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Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from their advanced weaponry.
Vespid Stingwings thrum into battle on membranous wings, their airborne agility leaving the enemy nowhere to hide. Resilient enough to shrug off incoming fire, they unleash punishing salvoes from their advanced weaponry.
Get the Commanders Of The Empire set which might be a good way to bulk out that Battalion.
Broadly referred to as 'irregular troops', militia units are called up as required, and none can foretell how many men will turn up. These troops receive no formal training or discipline and have to equip themselves at their own expense. For many it is a way to earn some much needed extra gold crowns.
The Imperial Griffon is imposing and a terrible sight to behold in battle. Imperial generals prize these noble beasts above all other horses, riding them into the depths of battle and inspiring their men to victory.
At the heart of the new release is a brand new Arcane Journal for the Empire of Men. This is not required to play Empire Of Man in Warhammer The Old World (the complete rules are already available in Forces Of Fantasy), but it will provide you with additional rules for playing multiple interconnected games. You'll find new Armies of Shame for the city-state of Nuln and the Knights of the...
These vehicles take the essence of Oldhammer Squats and give them a modern look. The new Svenotar Scout Trikes, which retain the feel of the Trikes but are a little sleeker, are a natural evolution of what the Squats once played with.
Get 62 plastic upgraded components for Citadel Ironhead Squat Prospectors!
The Squat Prospectors bring their formidable Exo-Kyna, equipped with advanced technology and heavy weaponry, to the deadly world of Necromunda to survive in one of the most dangerous environments imaginable. With their Exo-Suits, these resilient Squats are ready to reclaim their legacy in the dangerous wastelands of ash and beyond.
Explore the Ironhead Squat Prospectors of Necromunda with Necromunda: Halls of the Ancients!
Rot finds its way into all corners of the Mortal Realms, and the sweltering tunnels beneath Embergard are fertile ground for the roots of the Garden of Nurgle to take hold, especially under the watchful gaze of the Grandfather’s Gardeners. A gaggle of dour-faced and green-thumbed Plaguebearers, they plod inexorably into combat at the whims of the ever turning cycle of decay, weathering incoming...
The primal might of the Seraphon comes to Warhammer Underworlds in the Jaws of Itzl. Separated from their cold-blooded cohort and Slann Starmaster by a cave in, this band of Saurus Warriors and accompanying critters act part through bloodthirsty instinct, and in part through sporadic telepathic commands by their Starmaster. As a Strike warband, they excel at hitting hard and fast, their scaled...
Where there’s fighting to be done, and plunder to be found, the Brutes and Bandits of Destruction are sure to be near. Grab your weapons and join the brawl with a set of four pre-existing warbands and their accompanying fighter and warscroll cards. This box contains Grinkrak’s Looncourt, Morgok’s Krushas, Blackpowder’s Buccaneers and Da Kunnin’ Krew.
Warhammer Underworlds is no stranger to the forces of Death – the box that kicked it all off was set in a city cursed by the Supreme God of the Undead. You can extend Nagash’s dominion with a set of four pre-existing warbands and their accompanying fighter and warscroll cards. This box contains the Headsmen’s Curse, the Crimson Court, Kainan’s Reapers and the Grymwatch.
Wrack and Ruin is a Mastery deck which requires players to use positioning in the treacherous depths of Embergard to set up traps and score big from leading opponents to terrible fates.
Reckless Fury embodies the Strike archetype, tasking players with accumulating and manipulating Charge tokens as they invade enemy territory.

