RPG, Gamebooks and Books, Page 29
Product sorting
List of products
After the events of the previous series of books, Lone Wolf has taken up training new Kai recruits, and under his tutelage, the Kai have been re-founded. Even though peace reigns for the moment, chaos is once again poised to unfold, as a group of Cenerese druids plot to unleash a massive plague upon all of Magnamund. Lone Wolf and the reader must find the source of this plague and destroy it...
After the events of the previous series of books, Lone Wolf has taken up training new Kai recruits, and under his tutelage, the Kai have been re-founded. Even though peace reigns for the moment, chaos is once again poised to unfold, as a group of Cenerese druids plot to unleash a massive plague upon all of Magnamund. Lone Wolf and the reader must find the source of this plague and destroy it...
The story starts very vividly, with a heated dialogue between the guildmaster of the Mages Guild and Vonotar, one of its members. Vonotar is dissatisfied with the development of the guild, since, in his opinion, it has lost sight of its goal, the acquisition of power. Instead of following only the path of the Left Hand, the path of good, he also tries the path of the Right Hand, the path of...
Once more, the reader (Lone Wolf) must set out on a mission bestowed upon him by the king. This time, the mission is a diplomatic one, in which a crucial peace treaty must be signed in the far away desert empire of Vassagonia. But as always, things are more complex than they seem, and peace is elusive. Lone Wolf walks into a trap from which he barely escapes, and he must fight the prime...
In this book, Lone Wolf is charged by the King of Sommerlund to investigate the disappearance of a troop of cavalry. The cavalry, led by a man named Captain D'Val, themselves disappeared under mysterious circumstances while investigating a disruption in the flow of mined resources from the province of Ruanon. Lone Wolf, along with the fifty Sommlending soldiers who accompany him, must uncover...
The reader is allowed to choose five Kai Disciplines from a list of ten, and is given meagre equipment. Because the reader has no equipment from previous books, some disciplines, most notably Weapon Skill, may not be useful at the start of the adventure. This makes initial discipline choices and careful movement through the book more important than in some later books. It is however possible to...
After defeating Darklord Zagarna’s invasion, Sommerlund has begun rebuilding and little scars of war remain after one year. Work on rebuilding the Kai Monastery was about to commence when disturbing news from the north came. The merchants returning from summer trading to Kalte told of Brumalmarc, leader of the Ice Barbarian, has fallen to a hunch-backed magician. The description fit Vonotar,...
The book is in czech language only. The hordes of the dark lord Gorlash threaten Korduula, your homeland. Only the magical staff of the mythical King Cardro can repel their attack. But the staff broke into three pieces ages ago, and now the land desperately needs a hero to find and reunite them. Otherwise, the fate of Korduula is sealed. Gamebook with simple rulesCover sheet + map in the bookA...
While a museum is meant to be a place of learning and wonder, it's no surprise at just how often adventures pop up within them! There's always a fresh new surprise waiting at the museum, and no Game Master wants to put the action on pause to draw every exhibition room and display case. Fortunately, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed...
"Despair on Danger Island" is a Pathfinder adventure for four 11th-level characters. This adventure begins the Ruby Phoenix Tournament Adventure Path, a three-part monthly campaign in which the players compete in Golarion's most amazing fighting tournament. This adventure also includes new rules to help the Game Master create an entire roster of rival fighting teams, maps and lore of the...
Dungeon denizens from the Abomination Vaults Adventure Path are ready to rise from the depths and face your players on the tabletop! The Abomination Vaults Pawn Collection features more than 150 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the...
"The men tell strange stories of you, Paul. They say you've all the powers of the legend -- nothing can be hidden from you, that you see where others cannot see."The Imperium is a place of mystery, and only Shai-Hulud truly understands the shifting tides of the desert sand. Protect your secrets with the official Dune: Adventures in the Imperium Gamemaster's Screen, a high-quality multi-panel...
A beautiful set of custom dice, spot wormsign on these sand coloured dice and bring the power of the Makers to your Dune: Adventures in the Imperium game.This pack containsPack contains five twenty-sided dice.Coloured in sand yellow with brown rock marbling and cinnamon numbering.Each dice carries a custom symbol of Shai-Hulud on one face.
"One day the Emperor will send a legion or two of his Sardaukar down here onto Giedi Prime and that'll be an end to the Baron Vladimir Harkonnen."Rule the Imperium as the Royal House Corrino, using your power and influence to shape the universe and pitting against each other those who would take your throne from beneath you. Fight to retain your power or build the Empire to even greater heights...
ARRAKIS: ZDROJ KOŘENÍ. V zapadlých vodách rozsáhlého Impéria lidstva leží nehostinný pouštní svět Arrakis. Je to smrtící místo, kde nespadne ani kapka deště a kde lidé žijí jen skrovnou existencí ve vyprahlých městech na severním pólu. Arrakis je však nejdůležitější planetou v celém vesmíru, protože jen zde se nachází koření.
ARRAKIS: ZDROJ KOŘENÍ. V zapadlých vodách rozsáhlého Impéria lidstva leží nehostinný pouštní svět Arrakis. Je to smrtící místo, kde nespadne ani kapka deště a kde lidé žijí jen skrovnou existencí ve vyprahlých městech na severním pólu. Arrakis je však nejdůležitější planetou v celém vesmíru, protože jen zde se nachází koření.
Sourcebook pro hru Dungeons and Drangons zasazený do světa Theros ze série karetní hry Magic: The Gathering. Svět Theros je silně inspirovaný světem řeckých bájí, takže se v něm utkáte s mýtickými tvory a postavíte se bohům.
Hra ALIEN je oficiální stolní hra na hrdiny (roleplaying game) z tajemného sci-fi světa vetřelců. Obsahem je nádherně ilustrovaná kniha o 392 stranách, která vás zanese do světa vetřelců v roce 2183. Pravidla jsou rychle naučitelná a postupně se budete více a více dostávat do kůže (i pod kůži) mariňáků.
ARRAKIS: SOURCE OF THE SPICE. In the backwaters of the vast Imperium of humanity lies the hostile desert world of Arrakis. It is a deadly place, where no drop of rain falls and the people live a sparse existence in the baking cities of the northern pole. But Arrakis is the most important planet in the entire universe, for it is only here that you can find the spice melange. The spice is...
Enter the thrilling world of Fritz Leiber’s Nehwon, home to the legendary city of Lankhmar and the infamous heroes Fafhrd and the Gray Mouser! Prepare yourself to battle members of the city’s nefarious Thieves’ Guild in fog- shrouded alleys, to barter for cursed curios in the Plaza of Dark Delights, and to seek the wisdom of Ningauble of the Seven Eyes and Sheelba of the Eyeless Face! All this...

