Warhammer, Page 2
Product sorting
List of products
Cato Sicarius is a noble scion of Talassar and among the most accomplished of the Ultramarines champions. As Captain of the Victrix Honour Guard, he demonstrates superior swordsmanship and is a true master of the lightning assault, deploying his warriors with a decisiveness and speed born of absolute confidence.
Traitor Guardsmen are part of the mortal dregs that follow in the wake of Heretic Astartes. They turn mass-produced lasguns and more specialised weapons upon the Imperium they once served, while their military training combines with bitterness and hate to render them a potent threat.
The Victrix Honour Guard is composed of 1st Company veterans who demonstrate measured statecraft and peerless skill at arms – they serve as bodyguards for the Chapter’s senior officers. Chosen for their selflessness in battle, the warriors of the Victrix Honour Guard will gladly lay down their lives to protect their charges.
Chaos Lords have spent countless mortal life spans leading their traitorous warriors, demanding nothing but utter ruthlessness from those they command. Each heretic aspires to this chilling mastery, knowing there is no prize beyond their Lord's grasp and no enemy they cannot slay with pre-eminent skill.
Exalted Heroes like Urkhan the Dark Warden are those warriors who have caught the notice of the gods and now seek to make a true name for themselves. Their favoured prey are monsters and enemy champions. By slaying these foes, an Exalted Hero proves their might.
Many a Space Marine Captain favours fury and speed, and devises ingenious strategies to use these to devastating effect against their enemies. As superlative warriors and inspiring leaders, their place is at the very forefront of battle. With a jump pack, Captains can lead their warriors as speartips for their assaults.
The Space Wolves are a Space Marine Chapter of savage hunters and proud warriors from the death world of Fenris. They wage war without fear or doubt, each seeking to forge a saga worthy of immortalisation.
The Helsmiths of Hashut march from imposing ziggurats, beneath skies choked with smog and flame. These cruel, greedy duardin have forged a pact with a dark god. They are masters of the dread arts of daemon-binding, using the energy of these ruinous entities as fuel for their industry. Accompanied by stomping daemonic engines, their warhosts advance relentlessly. Armed with blades ablaze with...
Battleclades are teams of combat servitors led by a Technoarcheologist, assembled to aid them in dangerous but crucial missions. Their augmentations are specialised and of the highest quality, and their weapons systems and auxiliary systems prepare them to take on anything the enemy can throw at them. They will stop at nothing to complete the mission – it’s what they were made for.
Battleclade kill teams disassemble their enemies in calibrated acts of aggression. With industrial tools, cybernetic systems, and deadly augmented weapons, servitors led by a Technoarcheologist and a Servitor Underseer are prepared to seize and protect assets vital to the Tech-Priesthood of Mars.
In the Ravener bioform, the Tyranid Hive Mind has created a serpentine and predatory terror capable of burrowing into the heart of an enemy position and ripping it to shreds in a flurry of razor-sharp talons and fangs. With vicious hyper-adaptations and horrific speed, there is almost nowhere safe from a Ravener’s reach.
Ravener kill teams are hyperadapted Tyranid bioforms capable of operating on their own for long periods of time. They burrow with horrific speed to strike at prey from vulnerable angles, using razor-sharp talons, chitinous claws and virulent biotoxins to enact the Hive Mind’s will.
Sisters Novitiate are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, they are assigned to an Order Militant to gain combat experience and prove their mettle in the crucible of war.
Kommandos aren't trusted by any right-thinking Orks – they sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to people's backs, throats, and guts. That said, having a band of Kommandos ambush the enemy mid-battle definitely has its uses.
Sekhetar Robots are often employed by their sorcerous masters as prophetic sentinels to guard sites of power or stalk unwary interlopers. Inscribed with spells of illusion and obfuscation, Sekhetar Robots can be hidden, awaiting the moment to activate and turn their arcane weapons on the foe in bursts of empyric energy and sorcerous missiles.
The Imperial Fists are known for their stoic resolve, mastery of siege warfare, and for building impenetrable bastions. They favour heavy armour and efficient gunlines, refusing to give an inch of ground no matter what the enemy throws at them.
Darnath Lysander wades through his foes like a warship smashing through stormy seas. Raising Rampart – his storm shield – high as he swings the Fist of Dorn, each blow of his hammer reduces enemies to bloody ruin, sweeping whole ranks of warriors from their feet. All the while, Lysander’s obstinate scowl never wavers, his determination absolute.
The Raven Guard utilise stealth and intelligence to great effect, crafting plans that allow them to strike hard and fast where it will do the most damage. This allows even small forces to overwhelm their opponents, launching daring raids that take the enemy by surprise, and then vanishing as quickly as they arrived to strike the next target.
Aethon Shaan, Chapter Master of the Raven Guard, embodies the most patient and cunning aspects of his Primarch’s legacy. When he chooses to strike from the shadows, he does so with sudden cold fury, bursting forth with the lightning-wreathed Claws of Severax flashing amidst gouts of enemy blood.
Imperial Knights are towering war machines – more than a match for vast swathes of enemy infantry, massive monsters, and heavy battle tanks. Bold and ever willing to risk peril, Knights plunge into the fiercest fighting, dealing death with cannons, whirring chain blades, and an arsenal of additional weapons.
Facing Imperial Knights – mighty war machines carrying enough firepower to lay waste to an entire strike force – is a frightening concept. Each configuration is as deadly as the last, and they all carry a proud tradition of tried-and-true effectiveness in the field of war.
Imperial Knights are towering war machines piloted by an elite few – men and women whose nobility is etched into their every deed. They champion the virtues of the Code Chivalric and stamp down upon the enemies of the Imperium as they battle against treachery, dishonour, and infamy across the galaxy.
A Grand Master piloting a Nemesis Dreadknight wields the kind of ordnance usually restricted to battle tanks. Augmented with his psychic might and the servo-driven strength to wield huge and devastating melee weapons, the sheer killing power of such a warrior is terrifying indeed.
Deathrattle Tomb Hosts exemplify the military might of the barrow kingdoms. They are raised when a Wight King’s entire barrow kingdom is emptied for war, its undead citizenry taking up blades and spears at the unspoken command of their eternal overlord.

