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A dark mirror of the Emperor’s Space Marines, Heretic Astartes are the remnants of the forces that allied with the Warmaster in the Horus Heresy, mixed with more modern renegades. Millennia living in the warp has twisted them and granted them dark power that they use to strike back at their foes. A Lord Discordant leads a Hellforged Warband from atop a powerful Helstalker, commanding an...
The Emperor’s Children roam the galaxy in pursuit of sensations beyond imagination, always seeking excess in battle and slaughtering their foes with ever more depraved methods. Fulgrim, Daemon Primarch of Slaanesh, leads the Blissbound Warband into combat, a preening duellist who confounds his enemies with perfumes and poisons. Joining him are six Flawless Blades, supremely arrogant Heretic...
Chaos Legionaries launch assaults that few are capable of standing against. Whether millennia-old veterans of the Long War or traitors from Renegade warbands, Legionaries are deadly and adaptable warriors. They unleash streams of explosive bolts or vent their vicious hatred with swings of rending chainswords.
Blood Bowl - Third Season Edition je zbrusu nová sada oblíbené hry Blood Bowl, která obsahuje vše potřebné pro hraní fantasy fotbalu. V balení naleznete knihu pravidel pro novou sezónu a dva týmy plastových miniatur.Sada je v angličtině, modely nejsou složené ani nabarvené.
Da Red Gobbo is a perennial symbol of Warhammer holiday festivities, and this year is no exception. The red-suited renegade is always up to something, and this year he's been in the Mekboyz workshop cooking up something extra special – a custom Tinboy!
The Ultramarines are, in many ways, the exemplars of the many Chapters of the Space Marines. Their mighty Primarch, Roboute Guilliman, wrote the Codex Astartes, a tome which lays the foundation of tactics, heraldry, and combat doctrine by which most Adeptus Astartes operate. In battle, they use every resource available to them, deploying specialised units to execute their missions with...
Marneus Calgar is an inspiring leader and superlative warrior who strides into battle clad in the Armour of Antilochus. Obliterating swathes of enemies with volleys of bolt shells from the Gauntlets of Ultramar, he is an architect of destruction whose gift for grand strategy is without question.
Archons lead their kabals in battle with a mixture of malevolent cunning, arrogant self-assuredness, and breathtaking martial skill. To these qualities, they add an arsenal of esoteric weaponry and wargear that enable them to go to battle wreathed in concealing shadows, drag the souls from their victims' bodies, and reduce enemies to desiccated ashes with a single blow.
Enforcers are sadistic disciplinarians amongst the Militarum Traitoris, whether petty tyrants who killed their way to dominance, or former officers brought low through corruption. Some cement their position by exploiting savage Traitor Ogryns – crude line-breakers and added muscle – as living shields to help impose their violent rule.
Cato Sicarius is a noble scion of Talassar and among the most accomplished of the Ultramarines champions. As Captain of the Victrix Honour Guard, he demonstrates superior swordsmanship and is a true master of the lightning assault, deploying his warriors with a decisiveness and speed born of absolute confidence.
Traitor Guardsmen are part of the mortal dregs that follow in the wake of Heretic Astartes. They turn mass-produced lasguns and more specialised weapons upon the Imperium they once served, while their military training combines with bitterness and hate to render them a potent threat.
The Victrix Honour Guard is composed of 1st Company veterans who demonstrate measured statecraft and peerless skill at arms – they serve as bodyguards for the Chapter’s senior officers. Chosen for their selflessness in battle, the warriors of the Victrix Honour Guard will gladly lay down their lives to protect their charges.
Chaos Lords have spent countless mortal life spans leading their traitorous warriors, demanding nothing but utter ruthlessness from those they command. Each heretic aspires to this chilling mastery, knowing there is no prize beyond their Lord's grasp and no enemy they cannot slay with pre-eminent skill.
Exalted Heroes like Urkhan the Dark Warden are those warriors who have caught the notice of the gods and now seek to make a true name for themselves. Their favoured prey are monsters and enemy champions. By slaying these foes, an Exalted Hero proves their might.
Many a Space Marine Captain favours fury and speed, and devises ingenious strategies to use these to devastating effect against their enemies. As superlative warriors and inspiring leaders, their place is at the very forefront of battle. With a jump pack, Captains can lead their warriors as speartips for their assaults.
The Space Wolves are a Space Marine Chapter of savage hunters and proud warriors from the death world of Fenris. They wage war without fear or doubt, each seeking to forge a saga worthy of immortalisation.
The Iron Hands Chapter of Space Marines hold a close relationship with the Adeptus Mechanicus, making heavy use of augmetics and advanced weaponry. They are known to be cold and calculating, mercilessly gunning down their foes in overlapping volleys of fire.
The White Scars favour lightning-fast assaults, closing ranks with their enemies before they have a chance to prepare, and then rushing away to strike the next foe. They employ bikes in far larger numbers than most Chapters of Space Marines, and use rapid transports to bring in the infantry. Their reputation for speed and ferocity is well deserved
Harlequin Troupes perform with breathtaking skill, whether their stage is a wraithbone and glass amphitheatre bathed in crystalline light, or the firelit hell of the battlefield. They tumble, sprint, and leap with beautiful agility, every squeeze of a trigger and slash of a blade bringing death to the enemy. Their jetbikes are just as agile, cutting a daring line through the battlefield to...
White Dwarf is a magazine dedicated to figure games from Games Workshop. August issue. English
The Helsmiths of Hashut march from imposing ziggurats, beneath skies choked with smog and flame. These cruel, greedy duardin have forged a pact with a dark god. They are masters of the dread arts of daemon-binding, using the energy of these ruinous entities as fuel for their industry. Accompanied by stomping daemonic engines, their warhosts advance relentlessly. Armed with blades ablaze with...
Battleclades are teams of combat servitors led by a Technoarcheologist, assembled to aid them in dangerous but crucial missions. Their augmentations are specialised and of the highest quality, and their weapons systems and auxiliary systems prepare them to take on anything the enemy can throw at them. They will stop at nothing to complete the mission – it’s what they were made for.
Battleclade kill teams disassemble their enemies in calibrated acts of aggression. With industrial tools, cybernetic systems, and deadly augmented weapons, servitors led by a Technoarcheologist and a Servitor Underseer are prepared to seize and protect assets vital to the Tech-Priesthood of Mars.
In the Ravener bioform, the Tyranid Hive Mind has created a serpentine and predatory terror capable of burrowing into the heart of an enemy position and ripping it to shreds in a flurry of razor-sharp talons and fangs. With vicious hyper-adaptations and horrific speed, there is almost nowhere safe from a Ravener’s reach.

