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This standalone expansion for the S.T.A.L.K.E.R. board game brings a new, elaborate campaign with 3 missions. You will join the fight between 2 rival factions.
Honor's End is a 1–4 player cooperative deckbuilding adventure set in a medieval world overshadowed by a mysterious truth. You can play it as a standalone session or as part of an episodic campaign that gradually unlocks new content and challenges.
This expansion for the S.T.A.L.K.E.R. board game introduces three animal companions.
Much more than just 3D plastic bits, the box contains new tiles, Horror cards, and a game variant for crossing the bridge. Horror tiles for Chinatown, UFO, Trick-or-Treat District, and Mist District provide new positive and negative effects. Broadway tiles create the avenue for quick travel to those willing to brave it. New item and event cards expand your equipment inventory, and the color...
The large expansion Srdce Zóny for the board game S.T.A.L.K.E.R. brings, among other things, 2 new campaigns!
Looking for a card game that mixes laughter, chaos, and a little spooky suspense for your family game nights? Meet Creepy Ghost! This fast-paced, laugh-out-loud card game is designed for 3–6 players, ages 6 and up, and delivers 15–30 minutes of thrilling fun, surprise twists, and friendly sabotage.
Set of replacement stickers for replaying the Srdce Zóny and Duty and Povinnost a Svoboda.
The expansion Personal Stories 2 introduces the origins and motivations of each stalker, offering players a deeper story experience.
In Malagasy, four tribes live together peacefully, in symbiosis with nature. Spirit guides on the player boards help players explore the island and the ideal locations of the majestic baobabs that are considered sacred. During your turn, you can discover a new territory by placing a new biome tile receiving the favour of the spirits on the corresponding tracks or you can move your explorer to...
Welcome to the game where you get snowflakes (points) for every offensive word or behavior that you point out.
As the world embraces the energy revolution, governments are seeking new ways to harness nuclear power, including for military advancements. In a historic collaboration, the United Kingdom, Portugal, Spain, and Morocco have launched a joint initiative to develop the first nucleum powered submarine. Gibraltar has been chosen as the heart of this ambitious project, attracting visionary...
Emerald Echoes is a narrative puzzle adventure featuring beautifully-illustrated puzzles and tactile artifacts. Through the eyes of a historical researcher, players uncover the story of a legendary alchemist and her companions. Told over four chapters, Emerald Echoes is a standalone sequel to The Emerald Flame.
Empires rise, technologies are born, and legends are written, across three great ages of human history. In Epochs: Course of Cultures, you become a leader of civilization at the crossroads of time, guiding your people from the dawn of antiquity through the medieval age and into the modern era. Every choice matters as you balance expansion, innovation, culture, and war in a richly strategic 4X...
In Koi, you build an authentic 3D koi pond, so the challenge is to bring your reservoir to life and make the most of the actions at your disposal to create something truly magnificent. The Japanese term “Koi” means multicolored carp, known as “swimming flowers”, considered living jewels, and a symbol of perseverance and virtue. Now you can welcome them into your pond and contemplate them to...
Set sail to find Isla Bomba! Equip your submarine. Free your crew from prison. Raid the observatory, and chart the course leading to Isla Bomba. Once anchored, will you be able to resist the different temptations on this explosive, mythical island?
White Dwarf is a magazine dedicated to figure games from Games Workshop. February issue. English
Concerning the methodology, doctrinal texts, and hierarchical structure of The Ancient Initiatic and Holy Order of the Templars of SigmarIt's a tale as old as time – obey the tenets, hunt witches, and bathe in the golden light of Sigmar's approval.
The Disciples of Tzeentch wage war with a mixture of mortal cultists, powerful sorcerers, and a cavalcade of capering daemons. To face them in battle is to test your sanity, as their arcane magic reshapes reality in front of your eyes.
Madness reigns when the Disciples of Tzeentch march to war. Cultists, daemons, and power-seeking sorcerers unleash a kaleidoscopic inferno of eldritch magic, revelling in each immolated soul they offer up to the Change God as tribute. Ever the most manipulative and cunning of the Dark Gods, Tzeentch wallows in the anarchy of the Hour of Ruin – the great onslaught of Chaos that has thrown the...
One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughness of even a Legiones Astartes warrior. At the outbreak of the Horus Heresy, all Legions maintained significant numbers of Cataphractii Terminators among their ranks.
One of the first issued Tactical Dreadnought Armour patterns, Cataphractii suits are heavily protected with slablike ceramite pauldrons housing additional shield generators, augmenting the toughness of even a Legiones Astartes warrior. At the outbreak of the Horus Heresy, all Legions maintained significant numbers of Cataphractii Terminators among their ranks.
Breacher Squads are sent into the most hazardous spheres of warfare, such as boarding actions on spacecraft or the first wave of attackers into a fortress. Since the early days of the Great Crusade, specialised wargear and tactics have been under continuous development, including the use of heavy shields to resist enemy fire and specialised weaponry to bypass bulkheads and shatter strongpoints.
The Emperor’s Children are prideful traitors who have fallen victim to their depraved obsessions. Upon the battlefields of the 41st Millennium, they indulge these obsessions in a horrifyingly violent fashion. Always on the move, they are driven by their compulsive need to experience new thrills and, in honour of Slaanesh, they weave an exquisitely intricate and lurid tapestry of violence.
The World Eaters, like their patron god Khorne, are not known for subtlety. When they go to war, they often do so with a host of bloodthirsty Daemons of Khorne at their side, all to reap skulls for the skull throne. The Berzerkers charge headlong into the thickest of the fighting, filled with rage, while ghastly Bloodletters and Bloodcrushers seek to outdo each other in acts of wanton destruction.

