar is one of the longest‑serving Chapter Masters. Waging war against any who threaten the Space Wolves or the Imperium, Grimnar’s charisma and centuries of heroic victories have immortalised him as one of the most lauded warriors in the galaxy.
A new invasive species of butterflies are fluttering near your garden. You will lose 2 points for each of these butterflies if they land in your garden bed! A new twist on the classic gameplay of Butterfly Garden from Dr. Knizia.
Expansion Compile: Aux 2 adds new Protocols – Assimilation, Diversity, Unity. Discover reality through artificial intelligence.
Grey Hunters are patient, cunning, and adaptable – their instinctive raw aggression tempered, but never quashed, by countless battlefield victories. Some packs take and hold ground, unleashing volleys of disciplined firepower, while others stalk the flanks, ready to leap in for the kill.
Blood Claws are young and fiery warriors full of belligerent enthusiasm, eager to prove themselves in savage battle. They plunge headlong into the foe with relentless exuberance, straddling the line between sheer heroism and recklessness.
The Space Wolves are a Space Marine Chapter of savage hunters and proud warriors from the death world of Fenris. They wage war without fear or doubt, each seeking to forge a saga worthy of immortalisation.
The Space Wolves are Space Marines like no other. Hailing from the frozen death world of Fenris, they hold to the tribal traditions of their home, going to battle adorned in shamanic totems and runic script. Their Great Companies journey tirelessly across the Sea of Stars, seeking adventure and glory, and hoping to honour their oaths to defend the Imperium. Savage by nature, the Space Wolves...
The Manifestations of the Idoneth Deepkin bring the horrors of the deep to the Mortal Realms. Conjured through elemental ritual and empowered by the spirits of the ocean, an Incarnate of the Deep is a ship-breaking tempest given physical form. Reaching out with serpent-like Abyssal Tendrils, it seizes its prey and draws them inexorably in, drowning them within its turbulent mass.
Mathaela, Oracle of the Abyss, is mysterious and terrifying, rising from their lightless domain only when the existence of the Deepkin is threatened. Wielding the crushing magic of the deepest ocean planes, they annihilate the Idoneth’s foes and stir the realmseas into violent motion.
Ikons of the Sea channel the unfathomable calm and foreboding immensity of the deepest waters when they surge into battle alongside their Idoneth kin. They overwhelm the enemy with their unwavering focus and terrifying momentum. To witness such martial perfection is an inspiration to any Idoneth warrior.
The Idoneth Deepkin go to war with a potent mix of warriors, from eel-riding rapid cavalry to sightless thralls that march towards the magical light of fresh souls. When combined, they are a terrifying army to face – they fight not for territory, nor glory, but for their very survival, and harvesting souls is their only path to victory.
The Idoneth Deepkin rise from the black depths of the oceans, intent upon reaping the souls of land-dwellers. This strange race of aelves dwell far below the surface of the seas, emerging only to raid the lands and steal the life-essence of mortals – a grim resource they require in order to ensure the survival of their people.Order Battletome: Idoneth Deepkin is an essential book for...
Compile expands with 12 new Protocols. Play standalone or with Main 1 for infinite combos.
Dive into AI conflict! Compile concepts, conquer reality. Discover the card game that redefines sentience.
Ironwood is a rules-light, highly asymmetric, card-driven tactical game for 1-2 players. Each round, you and your opponent alternate playing a total of 3 of your faction-specific cards for their action effects. These effects include positioning your warbands, initiating combat, extracting crystals, bestowing temporary passive effects, and many more. When combat occurs, you will use the...
My First Adventure is an interactive book that can be read with children as young as 4 years old or read on their own when they are ready. Throughout the story, your decisions will shape the progression of the adventure, for better or for worse!
My First Adventure is an interactive book that can be read with children as young as 4 years old or read on their own when they are ready. Throughout the story, your decisions will shape the progression of the adventure, for better or for worse!
Dive into AI conflict! Compile concepts, conquer reality. Discover the card game that redefines sentience.
Take part in a séance at Warwick Manor to uncover the truth about the death of the ghost that haunts the estate. Work together to find the culprit, the crime scene, and the murder weapon before the ghost disappears at dawn. Mysterium is a cooperative game in which communication, association of ideas, and deduction are your best allies. In this asymmetrical cooperative game, one player takes...
Strategist. Hero. Avenging Son. Roboute Guilliman is the Primarch of the Ultramarines, Lord of Ultramar, and a peerless leader of men. Resurrected by the Adeptus Mechanicus and the Ynnari, he seeks to muster the strength of the Imperium and drive back the minions of the Dark Gods. Towering over even the heroic battle-brothers of his Chapter, Guilliman storms to war with a thunderous scowl. He...

