Warhammer 40K, Page 7
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In the grim darkness of the far future, explosive rounds whiz through the air, chainswords rev hungrily, and armoured feet hammer against the broken ground. Here, in this moment, battle hinges on the bold actions of a mere handful of warriors. Do you have what it takes to command them and win? Kill Team is an action-packed tabletop game of intense skirmish battles set in the 41st Millennium –...
The Blood Angels exemplify the image of the Angels of Death more so than any other Space Marines Chapter. But beneath their beatific and noble visage lies a murderous fury – a gene-curse dating back more than ten millennia, to the death of their winged Primarch Sanguinius at the hands of the Arch-traitor Horus. To witness the Blood Angels in battle is to behold the dichotomy of the Imperium’s...
A Benefictus uses the swollen mass of their brain to focus the will of the Broodmind. They unleash it in a lancing beam of incredible power that has the potential to carve through battle tank armour. Where the psionic strike hits, intense shock waves of nauseating alien horror spread out, leaving survivors vulnerable to lurking broodkin.
Many Canonesses of the Adepta Sororitas go to battle equipped with jump packs, using them to descend from the heavens and mete out the Emperor's justice. They are the greatest and most experienced warriors of their Orders, combining their strategic expertise with martial prowess.
The Blood Angels are among the oldest and proudest Chapters, with their own unique culture, aesthetics, and favoured equipment. They, and their successors, festoon their armour with jewels, phials, gems, and the like. Their elite warriors wear stylised armour, often in polished gold. With their unusual and distinctive markings and colouration, there's no mistaking a Blood Angels army on the march.
The Sanguinary Priests are the Blood Angels’ Apothecaries, and hold responsibility for the Chapter’s soul as well as its body. Through their ministrations and ceremonies they call upon the Blood Angels to embrace the Red Thirst, control it, and unleash their rage upon the enemy.
Astorath the Grim goes wherever the sons of Sanguinius are on the cusp of the Black Rage. Determined to give those warriors a glorious final victory, he fights like a man possessed, lopping off the heads of his enemies while leading frothing Space Marines consumed with unrestrained fury.
The Sanguinor is a mysterious figure who fights only on battlefields of paramount importance, when the Blood Angels’ need is greatest. He inspires as much courage in the sons of Sanguinius as he does fear in the enemy, and surges across the field as if he were Sanguinius’ will made manifest.
Lemartes is a warrior of iron will, somehow retaining lucidity despite having succumbed to the Black Rage long ago. He leads the Blood Angels’ Death Company as Guardian of the Lost, wielding the ancient weapon known as the Blood Crozius. His inspiration has only made the Death Company even more potent.
Sanguinary Guard have been proven sound of mind, body, and spirit in a way few others can boast. Trusted with masterwork golden armour and armed with relic weapons, the origins of which can be traced back as far as the Horus Heresy, few living warriors embody the ideal of the wrathful angel more.
Blood Angels Captains are mighty warriors, possessed of tactical and strategic genius. In keeping with their Chapter's culture, they go to war clad in finely wrought artificer armour and wielding an array of deadly relic weapons drawn from the Chapter's armoury.
The Blood Angels are counted amongst the most noble of Space Marine Chapters – the angelic defenders of Humanity. Yet beneath their angelic exterior lie dark secrets, the ferocious Red Thirst and the berserk psychosis known as the Black Rage.
The Blood Angels are one of the most revered of all the original Space Marine Legions, but are also the bearers of a terrible curse caused by the death of their beloved Primarch, Sanguinius. As one of the oldest and most successful Chapters, they have a proud heritage, culture, and aesthetic that diverges from what is now considered standard. They celebrate their beauty, but do not shy away...
Imperial Agents emerge from the shadows when heresy threatens to destabilise worlds, cultists seek to summon daemonic abominations, and xenos corruption endangers Humanity's realm. Some are Inquisitors of the Holy Ordos and their motley cadres, but this umbrella term also encompasses terrifying Assassins, swashbuckling Rogue Traders, fanatical priests of the Imperial faith, and other more...
Imperial Agents form the front lines of Humanity’s struggle for survival against corruption—be it far away at the fringes of the Imperium's clawing influence or right in the midst of its choked and desperate heart. Devout specialists, uncompromising operatives, and zealous practitioners of the Imperial creed must all come together in this endless war, one where faith and zealotry are weapons as...
White Dwarf has reached a dizzying milestone with its 500th issue. To celebrate, the team has assembled a bumper 192-page edition. White Dwarf Issue 500 is packed with all the usual great Warhammer articles you are used to, such as The Bunker and its Scenarios of the Month. Alongside this, it also features articles about White Dwarf, including a making of the new Grombrindal miniature, an ’Eavy...
Genestealer Cults are fanatical sects of alien hybrids that infest Human worlds beyond count. They lurk unseen for generations, hiding and preparing in the dark until their Day of Ascension arrives. Then they rise in a tide of mutated acolytes, turncoat soldiery, and predatory xenos monstrosities to tear down those they see as oppressors.
Big Meks are the most ingenious inventors of Ork-kind, who build all sorts of powerful weapons and bizarre devices. They readily bring their favourite contraptions into battle to test them out, even donning self-made bionik exoskeletons to help them carry the biggest gadgets possible. So equipped, a Big Mek can unleash mechanical violence and blasts of energy, or wrenches open warp tunnels...
Shield‑Captains are among the greatest warriors in the Imperium. No matter which weapons they wield, they display absolute mastery of them. Their tactical and strategic abilities are superlative, and they read the ebb and flow of a war at a glance before directing their forces accordingly.
The Adepta Sororitas are the armed wing of the Imperial faith. They defend the Emperor's cathedrums, chapels, and holy shrines from the heretic, the mutant, the witch, and the alien. Encased within power armour, the Battle Sisters of the Orders Militant wield boltguns, flamers, and chainswords as they march relentlessly towards their enemies, bearing relics of fallen martyrs and singing prayers...
Ministorum Priests fill the role of stoking the faith of warriors in battle. They often join Wars of Faith – though it is not unheard of for a Ministorum Priest to lead one. Filled with a fearsome religious fervour, they incite the faithful as they bellow catechisms of hatred, smiting the foe and inspiring their charges to further acts of violence.
Genestealer Cults consist of mutated acolytes, turncoat soldiers, and predatory alien monsters. Corrupted by xenos gene-taint, the cults fight with the coordination of swarming insects and the zealotry of true believers.
Armies of the Adepta Sororitas include everything from the most zealous, pious warriors, to the most craven and disposable. All have their place. No matter their size, the Sisters of Battle form the core of the force, supported by melee specialists and screens of penitent warriors to distract and overwhelm the enemy.
Genestealer Cults armies outmanoeuvre their foes with infiltration, clawed horrors and grimy militia alike, squirming through sewers and pipe networks to reach their prey. They prepare ambush sites and kill zones, flotillas of repurposed vehicles and dirtcycles roaring from obscured flanks to crush their reeling enemies.

