Warhammer
Warhammer - Turn Based War Strategy
Products across categories with Warhammer license. A wide range of sets and individual expansions, books and accessories - whether you're interested in the sci-fi offshoot Wahrammer 40,000 (WH40K) or the fantasy Age of Sigmar (AoS), we have it all. Figures, terrains, paints and other essential accessories for wargaming and skirmish games from Games Workshop. Kill team, Necrons, Combat Patrol... we have everything you need for an even better Warhammer experience.
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Legendary board game Warhammer 40,000
Also known as Warhammer 40K, WH40K or W40K, Warhammer 40K is a miniatures wargame board game produced by Games Workshop. The game is set in a fictional science fiction universe. Players can individually build and paint miniature figures that represent soldiers, monsters, tanks and other combat units. These miniatures are grouped into armies that are then pitted against other players.
Each unit is assigned a certain number of points that determine the value of the piece. Players choose their pieces so that they have approximately the same number of units before battle. Players then choose a scenario, ranging from simple to larger encounters, or even battles involving many variable objectives.
Players physically move models around the battlefield (table) during the battle, with the distances between models playing an important role in the outcome of the battle. The game is turn-based, with partial results being evaluated using a table and dice rolls. A battle can last as little as half an hour, but also several days, and battles can be linked into a campaign. Some gaming and hobby shops hold entire tournaments; official tournaments are held regularly.
At irregular intervals, a new edition of Warhammer 40K will appear from time to time to modify existing rules or make new ones easier or more precise.
Warhammer 40,000: Elite Edition Starter Set: Everything you need for your first battle
The two-player Warhammer 40,000: Elite Edition Starter Set includes two basic armies, a game mat, game rules, a set of scenarios, dice, and other essential information you need to take your first steps in the world of Warhammer.
The set is in the original English, so it requires advanced language skills for at least one of the players. It is best played by 2 players aged 14 or older who already have a broad vocabulary.
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Wolf Scouts are a wild pack that's capable of operating far from the rest of their battle-brothers. Chosen for their maverick nature, every member of a Wolf Scouts kill team has their own equipment and loadout, and their own saga to write.
XV26 Stealth Battlesuits are well adapted to operating independently of the primary T'au Empire forces. Using specialised equipment, they infiltrate behind enemy lines to sabotage, harass, and disrupt the enemy, completing vital objectives for the Greater Good.
A cold pall of terror settles across the industrial world of Garranox. Into this simmering cauldron of fear and discontent comes a Murderwing of the Night Lords. These bloodthirsty butchers have come to hunt – and not only the living. Somewhere beneath the city of Saint Meryn’s Heart, a dread power stirs, and the Murderwing will stop at nothing to claim it for themselves. Meanwhile, sallying...
Nekrosor Ammentar's cursed destroyer cults are more powerful than ever, rising up to annihilate the living. They make short work of anyone foolish enough to oppose them, as they methodically unleash devastation at close range and from afar.
Demetrian Titus was Captain of the Ultramarines Second Company more than two centuries ago. He lost his position due to the machinations of Chaos worshippers on Graia and the extreme paranoia of an Inquisitor. Titus’s return to captaincy has been hard‑earned, yet he remains the same warrior he has always been.
If the being known as Nekrosor Ammentar ever had a true name or identity, it has long since been lost. It is said by some to have been the first to succumb to the Destroyers' madness, and everywhere it goes, murderous insanity follows.
This multipart plastic kit builds a C'tan Shard of the Nightbringer, the most dangerous of the star god fragments, for your Necrons army in games of Warhammer 40,000. While no longer able to unmake the stars themselves, it can still reap a terrible toll of enemies upon the battlefield with its powerful scythe, and its gaze can wither and weaken even the mightiest of foes.
Roboute Guilliman, Primarch of the Ultramarines has commanded Captain Demetrian Titus to reclaim the Five Hundred Worlds of Ultramar. This task is immense in scope, and some fear it may be an impossible quest, as ancient enemies stir in the darkness. Still, we reckon Titus is up to the task…
It’s time to take up your sword, unite with your friends, and battle against the foul forces of Nurgle, the Plague God, in Warhammer Quest: Darkwater, an all new co-operative dungeon crawler for one to four players set in the Mortal Realms.
