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Tzaangor Warflocks surge forth from the twisted wilds of the realms, intent upon drowning the sterile cities of Order in madness, mutation, and flame. These are no primitive beastmen – they wield uncanny powers over fate and destiny, and their gilded weapons glow with eldritch energies.
Sigil Convocations are assemblages of magic summoned and shepherded by Scinari Calligraves who embark on the path of the wanderer. These aelves have mastered the art of magical coalescence, giving a degree of permanence to their spells, which they utilise to aid the allies of the Lumineth in other realms.
Vanari Lord Regents are a powerful and inspiring presence amidst the ranks of the Lumineth infantry. Under their leadership, Auralan Wardens adopt near-unbreakable shield walls to impede the enemy, blunting their assault in readiness for a swift counter-attack.
The warhosts of the Lumineth Realm-lords are naturally skilled, well-equipped, and highly disciplined. When assembled into a fighting force, care is taken to offer balance between offence, defence, speed, and strength. The disparate elements of the army support each other, becoming greater than the sum of their parts.
The Lumineth Realm-lords epitomise wisdom and martial excellence. Only through their arcane mastery, the devotion of their warrior-monks, and the discipline of their armies can the realms be saved from ruin. The aelves of Hysh have always shone brightly, but their hubris was almost their undoing. After a devastating civil war, they learned to put aside their pride, swearing to protect the lands...
The Lumineth Realm-lords fight alongside the elemental avatars of the realms, unleashing the forces of the earth, air, and sea. Their martial prowess is rarely matched, and their armies are disciplined and well-equipped.
Buoyed aloft by the vigour of the wind, the Hurakan Vanguard protect the borders of Lumineth territory with the swiftness of a speeding zephyr. Through their bond with the air, these devoted warriors of Hysh fight within the heart of a hurricane. Its powerful currents carry the aelves and lend their arrows greater strength, while enemies caught within the swirling tumult are completely...
Terminator Squads go to battle clad in Tactical Dreadnought armour – a marvel of technology that enables its wearer to survive almost anything, from the stresses of teleportation to earth-shaking artillery bombardments. These elite Space Marines stride inexorably across the field or simply appear in a crackle of teleportation energy, shrugging off enemy attacks as they unleash a steady barrage...
Be'lakor, the Dark Master, is the first of the Daemon Princes and a consummate champion of Chaos. Wreathed in ethereal shadows and lifted high above the battlefield on monstrous wings, Be'lakor regards the efforts of his foes with a bitter scorn as they struggle in vain against his diabolical plans. As the Mortal Realms descend into chaos following the cataclysmic Soul Wars, the First Prince...
Wolf Scouts are a wild pack that's capable of operating far from the rest of their battle-brothers. Chosen for their maverick nature, every member of a Wolf Scouts kill team has their own equipment and loadout, and their own saga to write.
XV26 Stealth Battlesuits are well adapted to operating independently of the primary T'au Empire forces. Using specialised equipment, they infiltrate behind enemy lines to sabotage, harass, and disrupt the enemy, completing vital objectives for the Greater Good.
A cold pall of terror settles across the industrial world of Garranox. Into this simmering cauldron of fear and discontent comes a Murderwing of the Night Lords. These bloodthirsty butchers have come to hunt – and not only the living. Somewhere beneath the city of Saint Meryn’s Heart, a dread power stirs, and the Murderwing will stop at nothing to claim it for themselves. Meanwhile, sallying...
Powerful and ruthless, the Inquisition moves through the shadows to ensure humanity’s survival by any means necessary. No cost is too high for these Imperial agents, and no one is exempt from an inquisitor’s justice.
Nekrosor Ammentar's cursed destroyer cults are more powerful than ever, rising up to annihilate the living. They make short work of anyone foolish enough to oppose them, as they methodically unleash devastation at close range and from afar.
Demetrian Titus was Captain of the Ultramarines Second Company more than two centuries ago. He lost his position due to the machinations of Chaos worshippers on Graia and the extreme paranoia of an Inquisitor. Titus’s return to captaincy has been hard‑earned, yet he remains the same warrior he has always been.
If the being known as Nekrosor Ammentar ever had a true name or identity, it has long since been lost. It is said by some to have been the first to succumb to the Destroyers' madness, and everywhere it goes, murderous insanity follows.
This multipart plastic kit builds a C'tan Shard of the Nightbringer, the most dangerous of the star god fragments, for your Necrons army in games of Warhammer 40,000. While no longer able to unmake the stars themselves, it can still reap a terrible toll of enemies upon the battlefield with its powerful scythe, and its gaze can wither and weaken even the mightiest of foes.
Roboute Guilliman, Primarch of the Ultramarines has commanded Captain Demetrian Titus to reclaim the Five Hundred Worlds of Ultramar. This task is immense in scope, and some fear it may be an impossible quest, as ancient enemies stir in the darkness. Still, we reckon Titus is up to the task…
White Dwarf is a magazine dedicated to figure games from Games Workshop. January issue. English
White Dwarf is a magazine dedicated to figure games from Games Workshop. December issue. English
Long years have passed since the wolfships of Frydaal the Chainmaker were first carried across the Sea of Claws by the snow-laden winds of winter. The Wolves of the Sea brought violence and death to the north-eastern corner of Westerland, leaving only ruin in trade for all that they took. Since then, the Marauder tribes have returned each year, growing only stronger and bolder with the passage...
The tribes that dwell in the northern tundras of the World of Legend are a hardy people whose warrior culture has been established over long centuries. The Ruinous Powers have come to dominate the lives of the Marauder Tribes, for the primordial spirits they worship are, in truth, daemonic deities of the æther that feed upon the devotion of their mortal servants.
Suboden Khan is a true son of Chogoris, commanding the White Scars First Brotherhood from the saddle of his grav bike, Thunder. A master of cavalry warfare, he leads his forces in epic hunts and sweeping advances, smashing through enemy lines and ruthlessly running down fleeing foes.
Ferren Areios, Captain of the Ultramarines 6th Company, is a warrior forged in the fires of the Indomitus Crusade. Chosen by the Primarch to lead his brothers in battle, the Master of Rites fights for the survival of Humanity and the realm of Ultramar. Wielding the mighty thunder hammer, Honour, he is salvation to the Imperium and damnation to its enemies.

