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Arkhan the Black is a master of necromantic magic and the most trusted servant of Nagash. Roiling clouds of deathly magic swirl about the skeletal form of the Mortarch of Sacrament as he rides to war upon his dread abyssal Razarak. At his side march rank upon rank of Mortek Guard and Morghast constructs.
Among the ruins of Embergard, the City of Ash, the clash of steel rings loud. Under the leadership of the daring Jorvan Kreel, hard-bitten Freeguild soldiers fight to secure supplies of magical emberstone – a vital resource in the war for the Mortal Realms. But the Shadows conceal danger – Skaven of the Clans Eshin, villainous ratmen who excel in assassination. With them comes the infamous...
Terminator suits are the ultimate in personal armour technology, gifted to the finest veteran forces of the Legiones Astartes. Squads clad in Terminator armour become devastating frontline assault units, able to withstand the heaviest enemy fire and deliver a ruthless hammer blow to crush their foes. Tartaros armour is perhaps the most advanced form of Terminator suit ever designed – offering...
Aliens: Another Glorious Day in the Corps is a cooperative survival board game for 1–6 players with a playing time of 60–120 minutes. Players take on the roles of members of the Colonial Marines squad, who venture into the Hadley’s Hope complex to find survivors and uncover what happened. The game is scenario-based and features up to six missions, four of which can be linked together into a...
Murder Mystery is a competitive detective party game for 5–7 players with a playing time of about 120 minutes. Players take on the roles of characters with their own secrets and personal goals—and one of them may be the murderer. The game has no game master; everything takes place entirely among the players, who exchange information, analyze clues, and simultaneously try to hide their own...
Murder Mystery is a competitive detective party game for 5–7 players with a playing time of about 120 minutes. Players take on the roles of characters with their own secrets and personal goals—and one of them may be the murderer. The game has no game master; everything takes place entirely among the players, who exchange information, analyze clues, and simultaneously try to hide their own...
The 2-Player Deck replaces the previous Single-Player Deck. The deck contains everything you need to play your first game of Lorcana with a friend or family member, and it’s also a great choice for those who want to introduce the game to new players.
This expansion introduces 2 new standalone campaigns, each 3 missions long, Zekiel—a new Runner specializing in underground exploration, double sided Underground tiles, Immunity Tracker boards, more items—including Nocturnal Weapons—new Enemy Mutation and Immunity Decrease cards, Dark Areas mechanics with a dedicated die, and many more!
The expansion contains all stretch goals unlocked during the Kickstarter campaign for Dying Light: The Board Game, provided in a single box. This includes the First Pilgrim, Authority, Ronin, Fire Devil, and Nimble Ninja equipment packs; new Runners: Lauri, Yaqeen, Favio, and Neyra—with included miniatures; new Infected: the Bolter, the Charger, and the Bomber; supplementary mechanics:...
The Sleeves Pack includes premium card sleeves for all cards used in Dying Light: The Board Game and all of its expansions, including 230+ mini-euro sleeves, 80+ standard TCG sleeves, and 120+ tarot sleeves.
This expansion includes a Free Run module which allows the Runners to set out on highly customizable, campaign compatible one-shot scenarios. Also included are firearms, new 3D buildings—Faction outposts—and unique Pilgrim Dice that enhance the game’s cooperation aspect with helping hand mechanics.
This expansion introduces a new one-vs-many mode to Dying Light: The Board Game, which can be played up to 5 players, and which has one of the players become the Night Hunter, a powerful, constantly mutating Infected whose goal is to take down the Runners. Included is a set of Night Hunter miniatures, more Exposure, Weapon, and equipment cards for the Runners, new Mutation and Trophy cards,...
This expansion includes high-quality plastic miniatures for all enemies in Dying Light: The Board Game, designed to bring them to life in vibrant detail. These come in a realistic 28/32 mm scale and replace the cardboard standees found in the Core Box (67 Infected, 4 Boss Infected, and 16 Bandits) and Stretch Goals Expansion (9 Infected).
Made of durable cardboard and decorated with stunning art referencing the video game, the Storage Box for Dying Light: The Board Game provides all the room needed for every single one of the game's components from the Core Box and all expansions, neatly stored using dedicated component trays instead of separate boxes.
9 playmats with stitched corners, including 6 double sided 30x30cm, and 3 one sided 30x15cm
9 double sided neoprene playmats with stitched corners, including Stretch Goals map tile playmat.
Stay human? In the City, it's easier said than done. Based on the best-selling video game series, Dying Light: The Board Game sees 1-4 players assume the roles of "Runners" — daredevils trying to outlive the end of civilization in the post-apocalyptic setting of Villedor, the last human outpost on Earth. There, they have to work together to survive wave after wave of the unrelenting,...
An expansion for the game Dying Light. Includes acrylic miniatures to replace the cardboard ones.
The Rapier weapons carrier is used extensively by the Solar Auxilia – its rugged track assembly can transport support weaponry too heavy for an auxiliary to carry. The Rapier fulfils a number of battlefield roles in both attack and defence, and can be deployed alongside all manner of different force types, from vanguard exploration to full-scale planetary assault.
The Rapier weapons carrier is used extensively by the Solar Auxilia – its rugged track assembly is able to transport support weaponry too heavy for an auxiliary to carry. The Rapier fulfils a number of battlefield roles in both attack and defence, and can be deployed alongside all manner of different force types, from vanguard exploration to full-scale planetary assault.
Charonite Ogryns are biochemically and cybernetically altered abhumans. Mutilated in mind and body, they are creatures of brute obedience and drug-induced frenzy. The difficult and unstable technologies used in their creation were deemed unholy by the Mechanicum and may, in part, have alien origins.
Nemesis Operatives are serious threats that stalk the territories in which elite kill teams operate. From biological monstrosities and deadly mechanical aberrations to powerful combat walkers piloted by veterans, each one is a terrifying adversary for even the most well-equipped and hardened warriors. Such Nemesis Operatives may be a kill team's most dangerous foe, or its most powerful asset....
Wazdakka Gutsmek thunders into battle astride the colossal Big Revva, grinning with lunatic glee as the wind screams around him and his enemies scatter in dismay. He is the leader of a massive Speedwaaagh! who lend their strength to Ghazghkull’s Great Waaagh! on Armageddon.
Murderwings are swift shock troops equipped with jump packs. These warriors have embraced the most feral elements of their personalities, becoming obsessive hunters who delight in pursuing and eviscerating their prey. For them, the true thrill is in the hunt itself.

