Warhammer 40K, Page 6
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Necromunda. This hive world was founded over 15,000 years ago, as a mining and manufacturing colony. In the millennia since, the planet's mountains have been reduced to rubble for the ore within, its seas turned into oceans of chemical sludge, its very air poisoned with radioactive filth. Teeming billions infest its vast hive cities, from the glittering spires to the bowels of the underhive, a...
The Battletome provides faction-specific rules and stats, but also deep story context that allows players to become more immersed in the world of Warhammer Age of Sigmar. The book is in English, 96 pages, hardback.
These are not the basic rules of the game Inside, you'll find: – A Rules Update for 2021, including the introduction of Grand Alliances in Warcry– Updated points values for Warcry fighter cards– Open play rules for fighting sieges between two teams of players– Narrative play rules– New fated quests for warbands from each of the four Grand Alliances– Six narrative campaigns– Pitched battles...
Brutal, kunnin’ and always ready for a scrap, the Orruk Warclans cause havoc wherever they go. There can be no reasoning with these barbarous marauders, for they live for combat – and the harder an enemy fights back, the more satisfying they are to crush.
The Battletome provides faction-specific rules and stats, but also deep story context that allows players to become more immersed in the world of Warhammer Age of Sigmar. The book is in English, 120 pages, hardback.
Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of interest and neutralising choice targets with extreme prejudice.
The Wrecka Krew revel in destruction, even by Ork standards. Sent on sabotage missions, or to reduce industry to crumpled ruin, they use rockets and hammers to destroy enemy machinery and anything else that gets in their way.
Spiritseer Kygharil guides their small band of determined Aeldari through the Webway to defend their craftworld's hidden gateways and ancient, precious ruins. Lightning-fast Dire Avengers make up the bulk of this swift and deadly Combat Patrol. Joining them are a squad of elite Wraithblades armed with deadly ghostaxes, and a unit of Warp Spiders who attack by making short but dangerous leaps...
The rotting bowels of the Great Unclean Ones swell with pus and contagion, and within each such swelling there grows a tiny and malevolent Daemon called a Nurgling. As the Nurgling matures it feeds upon the filth of the Great Unclean One and pops out; the very personification of a boil or pustule. Their tiny teeth are as sharp as razors, leaving festering bites upon their victims, but rarely...
White Dwarf is a magazine dedicated to figure games from Games Workshop. February issue. English
Across the war-torn worlds of the Age of Darkness, massive armies battle among ruined cities. Some of the most hotly contested battlefields are industrial sectors – their resources greatly desired to repair and refuel the mighty war machines and their allies.
Exaction Squads enforce the Lex Imperialis – the Imperial Law. Made up of the most highly skilled Adeptus Arbites, they are despatched to hunt down heinous criminals and secure their targets alive.
The Kin are a clone race of resilient and pragmatic warriors, who together form the ancient Leagues of Votann. They emerge from the tumult of the galactic core to conquer worlds, claim resources, and lay waste to any who dare to challenge them.
The Black Templars are the most zealous of all Space Marines. To them, the Emperor is a literal deity, and there is no oath they will not swear, nor bloody act of battlefield worship they will not perform in his name. This deck of Index: Black Templars cards will enhance your games from the moment you start playing Warhammer 40,000, giving you hands-on references to the specific rules for your...
Black Library novels are action-packed and character-driven, exploring the grim darkness of the far future with verve, ambition, and rich storytelling. These stories are brought to vivid life by dynamic and dramatic cover illustrations and internal artwork depicting the beloved characters that star in these tales.
Hell's Last is the nickname given to the Cadian 101st regiment, which stands at the forefront of Humanity's war against the darkness. Minka Lesk is the Captain of the seventh company – she leads her veteran command squad to victory in the face of impossible odds. With her marches the legacy of Cadia, new and old, trueborn and transplant… for as long as they still fight, Cadia stands.
Artillery Teams from the Astra Militarum use all manner of heavy weaponry to annihilate the foe from extreme range. The various munitions hurled by these heavy weapons are capable of eliminating entire squads of infantry, cracking open reinforced bunkers, and laying waste to armoured convoys.
Lord Marshal Dreir leads from the front, despite his lofty rank, and often to the horror of his superiors. That he and his loyal Krieg steed have emerged from so many battles alive and victorious speaks to his skill as both commander and cavalry soldier.
Krieg Combat Engineers are renowned for their skill as demolitions experts, sappers, and close-quarters trench fighters. It is their task to accompany the first waves of a Death Korps assault, clearing razorwire and defusing mines before bringing their shotguns and trench clubs to bear upon the enemy.
Death Rider units are filled with soldiers that have earned the honour – a high one for any soldier of Krieg. Astride their genetically enhanced Krieg steeds, these bold cavalry riders thunder across no man's land with lances leveled and sabres drawn to crash into the foe, scattering infantry and creating gaps in the enemy line for infantry and armour to exploit.
A Cadian Command Squad, consisting of officers and the veteran warriors who protect them, leads their elite force into battle. The core of the army comprises grizzled Kasrkin, armed with a potent arsenal of weapons. They are supported by Attilan Rough Riders, highly mobile cavalry who are devastating on the charge and able to easily outflank slower enemy units.
The Death Korps of Krieg's grim regiments excel in the most gruelling of conditions – their famous siege troops holding key positions no matter the onslaught unleashed upon them. They're not unlike a pitiless cult of sacrifice – with their legendary endurance, death often claims their foes first.
Death Korps Heavy Weapons Squads are deployed to support infantry assaults, forming overlapping fields of fire to pin down the enemy and enable waves of infantry to advance. Fire coordinators direct the gunners under their command and ensure they keep up a punishing rate of fire.

