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Across the Old World, mighty armies clash for territory or even mere survival. Elves, Dwarfs, Beastmen, and other, stranger creatures form ranks and march towards glory, or death.
SUPERMAN IS DYING. AND LEX LUTHOR FINALLY WINS... OR DOES HE? After a deadly dose of solar radiation, Superman has only a year left to live. Just enough time for twelve tasks—twelve last deeds he must perform before he disappears forever. Lex Luthor is also doomed, awaiting execution in prison, but even from there he plans his final blow to destroy the Man of Steel once and for all. But...
Cargo Empire is a pick-up-and-deliver board game with point-to-point network building. Players immerse themselves in a complex world of transportation networks, striving for glory, wealth, and power as leaders of one of the four major families on the continent of Dyorle.
Get a free promo pack of 16 cards with your order of this game! The pack adds additional decoration scoring to enhance your gameplay. Offer valid while supplies last.
In the 6th century BCE, Nebuchadnezzar II, king of Babylon, wanted to honor his young wife, Amytis of Media, with magnificent gardens featuring a multitude of beautifully scented flowers, so he called on the most eminent architects in his kingdom to test their ingenuity and realize his vision of creating what would become one of the seven wonders of the ancient world.
Everdell: Farshore – Solo Expansion allows you to play Everdell: Farshore in a solo mode. However, the new showdown with the pirate captain can also be enjoyed with two or three players. For years, taverns and homes across Farshore have whispered of the long-lost treasure of Beata Clawhook. Are you brave enough to test your seafaring skills against the greedy Captain Beata Clawhook and her...
In Cabanga!, players try to get rid of their hand of cards as quickly as possible — but ideally without picking up penalties along the way.
Explore unique, tricky strategies in the Arcs base game with new Leaders, and add wild twists to both the Arcs base and campaign games with new Lore.
Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.
The Silver Helms are seen as the exemplars of martial grace and valour to which young Elves should aspire. They are willing to throw themselves into the most dangerous of battles, understanding that glory awaits those who prevail, and they are confident enough in their prowess as warriors to believe they can succeed, no matter the odds.
The armies of the Wood Elf Realms rise up naturally in times of strife. Wide-ranging troops converge on the source of the conflict as the common folk take up their longbows and spears to march under the banner of their Glade Lords. Even the lowliest warriors are possessed of grace and skill, making them a deadly foe to face.
The armies of the Wood Elf Realms rise up naturally in times of strife. Wide-ranging troops converge on the source of the conflict as the common folk take up their longbows and spears to march under the banner of their Glade Lords. Even the lowliest warriors are possessed of grace and skill, making them a deadly foe to face.
Araloth was prophesied to become a fearless warrior who would protect his people from a coming darkness. He fulfilled his destiny as a great hero among his people, even being named as royal champion by Queen Ariel. He is accompanied at all times by his loyal hunting hawk, Skaryn, who once saved his life.
The Eternal Guard are responsible for the defence of the forest of Athel Loren during the long winter months. Only skill on the field of battle can earn an honoured place within their ranks, for their duty is a difficult and dangerous one.
Glade Guard form the core of Wood Elf armies, for all are trained in the arts of the longbow as soon as they can hold one. In Athel Loren, archery is not just a tool of battle, but one of many hunter’s skills vital for survival.
The Glade Riders are perhaps the greatest light cavalry of the Old World – their Elven reflexes allow them to perform an incredible variety of seemingly reckless acts that are far beyond the abilities of younger races. They routinely survive their escapades unscathed through a formidable combination of graceful skill and unflappable confidence.
The Daemon Prince Zadophon is a potent sorcerer and a monstrous warrior, terrifying to behold. His presence bends the weave of fate into forms more fortuitous for Tzeentch’s designs, and his empyric rituals are made all the more potent should he consume a sliver of soulstuff from a fallen underling. He is accompanied by Kaa'skrek, a Tzaangor Shaman who unleashes ferocious psychic bombardments...
The Goremongers are rabid cultists who have seen the glory of Khorne daemons and lived to tell the tale. When they go to battle, they wield a wide variety of weapons, from great double-handed chainaxes to blood-letting knives, harpoons, and autopistols – arms to better let the blood flow.
Tarantula Sentry Guns are utilitarian weapons platforms, often used to bolster exposed flanks or rear line positions to free up the Adeptus Astartes troops. Little more than a sturdy base with a mobile turret, they are designed to mount several different weapons as needs demand. Though simple, they are effective when deployed well.
Tarantula Missile Batteries are utilitarian weapons platforms, often used to bolster exposed flanks or rear line positions to free up the Adeptus Astartes troops. Little more than a sturdy base with a mobile turret, they are designed to mount several different weapons as needs demand. Though simple, they are effective when deployed well.
Rapier carriers are semi-automated tracked weapons carriers with on-board targeting systems and power generators. They are designed to mount support weaponry too large and cumbersome for even the superhuman strength of a Space Marine to carry. Common armaments include quad heavy bolters for anti-personnel duty, while less commonly, more exotic weaponry such as the graviton cannon are mounted...
Rapier carriers are semi-automated tracked weapons carriers with on-board targeting systems and power generators. They are designed to mount support weaponry too large and cumbersome for even the superhuman strength of a Space Marine to carry. Common armaments include laser destroyer arrays for anti-armour duties, and so-called ‘thudd gun’ multi-launchers for siege warfare and suppressive fire.
The Goremongers are rabid cultists who have seen the glory of Khorne daemons and lived to tell the tale. When they go to battle, they wield a wide variety of weapons, from great double-handed chainaxes to blood-letting knives, harpoons, and autopistols – arms to better let the blood flow.
Sanctifier kill teams wear no uniform and follow no formal discipline. Little more than a rabble of zealous cultists, they go to war wielding a wild array of weapons, most of which incorporate some form of flamer with which to purify the unclean.

