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Guest editor Alandrian the Exiled, Ex-prince of Caledor, takes us on a journey to Ulthuan in this Spike! Journal with an emphasis on the Caledor Dragons. This exciting issue will help you get the most out of your team, and includes rules for themed pitches and balls, the Spectacle of the Flame Eternal, coaching tips, and entertaining editorials.
High Elf teams are filled with stellar athletes, from the lowliest linemen to the famed Dragon Princes. They play with an effortless grace that makes the game look easy, and they're surprisingly tough, covered in flexible scale armour.
The High Elves are known for their love of expensive things. Their Blood Bowl stadia are no different, with nobles eagerly erecting marble edifices in an attempt to outdo their neighbours. No expense is spared – concession stands stock the finest fast foods, tuxedo-sporting familiars deliver drink orders directly to the stands, and Cabalvision screens showcase action replays of the best passes.
Smack bang in the middle of the Great Ocean sits Ulthuan, the picturesque ancestral land of Elves everywhere. Known for their high spires, high fashion, and high opinions of themselves, the High Elves love to try to enforce a measure of elegance on Blood Bowl games, darting to and fro as they toss the ball around – after all, they can't be expected to actually physically interact with the...
The Sylvaneth are fey forest spirits who inhabit the wild places of the realms and defend their glades with blade, bow, and spell. They are the children of Alarielle the Everqueen, a deadly and wondrous goddess of nature who seeks to protect her Jade Realm against the depredations of predatory gods. Many Sylvaneth have the appearance of aelf-kin, with a natural grace that makes them formidable...
The Crimson Lash is one of the most famous gladiatorial troupes to tour the Khainite fighting pits. As mercenaries to those who can offer them a worthy fight, they tear their foes apart with cruel pleasure, causing even their allies to look upon them with a mix of awe and fear.
Each Shrine of Dark Tribute is a locus for sorcerous energy, collecting and imparting that power to those with the knowledge and skill to harness it. They are the centre of many a twisted ritual practised by the worshippers of the Murder God.
The Scáthborn are the true daughters of Morathi-Khaine. Born from tortured souls, they are twisted and mutated. When the Shadow Queen goes to war, these loyal servants accompany her, seeking to impress their god with acts of cruelty and bloodshed.
Blood Hags are the fighting elite of the Khainite aelves. Clad in gleaming armour and wielding twin-pronged valthrai polearms, they march into battle beside the war-shrines and warlords of the cult, messily executing any foes who dare come too close.
Traitor Legions, Renegades, and daemons rampage across the worlds of the Cadian Gate, all waging their own campaigns of butchery and conquest. As the warlords of these armies do battle with isolated Imperial remnants, an infernal intellect looks upon their region with greater ambition. Amidst the spires of the Iron Warrior’s home world, Medrengard, an intricate plan of conquest is pieced together.
The Knight Destrier is agile and fleet-footed. Employing rocket thrusters, skilled pilots are able to lend greater speed to their charge, tearing into the foe with thundershock spears or reaper chainswords before mowing down what remains of their enemies with hails of chastiser gatling rounds or explosive munitions from their frag bombards.
Mutilators change their grotesque, warp-saturated forms at will, sprouting monstrously oversized close combat weapons and mutant siege appendages depending on the foes they face. Bursting amidst coruscating teleportation flares with metallic roars, the hulking brutes charge headlong into their shocked victims to butcher everything within arm's reach.
Kravek Morne is a being of adamant and singular purpose, a living weapon in service to the Daemon Primarch Perturabo. The Iron Warriors Warsmith has a will powerful enough to dominate even the insane Obliterators and Mutilators, and leads attacks by hulking elite warriors to break open enemy battle-lines and fortress gates alike.
The Hastarii are heavily armoured Skitarii who lay down withering firepower with heightened efficiency. The expanding energy cones of Exterminator's eradication casters disrupt the target at a molecular level, grossly maiming or completely obliterating their victims, while Fusiliers address the foe's most heavily armoured assets with neutron fusils.
Thulia Ghuld is an avatar of the Omnissiah's martial aspect, commanding fanatical devotion from the Martian cohorts she leads to war. With her Jericho-class conversion resonator, she blasts swathes of enemies into scattering sonic energy, while her Rod of the War Forge beams out carrier waves to goad her warriors into battle.
White Dwarf is a magazine dedicated to figure games from Games Workshop. February issue. English
Imperial Knights stride into battle as gods of war, mighty machines fused with the skill and experience of proud warriors. They wield entire arsenals of weapons, some capable of all but erasing their foes from the battlefield. To face them is to face the terror of war at its most extreme.
The sons of Dorn respect firepower and durability, qualities abundant in both tanks and dreadnoughts. When they go to war, they bring the big guns with them. Stalwart in defence, and implacable in offence, the Imperial Fists and their successors have earned an honour roll befitting their vaunted place in the history of the Imperium.
The Adeptus Mechanicus employs a bewildering array of bizarre war machines, from long-legged walkers to hovering tanks. These assets support the Skitarii legions with heavy firepower and add tactical tools to wage war efficiently.
The Iron Warriors favour overwhelming firepower to subdue their enemies. Led by Warpsmiths, masters of infernal technology, they march forward in slow, menacing strides. Havocs unleash devastating firepower, Chaos Terminators wade through fields of fire to engage enemies, and Legionaries use centuries of experience to complete mission objectives and execute their foes.
The Warhammer Water Pot is more than just a container for holding water – it’s been designed by painters, for painters. Constructed from durable grey plastic, the base and inner side walls of the water pot have ribbed sections, whose textures have been chosen to clean brushes in the most effective manner. A canal at the top allows you to store bushes horizontally when not in use, and the sides...
Is it luck, or do some dice roll better? We can't guarantee that these dice will always roll what you're hoping for, when you need it, but for those times you want to randomly generate a number between 1 and 6, they are perfect.
The Warhammer Colour Painting Handle is ideal for new painters, and even more experienced ones, helping to make your painting sessions easier, more enjoyable, and more comfortable. Our design team has carefully considered the experience of Warhammer hobbyists to build a tool you'll find indispensable once you try it out.

