Games in English, Page 10
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Etherfields 2.0, a Kickstarter-exclusive board game by Awaken Realms, combines fantasy storytelling with cooperative gameplay and deckbuilding mechanics. This edition includes an enhanced rulebook, bonus content sheets, and save pages to enrich the experience. Measuring 12 by 12 inches with a slim profile, it comes in mint condition, available both new and used. Designed for fans of immersive,...
Become the greatest wizard of the Annual Grand Rite by collecting and managing your Materia to feed your familiar and learn your spells. Act quickly to use your powers early...or wait to unleash them at full strength. Your path to victory is full of choices and combined tactics! This set includes promo alternative artwork familiar boards
Four Familiar boards with alternate types of familiars given as a promotion to preorders and first release of the game in fall 2023.
Introducing André Patel, the latest and greatest star of the silver screen! With a smile and a wink, André steals the show with his extra actions and versatility, ensuring that every scene is a blockbuster performance.
As the enigmatic secrets of the Mythos begin to unfold, it takes a keen mind like Carolyn Fern’s to help piece everything together. With her intellect and deep understanding of the human mind, Carolyn can heal horror from her fellow investigators while cracking mysteries of the unknown.
When spirits are low, Marie Lambeau strides onto the stage to lift them back up with an enchanting song. Hard times call for harder resolve, and Marie uses the gifts of her family’s dark legacy to turn her pain into literal power.
The woods near Arkham have more than just wildlife lurking about, as Miguel de la Cruz has learned firsthand. Still, even horrific monstrosities can fall prey to a hunter’s traps, and Miguel’s traps are second to none, letting him track and ensnare his enemies with ease.
No longer a rookie, Tommy Muldoon is here to put his experience as a police officer to good use on the streets of Arkham. Wielding firearms and focus in equal measure, Tommy is ready to protect the innocent and fend off foes.
The world has changed. The page has turned. And now, a new chapter awaits. Introducing the newest core set for Arkham Horror: The Card Game! Serving simultaneously as both a continuation and a fresh starting point, this new core set heralds the beginning of Chapter Two for the game. Taking place several months after the city of Arkham suffered a devastating calamity, this box provides a new...
This promo provides stickers for all the meeples in the game in four different colors. It was released as part of the Dice Tower kickstarter 2022 in the Egg promo pack.
Nightmares and horrors await behind these doors. You will face many disturbing challenges: each step may be your last.
In The Council, play as an adventurer who arrives in a doomed city, lost in the hands of a power-crazed regent, and his council who orchestrates dark manipulations in the shadows. Wander the dark, randomly-generated alleyways, card after card, encounter ever more terrifying encounters, manage your resources and upgrade your skills by gaining levels to meet the greatest challenge of all:...
This expansion contains all the characters from the base game, the Council, and from the Depths of Damnation, the Old Gods, Mountain of Torments, and Forgotten Guardians expansions, all re-illustrated by artist Nicolas Roblin and each character slightly changed from their original. They may have different starting stats, and they will have one of their skills reworked! They come from an outer...
Mini Rogue: Glittering Throne is a visual-enhancement expansion that brings a new level of prestige and table presence to the most iconic enemies of Mini Rogue.
The Barbarian enters the Mad King’s arena, ready to crush anything in his path. Subtlety is overrated. Why scheme when you can smash? Armed with raw fury and overwhelming force, the Barbarian charges headfirst into battle, leaving shattered armor, stunned foes, and ringing ears in his wake. The Barbarian brings brutal strength to the arena with a simple yet deadly fighting style. Known for...
The Moon Elf enters the Mad King’s arena, guided by the light of the moon. From the shadows of the forest vale, she draws quiet power and deadly focus. With a giant longbow in hand and moonlit precision in every shot, her exploding arrows pierce even the toughest armor as foes fall before they ever close the distance. Swift, nimble, and elusive, the Moon Elf controls the battlefield with...
The Pyromancer enters the Mad King’s arena, bringing swift, scorching destruction in her wake. Restraint is not in her nature, only fire, explosions, and overwhelming force. A true glass cannon, she incinerates her enemies with relentless blazing attacks, turning even the fiercest foes to ash. Master of the inferno, the Pyromancer’s offense is her defense. Her strikes ignite enemies turn after...
The Shadow Thief enters the Mad King’s arena, moving unseen and striking with deadly precision. He doesn’t rush, he thrives on the long con. Slipping through shadows, poisoning enemies, and carefully planning each move, he leaves victims unaware of the danger until it’s too late. With devious abilities and custom dice, the Shadow Thief poisons, evades, and manipulates the battlefield. Every...
The Pale Lady enters the Mad King’s arena, deceptively delicate yet deadly. Don’t be fooled by her fragile appearance. She corners her foes with cunning before transforming into a savage Werewolf, making every roll a threat in fast-paced battles. Manipulating and outsmarting her opponents, the Pale Lady strikes with precision before unleashing her full ferocity. Etiquette and rules may attempt...
The Headless Horseman enters the Mad King’s arena, charging with thundering hooves and a horrifying Haunted Head. Swinging deadly axes and striking with terrifying speed, he turns every roll into a relentless assault that leaves foes reeling. Galloping across the battlefield, the Headless Horseman spreads fear with every movement. His Haunted Head terrifies all who glimpse it, while high-speed...
The Raveness enters the Mad King’s arena, nevermore to be ignored. All who hear the gentle rapping at their chamber door beware: the Raveness and her raven Nevermore descend, circling and ensnaring, sending fear into the weak and poor, consuming all in their path.
The Necromancer enters the Mad King’s arena, commanding death itself. Who needs friends when you can raise your own? The supreme Skeletal Sergeant, the master of Bone Golems, and the life of the Deadman’s Party. Just when the battle seems quiet, the Necromancer resurrects allies to keep the fight raging.
The Alchemist steps into the Mad King’s arena—ready to transmute chaos into victory! Each year, champions battle for the ultimate prize: The Throne. Will your mastery of science and sorcery be enough to claim it?

