RPG, Gamebooks and Books, Page 28
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Something monstrous has come to Arkham in the state of Massachusetts. Shadows have always been here, but now a new hunger has emerged from the depths and threatens those who live here. However, there are also heroes - people who will stand up and fight to stop the tide, even if it costs them everything. Explore eight new shocking stories full of occult horrors, captivating mysteries, and...
Next time your players head to a distant side of the space station they visit, they won't have to wait for you to draw every intersection of corridors and maintenance tunnels. Starfinder Flip-Tiles: From the Flip-Tiles: Space Station Corridors Expansion, you'll get beautifully illustrated map pieces measuring 6 × 6", from which you can assemble endless combinations of public transit paths and...
"Icebound" is an adventure for the Starfinder Roleplaying Game for four 7th-level characters by Jason Tondra. This adventure is a continuation of the Horizons of the Vast adventure path, a six-part two-month campaign in which heroes lead the exploration and mapping of a newly discovered world full of mysteries. This volume also includes an afterword about the Veskarium espionage agency known as...
"Shadows of the Ancients" is a Pathfinder adventure for four 18th-level characters by Saif Ansari. This adventure concludes the Strength of Thousands adventure path, a six-part monthly campaign in which heroes rise from humble students to influential teachers and ultimately decide the fate of Magaambya. This adventure provides guidance on telling stories that resemble fairy tales or take place...
Gamebook Treasure of the Goblins will take the reader to the Nordic village of Roog, located in the picturesque kingdom of Korduula. Your completely peaceful life as a blacksmith's apprentice will take a turn when your cousin Bolko sets out into the forest to find the legendary goblin treasure.
In the clutches of Helgedad is the fifth installment in the book series Legends of Lone Wolf.
The Betrayer Hunt follows the volume of The Sword of the Sun. It is part of the novelization of the Lone Wolf gamebooks by Joe Dever. The book follows the events of the third installment of the popular series - The Caverns of Kalte.
Schedule of esoteric practices of faith through vampire culture.Rules for the Hecata clan, a new addition to the Vampire: game featuring their characteristic discipline of Oblivion. Instructions for creating cults for player characters and Storytellers. Story hooks based on faith and a complete chronicle focused on the activities of the Hecata, the death clan. New Lore Sheets, Backgrounds, and...
My First Adventure: Adventures in Kite Making is an interactive book that can be read with children as young as 4 years old or read on their own when they are ready. Throughout the story, your decisions will shape the progression of the adventure, for better or for worse!
Heroes of Magnamund bring players of the Lone Wolf hero games a rich palette of new options for character creation. While in the basic manual you could only play as a member of the Kai order, now you will have a much wider selection available. Push the boundaries of your adventures!
Exciting gamebook by Christian and Florian Sussner (authors of the gamebook Moonfire) will take you to a gloomy city overrun by corruption and crime.
The long-awaited moment is here! For the first time in Czech language, the sixteenth installment of the legendary gamebook series Lone Wolf is being released. What awaits you this time in the role of Lone Wolf, the grandmaster and last of the Kai Lords from Sommerlund?
It is the year 1919 on the Langford estate. Lady Leona has died and no one is sad about it. She always threatened to cut people out of her will. Now that she has finally passed away, her closest family and favorite servants have gathered for the reading of the will - but Leona always loved two things: puzzles and making life difficult.
In this encyclopedia of creatures, monsters, horrors, beings, creatures, monsters, and freaks on 320 pages, you will find the completion of what the previous two parts began.
In this encyclopedia of creatures, monsters, horrors, beings, creatures, monsters, and freaks on 320 pages, you will find the completion of what the previous two parts began.
The DARK SOULS™ game is based on the rules of the fifth edition and enriched with unique mechanics of DARK SOULS™: Roleplaying Game draws from the deep story and acclaimed gameplay of the video game, creating a unique role-playing experience. Inside the hardcover core book, you will find everything you need to create thrilling role-playing campaigns set in the sinister world of DARK SOULS™....
This landmark volume explores the history, design, and cultural impact of the iconic LEGO® minifigure. Driven by compelling essays, lush full-color photography, infographics, and never-before-seen visuals from inside LEGO archives and beyond, this book reveals why the minifigure matters - as a beloved toy and as a singular cultural icon.
This screen is the perfect companion for those dungeon masters running The Wild Beyond The Witchlight adventure. Inside this screen you will find everything you need to help the adventurers explore these lands, with maps for each of the realms, along with the features that make each of these Feywild domains so treacherous and unique.

