D&D - Dungeon Master's Guide
Code: 92238-1.gif?6526949e)

Related products
Do vaší školy se dobývají ZOMBIE! Sejděte se společně s přáteli u této kooperativní hry a vymyslete strategii, jak se jednou pro vždy vypořádat s těmi odpornými nestvůrami! Čím více budete hrát, tím více se vaše hra přemění. Splňte SPECIÁLNÍ MISE a označte si postup pomocí SAMOLEPEK! Otevřete TAJEMNÉ OBÁLKY, které rozšíří vaši hru! Dodejte svým hrdinům SÍLU! Pozor na ...
Root is a board game full of adventure and combat as players try to gain control of the forest realm. The shameful Marquise of the Cat has taken over a large area of the forest and is exploiting its riches. During her reign, therefore, many forest creatures band together to resist the domination of the cats. The Alliance can call on the help of the mysterious Tramp, who can navigate even the...
Rozšíření, k už tak výborné hře ROOT, přidává dvě hratelné frakce Říčního lidu a Ještěřího kultu. Dále rozšíření obsahuje druhou postavu Tuláka, kterou lze začlenit do hry a Mechanickou Markýzu, která vás může potrápit jako protivník v kooperativní nebo samostatné hře. Součástí rozšíření jsou další žetony, karty a stojánek na karty pro Mechanickou Markýzu.
The ancient Romans called the Mediterranean Sea "mare nostrum", which is Latin for "our sea". Mare Nostrum is an empire-building game in which 3-5 players [or 2-6 with the 'Atlas' expansion] lead their individual ancient empires to dominion of Mare Nostrum. You grow the fame and glory of your empire by expanding your influence into new Provinces, then extending your Trade Caravans,...
Rozšiřující balíček karet k už tak výborné hře ROOT.
Rozšíření, k už tak výborné hře ROOT, přidává dvě hratelné frakce Krtky a Krkavce. Dále rozšíření obsahuje novou oboustrannou mapu a nový balíček karet.
Rozšíření, k už tak výborné hře ROOT, přidává 4 nové automa frakce: Mechanical Marquise 2.0, Electric Eyrie, Automated Alliance, Vagabot. Je tedy určeno pro sólo hráče nebo pro ty, kdo si chtějí oživit hru v menším počtu automatizovaným nepřítelem.
Illusions of Glory: The Great War on the Eastern Front is the latest Card Driven Game to simulate the Great War in Europe. First came Paths of Glory by Ted Raicer, which simulates the entire war in Europe and the Middle East. It was followed by Pursuit of Glory, designed by Brad and Brian Stock, which focuses on the war in the Near East. Illusions of Glory takes...
Product detailed description
The Dungeon Master's Guide will provide you with the inspiration and guidance you need to unleash your imagination and create worlds of adventure for your players to explore and enjoy.
Inside you will find tools for world-building, tips and tricks for creating unforgettable dungeons and adventures, optional game rules, hundreds of classic D&D magical items.
Many other tools to help you become a great Dungeon Master.
Additional parameters
| Category: | RPG, Gamebooks and Books |
|---|---|
| Weight: | 1 kg |
| EAN: | 9780786965625 |
| ? 1. Core Game / Expansion: | Expansion |
| Typ hry: | RPG |
| EAN: | 9780786965625 |
Pirate Borg - Role-Playing Game: The Collector’s Set is a must-have for all pirates and adventurers who aren’t afraid to set sail into the treacherous waters of the Dark Caribbean. This collector’s set contains everything you need to tell your own stories filled with rum, undead crews, and the hunt for ancient treasures. In addition to the core rulebook, this set also includes a set of...
Welcome to the Wasteland Immerse yourself in the genre-defining setting with this introduction to the official Fallout tabletop roleplaying game. This starter set gets you playing Fallout using the 2d20 System designed and tailored for an authentic wasteland experience. Roleplay as a unique character in the familiar setting of the Commonwealth around Boston. This starter set contains everything...
This revised and expanded Monster Manual® contains a horde of creatures for fifth edition Dungeons & Dragons®. Encounter a monstrous menagerie of familiar favorites like dragons, giants, and mind flayers, plus a host of new monsters like the arch-hag, the blob of annihilation, and the vampire nightbringer.Populate your worlds and adventures with the hundreds of monsters provided, and let...
Everything you need to start playing the best role-playing game in the world.Explore underground labyrinths! Plunder piles of treasure! Battle legendary monsters! The Dungeons & Dragons Starter Set is your gateway to action-packed stories full of fantasy. This box contains the basic rules of the game and everything you need to play as heroic characters in dangerous adventures in fantasy...
Are you looking for more than just random dice rolls and simple paths to victory? This set offers complex mechanics that will test your strategic thinking and planning skills. Each of these books offers a unique take on the genre and demands your full attention. Complex game systems for experts. An open world and freedom of choice. Dozens of hours of challenging (but incredibly fun)...
These are not the basic rules of the game Inside, you'll find: – A Rules Update for 2021, including the introduction of Grand Alliances in Warcry– Updated points values for Warcry fighter cards– Open play rules for fighting sieges between two teams of players– Narrative play rules– New fated quests for warbands from each of the four Grand Alliances– Six narrative campaigns– Pitched battles...
This introductory guide to the worlds of the leading fantasy role-playing game provides an immersive illustrated primer to the prisons, castles, traps, and labyrinths where players find adventure in D&D.In this illustrated guide for new players, you’ll be transported to the mystical and magical worlds of Dungeons & Dragons and given a one-of-a-kind course on the dungeons and deathtraps...
The fort at Lobanoke was engulfed in flames and a horde of trolls. The attack came without warning, and Mintar suffered far greater defeat and losses than anyone expected. Was it just a failure to prepare a defence, or were the locals facing the most dastardly betrayal in history? Who is actually on whose side? This was the question adventurers asked themselves as they watched the squire...



