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This expansion for the S.T.A.L.K.E.R. board game introduces three animal companions.
Much more than just 3D plastic bits, the box contains new tiles, Horror cards, and a game variant for crossing the bridge. Horror tiles for Chinatown, UFO, Trick-or-Treat District, and Mist District provide new positive and negative effects. Broadway tiles create the avenue for quick travel to those willing to brave it. New item and event cards expand your equipment inventory, and the color...
The large expansion Srdce Zóny for the board game S.T.A.L.K.E.R. brings, among other things, 2 new campaigns!
Set of replacement stickers for replaying the Srdce Zóny and Duty and Povinnost a Svoboda.
The expansion Personal Stories 2 introduces the origins and motivations of each stalker, offering players a deeper story experience.
In Malagasy, four tribes live together peacefully, in symbiosis with nature. Spirit guides on the player boards help players explore the island and the ideal locations of the majestic baobabs that are considered sacred. During your turn, you can discover a new territory by placing a new biome tile receiving the favour of the spirits on the corresponding tracks or you can move your explorer to...
Emerald Echoes is a narrative puzzle adventure featuring beautifully-illustrated puzzles and tactile artifacts. Through the eyes of a historical researcher, players uncover the story of a legendary alchemist and her companions. Told over four chapters, Emerald Echoes is a standalone sequel to The Emerald Flame.
Empires rise, technologies are born, and legends are written, across three great ages of human history. In Epochs: Course of Cultures, you become a leader of civilization at the crossroads of time, guiding your people from the dawn of antiquity through the medieval age and into the modern era. Every choice matters as you balance expansion, innovation, culture, and war in a richly strategic 4X...
Refresh your deck and your tactics with a compact add-on for Zenith. The Secret Agents booster introduces new Agent cards that plug straight into the base game, unlocking fresh lines of play and tighter decision space with minimal rules overhead.
The Disciples of Tzeentch wage war with a mixture of mortal cultists, powerful sorcerers, and a cavalcade of capering daemons. To face them in battle is to test your sanity, as their arcane magic reshapes reality in front of your eyes.
Madness reigns when the Disciples of Tzeentch march to war. Cultists, daemons, and power-seeking sorcerers unleash a kaleidoscopic inferno of eldritch magic, revelling in each immolated soul they offer up to the Change God as tribute. Ever the most manipulative and cunning of the Dark Gods, Tzeentch wallows in the anarchy of the Hour of Ruin – the great onslaught of Chaos that has thrown the...
One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughness of even a Legiones Astartes warrior. At the outbreak of the Horus Heresy, all Legions maintained significant numbers of Cataphractii Terminators among their ranks.
One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughness of even a Legiones Astartes warrior. At the outbreak of the Horus Heresy, all Legions maintained significant numbers of Cataphractii Terminators among their ranks.
Breacher Squads are sent into the most hazardous spheres of warfare, such as boarding actions on spacecraft or the first wave of attackers into a fortress. Since the early days of the Great Crusade, specialised wargear and tactics have been under continuous development, including the use of heavy shields to resist enemy fire and specialised weaponry to bypass bulkheads and shatter strongpoints.
The Emperor’s Children are prideful traitors who have fallen victim to their depraved obsessions. Upon the battlefields of the 41st Millennium, they indulge these obsessions in a horrifyingly violent fashion. Always on the move, they are driven by their compulsive need to experience new thrills and, in honour of Slaanesh, they weave an exquisitely intricate and lurid tapestry of violence.
The World Eaters, like their patron god Khorne, are not known for subtlety. When they go to war, they often do so with a host of bloodthirsty Daemons of Khorne at their side, all to reap skulls for the skull throne. The Berzerkers charge headlong into the thickest of the fighting, filled with rage, while ghastly Bloodletters and Bloodcrushers seek to outdo each other in acts of wanton destruction.
Children of Morta: The Board Game is a cooperative adventure game with a unique shared bag-building mechanism, permanent character development, an emphasis on family growth, simultaneous turns, and interconnected cooperation. In this game, you take on the role of a member of the Bergson family as they try to stop the spreading corruption of evil in their beloved land of Rea. Defeat monsters and...
The Death Guard march to war in slow, purposeful steps, advancing through a hail of fire with unnatural resilience. They spread disease and contagion wherever they go, blighting the very land upon which they tread, and cutting down foes with rusty, venom-encrusted blades.
Experience the other side of the story. Travel to the land of the Triarchy and take on the role of the followers of the Triad, the believers of the new gods. Venture into the unknown in search of lost pieces of an ancient ritual text that can bring a god back to life.
If the cruelty of the Gods had any purpose, it remained a mystery even after their death. They gave us miserable fates and treated us like toys, but we knew it had to end one day – for better or for worse. So we revolted and slayed them all, for a price well beyond what we could afford. The world is damaged now, bearing the wounds of this impossible battle, but at the same time – we are free...
Fatemasters are the military masterminds of the Arcanite cults – charismatic firebrands who weave plots and illusions to ensure the annihilation of their enemies. Their cursed glaive carves through flesh and metal with unnatural ease, while a loyal Twistwing familiar provides them with an unimpeded view of the battlefield.

