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Rapier carriers are semi-automated tracked weapons carriers with on-board targeting systems and power generators. They are designed to mount support weaponry too large and cumbersome for even the superhuman strength of a Space Marine to carry. Common armaments include quad heavy bolters for anti-personnel duty, while less commonly, more exotic weaponry such as the graviton cannon are mounted...
Rapier carriers are semi-automated tracked weapons carriers with on-board targeting systems and power generators. They are designed to mount support weaponry too large and cumbersome for even the superhuman strength of a Space Marine to carry. Common armaments include laser destroyer arrays for anti-armour duties, and so-called ‘thudd gun’ multi-launchers for siege warfare and suppressive fire.
The Goremongers are rabid cultists who have seen the glory of Khorne daemons and lived to tell the tale. When they go to battle, they wield a wide variety of weapons, from great double-handed chainaxes to blood-letting knives, harpoons, and autopistols – arms to better let the blood flow.
Sanctifier kill teams wear no uniform and follow no formal discipline. Little more than a rabble of zealous cultists, they go to war wielding a wild array of weapons, most of which incorporate some form of flamer with which to purify the unclean.
The Goremongers are rabid cultists who have seen the glory of Khorne daemons and lived to tell the tale. When they go to battle, they wield a wide variety of weapons, from great double-handed chainaxes to blood-letting knives, harpoons, and autopistols – arms to better let the blood flow.
This stunning art and background book brings each of the First Founding Chapters to life with in-depth lore and phenomenal new illustrations. Take a deep dive into the background of the nine loyalist Chapters of the First Founding, legendary heroes who have remained true to the Emperor for 10,000 years. Hardback
The Thousand Sons advance into battle amidst gouts of kaleidoscopic warpflame and bolts of raw sorcery. These sanity-blasting hosts fight to further the labyrinthine plans of their deity, the Chaos God Tzeentch.
The Thousand Sons attack amidst an inferno of warp magic and mutation – each of this Traitor Legion’s psychic warriors wields sorcery of incredible power. These puppet masters command what remains of the Legion’s battle‑brothers, the deathless Rubricae, whose spirits remain trapped in their sigil‑carved armour. Heirs to the rampant ambition and arrogance of their gene-sire, the Daemon Primarch...
The galaxy of 41st Millennium is torn apart by war on a thousand fronts – the Imperium is beset on all sides by ambitious xenos, mind-bending daemons, and treacherous rebels.This pack contains the rules required to play Incursion, Strike Force, and Asymmetric War missions in Warhammer 40,000. The missions within have been explicitly designed to work in both competitive and casual games. This...
The Knives of the Crone are fanatical believers in the creed of the prophetic goddess Morai-Heg, and they exist to serve fate’s will. They are led by the seer Kaerna Vix, who reads the viscera of slain foes to glean her deity’s desires. A cadre of killers ensure Vix’s visions come to pass – Tazari is Kaerna’s strong right hand, while Krieta eagerly butchers those who draw her master’s gaze....
Cursed Sepulchres are drenched in the energies of death – sites of necromantic potential where hundreds or even thousands of souls met their tragic end amidst violence and horror. Such areas are rich pickings for the Soulblight Gravelords. They contain bounteous quantities of desiccated flesh and yellowed bone ready to be transformed into undead soldiery or used to patch up damaged warriors.
The Soulblight Gravelords are surrounded by Shyishan magic, and they manifest its power with an almost instinctual ease. Great skeletal hands appear, swarms of bats materialise, and the dead spontaneously rise from their tombs.
Barrow Knights, the finest warriors of a Deathrattle kingdom, are granted a prestigious place at the side of their undead monarch. These skeletal cavaliers ride forth to conquer in the name of their liege, and rare are the warriors who can withstand their charge. Even if knocked from the saddle or shattered by cannonfire, these elite riders shall eventually rise again, for the oaths they have...
The Barrow Guard are a coterie of favoured praetorians, champions, and housecarls that accompany a Wight King. These are the elite footsoldiers of the Deathrattle legions, imbued with memories of loyalties pledged and oaths of eternal service. Some favour the traditional sword and shield of a monarch’s bodyguard, while others swing huge two-handed blades to carve foes in twain.
Prince Vhordrai is the most feared vampire cavalier in existence – the legendary castellan, and prisoner, of the Crimson Keep. When released from his cursed fortress to wage war against the living, Vhordrai rides forth atop the undead Draconith known as Shordemaire. This ancient beast spews gouts of pestilential breath that melt flesh and armour, before swooping in low so that its master can...
Deathrattle Skeletons clatter forward in formation, their yellowed skulls devoid of expression, intent on annihilating the living. Even if a skeletal warrior is smashed to pieces, the horror continues – with the battlefield steeped in necromantic energies, their bones will lock together once more as it clambers upright, ready to fight again.
The Soulblight Gravelords are vampiric tyrants who see mortals as little more than prey with which to sate their thirst for blood. They possess unnatural swiftness, inhuman strength, and an innate command of death magic. For all their might, these vampires are fated to serve the God of Death, Nagash. In his name, they raise teeming armies containing all manner of revenant horrors –...
White Dwarf is a magazine dedicated to figure games from Games Workshop. April issue. English
The mysterious infantry of the Mechanicum march to war armed with esoteric and arcane science – their hosts of battle-automata and cybernetic soldiers guided by the cold iron logic of their Tech-Priest overlords. With access to resources on a scale unmatched in the Age of Darkness, they operate as a well-oiled machine – with each cog perfectly slotted in its place.
Maniples of semi-autonomous battle-automata fight at the forefront of Mechanicum armies in the Age of Darkness. They carry the heaviest of weapons with no thought of exhaustion or inconvenience, and will crush everyone and everything in their path.
The Triaros is the primary armoured battlefield transport of the Mechanicum Taghmata. Designed for use in hostile environments, it incorporates multiple galvanic traction drives, thick armour plating, interlocking energy shields, and independently animated weapon servitors to function at the fore of a Taghmata assault.
A compilation of Spike! Journal’s Vampire, Gnome, and Chaos Dwarf issues – as well as much, much more!Presaged with a foreword by Lord Borak the Despoiler, this Almanac is the ideal way to catch up on a busy season of Blood Bowl, with rules for three teams, a whole dugout full of Star Players, and plenty more for sports fans to get excited about.
Bossrokk Towers are filled with the raucous energy of Gork, and make excellent vantage points for an Ironjawz boss. An orruk who stands upon its platform finds their boisterous yelling and ill-tempered insults carrying far across the battlefield, crashing down on both friend and foe like the fist of the Great Green God.
Though the Orruk Warclans – be they of the Ironjawz or Kruleboyz – are best associated with wanton destruction on their never-ending quest for a scrap, they also have a few magical tricks up their iron-shod sleeves.Harness the full weirdness of Gorkamorka with these magical Manifestations for the Orruk Warclans. Inside this multipart plastic kit, you’ll find a total of four miniatures, which...

