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Arcs is a sharp sci-fi strategy game for 2–4 players, set in a dark yet silly universe. Ready yourself for dramatic twists and turns as you launch into this galactic struggle.
The Silver Helms are seen as the exemplars of martial grace and valour to which young Elves should aspire. They are willing to throw themselves into the most dangerous of battles, understanding that glory awaits those who prevail, and they are confident enough in their prowess as warriors to believe they can succeed, no matter the odds.
The armies of the Wood Elf Realms rise up naturally in times of strife. Wide-ranging troops converge on the source of the conflict as the common folk take up their longbows and spears to march under the banner of their Glade Lords. Even the lowliest warriors are possessed of grace and skill, making them a deadly foe to face.
The armies of the Wood Elf Realms rise up naturally in times of strife. Wide-ranging troops converge on the source of the conflict as the common folk take up their longbows and spears to march under the banner of their Glade Lords. Even the lowliest warriors are possessed of grace and skill, making them a deadly foe to face.
Araloth was prophesied to become a fearless warrior who would protect his people from a coming darkness. He fulfilled his destiny as a great hero among his people, even being named as royal champion by Queen Ariel. He is accompanied at all times by his loyal hunting hawk, Skaryn, who once saved his life.
The Eternal Guard are responsible for the defence of the forest of Athel Loren during the long winter months. Only skill on the field of battle can earn an honoured place within their ranks, for their duty is a difficult and dangerous one.
Glade Guard form the core of Wood Elf armies, for all are trained in the arts of the longbow as soon as they can hold one. In Athel Loren, archery is not just a tool of battle, but one of many hunter’s skills vital for survival.
The Glade Riders are perhaps the greatest light cavalry of the Old World – their Elven reflexes allow them to perform an incredible variety of seemingly reckless acts that are far beyond the abilities of younger races. They routinely survive their escapades unscathed through a formidable combination of graceful skill and unflappable confidence.
The Daemon Prince Zadophon is a potent sorcerer and a monstrous warrior, terrifying to behold. His presence bends the weave of fate into forms more fortuitous for Tzeentch’s designs, and his empyric rituals are made all the more potent should he consume a sliver of soulstuff from a fallen underling. He is accompanied by Kaa'skrek, a Tzaangor Shaman who unleashes ferocious psychic bombardments...
The Goremongers are rabid cultists who have seen the glory of Khorne daemons and lived to tell the tale. When they go to battle, they wield a wide variety of weapons, from great double-handed chainaxes to blood-letting knives, harpoons, and autopistols – arms to better let the blood flow.
Tarantula Sentry Guns are utilitarian weapons platforms, often used to bolster exposed flanks or rear line positions to free up the Adeptus Astartes troops. Little more than a sturdy base with a mobile turret, they are designed to mount several different weapons as needs demand. Though simple, they are effective when deployed well.
Tarantula Missile Batteries are utilitarian weapons platforms, often used to bolster exposed flanks or rear line positions to free up the Adeptus Astartes troops. Little more than a sturdy base with a mobile turret, they are designed to mount several different weapons as needs demand. Though simple, they are effective when deployed well.
Rapier carriers are semi-automated tracked weapons carriers with on-board targeting systems and power generators. They are designed to mount support weaponry too large and cumbersome for even the superhuman strength of a Space Marine to carry. Common armaments include quad heavy bolters for anti-personnel duty, while less commonly, more exotic weaponry such as the graviton cannon are mounted...
Rapier carriers are semi-automated tracked weapons carriers with on-board targeting systems and power generators. They are designed to mount support weaponry too large and cumbersome for even the superhuman strength of a Space Marine to carry. Common armaments include laser destroyer arrays for anti-armour duties, and so-called ‘thudd gun’ multi-launchers for siege warfare and suppressive fire.
The Goremongers are rabid cultists who have seen the glory of Khorne daemons and lived to tell the tale. When they go to battle, they wield a wide variety of weapons, from great double-handed chainaxes to blood-letting knives, harpoons, and autopistols – arms to better let the blood flow.
Sanctifier kill teams wear no uniform and follow no formal discipline. Little more than a rabble of zealous cultists, they go to war wielding a wild array of weapons, most of which incorporate some form of flamer with which to purify the unclean.
The Goremongers are rabid cultists who have seen the glory of Khorne daemons and lived to tell the tale. When they go to battle, they wield a wide variety of weapons, from great double-handed chainaxes to blood-letting knives, harpoons, and autopistols – arms to better let the blood flow.
Enjoy the foliage, discover all the colors and shapes that nature can offer, and create a beautiful and satisfying grading sequence! In 13 Leaves, players can play one or more cards of the same value that align with the sequence on the table. The cards must be of a value equal to or lower than the lowest card in the sequence, or of a value equal to or higher than the highest card in the sequence.
The heroes of The Witcher saga join the battles against unexpected opponents! Try out the abilities of Yennefer, Triss, Eredin, and Fillipa.
The heroes of The Witcher saga join the battles against unexpected opponents! Try out the abilities of Yennefer, Triss, Eredin, and Fillipa.
Vzdálené země brings a new exciting chapter in the history of your kingdom. Each round, you will discover 2 cards from this set. They will take you on a dangerous voyage across the vast oceans and to unexplored lands. Hopefully, you will return home safe and sound, maybe even with some loot (such as avocados)! That would be great.
Rumors of a band of rebels roaming the forests outside the city are causing a stir. They claim to be fighting for the poor, but let's be honest: who needs them when your subjects are so well cared for? What's more, with their penchant for green cloaks and hoods, the rebels are damaging your image as a fashion icon. Perhaps it's time to send the royal guard to deal with this ridiculous revolt....
The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. These sanity-blasting hosts fight to further the labyrinthine plans of their deity, the Chaos God Tzeentch.