Ferren Areios, Captain of the Ultramarines 6th Company, is a warrior forged in the fires of the Indomitus Crusade. Chosen by the Primarch to lead his brothers in battle, the Master of Rites fights for the survival of Humanity and the realm of Ultramar. Wielding the mighty thunder hammer, Honour, he is salvation to the Imperium and damnation to its enemies.
Ancients in Terminator Armour are tasked with carrying the sacred banners of the Space Marines – a vital task. Symbols of the Chapter’s might, Space Marines will gladly die to preserve them. This makes Ancients attractive targets for the enemy. When clad in mighty Terminator armour, they are near impervious to enemy fire, ensuring the standard always flies proudly.
Terminator Assault Squads are armed with devastating close-combat weaponry perfect for ferocious assaults and savage boarding actions. They rush to engage the enemy's greatest warriors, shredding the foe with lightning claws or shattering their skulls with thunder hammers.This multipart plastic kit builds five Assault Terminators, and their Teleport Homer, for your Space Marines armies in games...
A Canoptek Circle is a unit of sleepless sentinels that defend a Necron Tomb World by tapping into esoteric power matrices to empower their insectile forms. Led by a Cryptek Geomancer, these constructs are extremely difficult to kill, and even when they are seemingly destroyed, they can be quickly repaired and returned to the fight.
The constructs of the Canoptek Circle swarm through a Necron Tomb World as their inhabitants slumber, maintaining the strange machines in perpetuity, and rising to its defence if anyone dares to enter uninvited.
The Space Marines of the Deathwatch tirelessly take on the most dire xenos threats, tackling missions that require both their expertise and specialist equipment. They are a deadly force that puts all their experience and knowledge to use to protect the Imperium.
The Deathwatch are a Space Marine Chapter unlike any other – tasked with ruthlessly hunting down and destroying the xenos menace at the bidding of the Inquisition. Composed of individuals from almost every other Chapter, they pool their knowledge and share what they've learned to enhance their already formidable fighting prowess.
The Tomb Worlds of the Necrons are eternal mausoleums composed of strange xenos machinery. Within their labyrinthine corridors, you'll find teleport pads, deactivated Necron warriors, and a great many sarcophagi containing dormant Necrons and their constructs.
The Sylvaneth are warriors bound to protect the Realm of Life and nature in all its forms across the Mortal Realms. They go about their duty with a grim dignity, but those who are too cruel or full of malice are exiled from the noble houses and fight under the banner of Drycha Hamadreth. The Outcast Spitegrove is a war party hailing from the deepest and darkest woods, led by the Queen of...
In the wake of the Vermindoom, the Skaven clans attack the Mortal Realms with renewed vigour, each attempting to court favour with the recently ascended Great Horned Rat. The leaders of Clans Skryre bring to bear madcap weaponry with a total disregard for safety, and the Skryre Warpswarm contains an Arch-Warlock with a complement of 20 vicious Stormvermin who protect him as he oversees a range...
Troggoths are notoriously dangerous and hard to kill creatures, whose glacial lifestyles often see them snooze away in dank caverns or putrid swamps for centuries, slowly growing bigger and stronger as they absorb nutrients from their environment. When riled to anger they become a force of nature, the Bad Moon stoking their tempers to fever pitch. Trugg, the Troggoth King, rumbles into battle...
The galaxy is full of resources to be claimed, and the Leagues of Votann dispatch their Kinhosts to harvest them for the continued survival of their ancestor cores. A Cthonian Prospect is the name given to a delegation of Kin from the Cthonian Mining Guilds sent out to find and extract these resources, often while fending off vicious enemies. A Brôkhyr Iron-master with Ironkin Assistant and...
Considered relative newcomers on the galactic stage, the T’au Empire are nevertheless big players in the 41st Millennium, their technological prowess letting them fight against ancient civilizations and warp horrors alike. Commander Farsight is an exemplary warrior of the Mont’ka, but also a separatist rebel, and the Farsight Cadre puts him in control of a surgical strike force comprising...
The Emperor’s Children roam the galaxy in pursuit of sensations beyond imagination, always seeking excess in battle and slaughtering their foes with ever more depraved methods. Fulgrim, Daemon Primarch of Slaanesh, leads the Blissbound Warband into combat, a preening duellist who confounds his enemies with perfumes and poisons. Joining him are six Flawless Blades, supremely arrogant Heretic...




