Warhammer, Page 2
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Many a Space Marine Captain favours fury and speed, and devises ingenious strategies to use these to devastating effect against their enemies. As superlative warriors and inspiring leaders, their place is at the very forefront of battle. With a jump pack, Captains can lead their warriors as speartips for their assaults.
The Space Wolves are a Space Marine Chapter of savage hunters and proud warriors from the death world of Fenris. They wage war without fear or doubt, each seeking to forge a saga worthy of immortalisation.
Battleclades are teams of combat servitors led by a Technoarcheologist, assembled to aid them in dangerous but crucial missions. Their augmentations are specialised and of the highest quality, and their weapons systems and auxiliary systems prepare them to take on anything the enemy can throw at them. They will stop at nothing to complete the mission – it’s what they were made for.
Battleclade kill teams disassemble their enemies in calibrated acts of aggression. With industrial tools, cybernetic systems, and deadly augmented weapons, servitors led by a Technoarcheologist and a Servitor Underseer are prepared to seize and protect assets vital to the Tech-Priesthood of Mars.
In the Ravener bioform, the Tyranid Hive Mind has created a serpentine and predatory terror capable of burrowing into the heart of an enemy position and ripping it to shreds in a flurry of razor-sharp talons and fangs. With vicious hyper-adaptations and horrific speed, there is almost nowhere safe from a Ravener’s reach.
Ravener kill teams are hyperadapted Tyranid bioforms capable of operating on their own for long periods of time. They burrow with horrific speed to strike at prey from vulnerable angles, using razor-sharp talons, chitinous claws and virulent biotoxins to enact the Hive Mind’s will.
Sisters Novitiate are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, they are assigned to an Order Militant to gain combat experience and prove their mettle in the crucible of war.
Kommandos aren't trusted by any right-thinking Orks – they sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to people's backs, throats, and guts. That said, having a band of Kommandos ambush the enemy mid-battle definitely has its uses.
Sekhetar Robots are often employed by their sorcerous masters as prophetic sentinels to guard sites of power or stalk unwary interlopers. Inscribed with spells of illusion and obfuscation, Sekhetar Robots can be hidden, awaiting the moment to activate and turn their arcane weapons on the foe in bursts of empyric energy and sorcerous missiles.
Darnath Lysander wades through his foes like a warship smashing through stormy seas. Raising Rampart – his storm shield – high as he swings the Fist of Dorn, each blow of his hammer reduces enemies to bloody ruin, sweeping whole ranks of warriors from their feet. All the while, Lysander’s obstinate scowl never wavers, his determination absolute.
The Raven Guard utilise stealth and intelligence to great effect, crafting plans that allow them to strike hard and fast where it will do the most damage. This allows even small forces to overwhelm their opponents, launching daring raids that take the enemy by surprise, and then vanishing as quickly as they arrived to strike the next target.
Aethon Shaan, Chapter Master of the Raven Guard, embodies the most patient and cunning aspects of his Primarch’s legacy. When he chooses to strike from the shadows, he does so with sudden cold fury, bursting forth with the lightning-wreathed Claws of Severax flashing amidst gouts of enemy blood.
Imperial Knights are towering war machines – more than a match for vast swathes of enemy infantry, massive monsters, and heavy battle tanks. Bold and ever willing to risk peril, Knights plunge into the fiercest fighting, dealing death with cannons, whirring chain blades, and an arsenal of additional weapons.
Facing Imperial Knights – mighty war machines carrying enough firepower to lay waste to an entire strike force – is a frightening concept. Each configuration is as deadly as the last, and they all carry a proud tradition of tried-and-true effectiveness in the field of war.
Imperial Knights are towering war machines piloted by an elite few – men and women whose nobility is etched into their every deed. They champion the virtues of the Code Chivalric and stamp down upon the enemies of the Imperium as they battle against treachery, dishonour, and infamy across the galaxy.
A Grand Master piloting a Nemesis Dreadknight wields the kind of ordnance usually restricted to battle tanks. Augmented with his psychic might and the servo-driven strength to wield huge and devastating melee weapons, the sheer killing power of such a warrior is terrifying indeed.
Deathrattle Tomb Hosts exemplify the military might of the barrow kingdoms. They are raised when a Wight King’s entire barrow kingdom is emptied for war, its undead citizenry taking up blades and spears at the unspoken command of their eternal overlord.
When claiming new lands for their pack, a Snarlboss will ride out ahead alongside a handpicked scouting party known as Snarlpack Huntaz. Accompanying their boss are the loyal Wolfgit Retinue, Snarlpack Cavalry, and Sunsteala Wheelas. They strike out at high speed in a chaotic flurry of fangs, claws, and spears.
Chaos Spawn are mutated mounds of muscle, scaly hides, eyes, talons and teeth, wracked with the endless gifts of the Dark Gods. They are herded towards their terrified foes, advancing in loping runs as they seek only to tear, crush, and consume.
Chaos Rhinos are ancient workhorse transport vehicles that have served Humanity for millennia. Though encrusted with heretical icons and corrupted by the Warp, they remain as rugged and reliable as ever, safely carrying their passengers over fire-swept battlefields.
An Akhelian King or Queen always rides the current to battle accompanied by a Tide Guard of their finest warriors. These figureheads of the Idoneth military are far too vital to leave unprotected, even with their prodigious skill at arms. Akhelian bodyguards and Namarti warriors alike stand ready to put beast and body in the path of any blows intended for their master.
Tactical squads are the mainstay of the Space Marine Legions and the force by which the Great Crusade reconquered much of the galaxy. As a highly flexible unit, they are efficient in attack or defence, can assault fortified positions, take and hold strategic objectives, and reliably operate in any terrain or situation.
On Isstvan V, the Retribution Fleet sought to bring Horus to account for the atrocities he had already committed against the Imperium. Unbeknownst to them, the roots of corruption ran deeper than any had yet dared to imagine. On the black sands of the Urgall Depression, brother opened fire on brother as the Horus Heresy began in earnest. It would come to be known as the Dropsite Massacre, and...
The stalwart Solar Auxilia of the 31st Millennium are the finest soldiery among the unaugmented armies of the Imperium, second only to the Space Marine Legions. It is upon their backs that many of the Great Crusade’s successes were built, and in the bloody crucible of the Horus Heresy, they fight in their billions, both for and against the Imperium they helped create.

