RPG, Gamebooks and Books, Page 29
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The School of Magic is in SessionRollicking campus adventures for the world’s greatest roleplaying game.The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day.Strixhaven: A...
The School of Magic is in SessionRollicking campus adventures for the world’s greatest roleplaying game.The greatest minds in the multiverse meet at Strixhaven University. Professors convey fantastic secrets to eager students, and life on campus is frenetic. But danger lurks even here. Campus hijinks mix with mishaps and sinister plots, and it’s up to you to save the day.Strixhaven: A...
Mysteries of the Empire I is a collection of short adventures for Lex Arcana - An Empire without End. This adventure book offers a wide range of dangerous challenges, epic deeds and world-shaking missions, suitable to be played as individual playing sessions, or included as episodes in a larger campaign. From the western beaches of Hispania to the eastern borders ofThracia, the Custodes will...
"The Gilded Cage" is a Starfinder adventure for four 11th-level characters. This adventure concludes the Fly Free or Die Adventure Path, a six-part monthly campaign in which players take on the role of a merchant crew with an experimental starship, trying to get rich, escape interplanetary assassins, and outwit their rivals. This volume also includes advice on continuing the campaign beyond...
The house has stood abandoned on its lonely hilltop, brooding quietly over the ruins of a once thriving town for decades. No one has lived within its walls since the night a terrific storm flooded the coastal town below—and since a tragedy struck down the noble family that once dwelt within—but now, the mansion has attracted the attention of a curious group of adventurers. What is the truth...
Lone Wolf: The Roleplaying Game is based on the Lone Wolf series of gamebooks. All game material is in czech.
Three months after the events of The Plague Lords of Ruel, Lone Wolf learns that his friend, Guildmaster Banedon, has been abducted by a band of Giaks under the command of Nadziranim sorcerers. It is theorized that they are planning to torture him to extract magical techniques which can be united with their own dark sorcery. Lone Wolf and the reader must venture to Kaag, where Banedon is...
After the events of the previous series of books, Lone Wolf has taken up training new Kai recruits, and under his tutelage, the Kai have been re-founded. Even though peace reigns for the moment, chaos is once again poised to unfold, as a group of Cenerese druids plot to unleash a massive plague upon all of Magnamund. Lone Wolf and the reader must find the source of this plague and destroy it...
After the events of the previous series of books, Lone Wolf has taken up training new Kai recruits, and under his tutelage, the Kai have been re-founded. Even though peace reigns for the moment, chaos is once again poised to unfold, as a group of Cenerese druids plot to unleash a massive plague upon all of Magnamund. Lone Wolf and the reader must find the source of this plague and destroy it...
The story starts very vividly, with a heated dialogue between the guildmaster of the Mages Guild and Vonotar, one of its members. Vonotar is dissatisfied with the development of the guild, since, in his opinion, it has lost sight of its goal, the acquisition of power. Instead of following only the path of the Left Hand, the path of good, he also tries the path of the Right Hand, the path of...
In this book, Lone Wolf is charged by the King of Sommerlund to investigate the disappearance of a troop of cavalry. The cavalry, led by a man named Captain D'Val, themselves disappeared under mysterious circumstances while investigating a disruption in the flow of mined resources from the province of Ruanon. Lone Wolf, along with the fifty Sommlending soldiers who accompany him, must uncover...
The reader is allowed to choose five Kai Disciplines from a list of ten, and is given meagre equipment. Because the reader has no equipment from previous books, some disciplines, most notably Weapon Skill, may not be useful at the start of the adventure. This makes initial discipline choices and careful movement through the book more important than in some later books. It is however possible to...
After defeating Darklord Zagarna’s invasion, Sommerlund has begun rebuilding and little scars of war remain after one year. Work on rebuilding the Kai Monastery was about to commence when disturbing news from the north came. The merchants returning from summer trading to Kalte told of Brumalmarc, leader of the Ice Barbarian, has fallen to a hunch-backed magician. The description fit Vonotar,...
The book is in czech language only. The hordes of the dark lord Gorlash threaten Korduula, your homeland. Only the magical staff of the mythical King Cardro can repel their attack. But the staff broke into three pieces ages ago, and now the land desperately needs a hero to find and reunite them. Otherwise, the fate of Korduula is sealed. Gamebook with simple rulesCover sheet + map in the bookA...
While a museum is meant to be a place of learning and wonder, it's no surprise at just how often adventures pop up within them! There's always a fresh new surprise waiting at the museum, and no Game Master wants to put the action on pause to draw every exhibition room and display case. Fortunately, you don't have to! This line of gaming maps provides ready-to-use and captivatingly detailed...
"Despair on Danger Island" is a Pathfinder adventure for four 11th-level characters. This adventure begins the Ruby Phoenix Tournament Adventure Path, a three-part monthly campaign in which the players compete in Golarion's most amazing fighting tournament. This adventure also includes new rules to help the Game Master create an entire roster of rival fighting teams, maps and lore of the...
Dungeon denizens from the Abomination Vaults Adventure Path are ready to rise from the depths and face your players on the tabletop! The Abomination Vaults Pawn Collection features more than 150 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the...
"The men tell strange stories of you, Paul. They say you've all the powers of the legend -- nothing can be hidden from you, that you see where others cannot see."The Imperium is a place of mystery, and only Shai-Hulud truly understands the shifting tides of the desert sand. Protect your secrets with the official Dune: Adventures in the Imperium Gamemaster's Screen, a high-quality multi-panel...
A beautiful set of custom dice, spot wormsign on these sand coloured dice and bring the power of the Makers to your Dune: Adventures in the Imperium game.This pack containsPack contains five twenty-sided dice.Coloured in sand yellow with brown rock marbling and cinnamon numbering.Each dice carries a custom symbol of Shai-Hulud on one face.
"One day the Emperor will send a legion or two of his Sardaukar down here onto Giedi Prime and that'll be an end to the Baron Vladimir Harkonnen."Rule the Imperium as the Royal House Corrino, using your power and influence to shape the universe and pitting against each other those who would take your throne from beneath you. Fight to retain your power or build the Empire to even greater heights...
ARRAKIS: ZDROJ KOŘENÍ. V zapadlých vodách rozsáhlého Impéria lidstva leží nehostinný pouštní svět Arrakis. Je to smrtící místo, kde nespadne ani kapka deště a kde lidé žijí jen skrovnou existencí ve vyprahlých městech na severním pólu. Arrakis je však nejdůležitější planetou v celém vesmíru, protože jen zde se nachází koření.

