Warhammer 40K, Page 2
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The Victrix Honour Guard is composed of 1st Company veterans who demonstrate measured statecraft and peerless skill at arms – they serve as bodyguards for the Chapter’s senior officers. Chosen for their selflessness in battle, the warriors of the Victrix Honour Guard will gladly lay down their lives to protect their charges.
Chaos Lords have spent countless mortal life spans leading their traitorous warriors, demanding nothing but utter ruthlessness from those they command. Each heretic aspires to this chilling mastery, knowing there is no prize beyond their Lord's grasp and no enemy they cannot slay with pre-eminent skill.
Exalted Heroes like Urkhan the Dark Warden are those warriors who have caught the notice of the gods and now seek to make a true name for themselves. Their favoured prey are monsters and enemy champions. By slaying these foes, an Exalted Hero proves their might.
Many a Space Marine Captain favours fury and speed, and devises ingenious strategies to use these to devastating effect against their enemies. As superlative warriors and inspiring leaders, their place is at the very forefront of battle. With a jump pack, Captains can lead their warriors as speartips for their assaults.
The Space Wolves are a Space Marine Chapter of savage hunters and proud warriors from the death world of Fenris. They wage war without fear or doubt, each seeking to forge a saga worthy of immortalisation.
The Iron Hands Chapter of Space Marines hold a close relationship with the Adeptus Mechanicus, making heavy use of augmetics and advanced weaponry. They are known to be cold and calculating, mercilessly gunning down their foes in overlapping volleys of fire.
The White Scars favour lightning-fast assaults, closing ranks with their enemies before they have a chance to prepare, and then rushing away to strike the next foe. They employ bikes in far larger numbers than most Chapters of Space Marines, and use rapid transports to bring in the infantry. Their reputation for speed and ferocity is well deserved
Harlequin Troupes perform with breathtaking skill, whether their stage is a wraithbone and glass amphitheatre bathed in crystalline light, or the firelit hell of the battlefield. They tumble, sprint, and leap with beautiful agility, every squeeze of a trigger and slash of a blade bringing death to the enemy. Their jetbikes are just as agile, cutting a daring line through the battlefield to...
White Dwarf is a magazine dedicated to figure games from Games Workshop. August issue. English
Battleclades are teams of combat servitors led by a Technoarcheologist, assembled to aid them in dangerous but crucial missions. Their augmentations are specialised and of the highest quality, and their weapons systems and auxiliary systems prepare them to take on anything the enemy can throw at them. They will stop at nothing to complete the mission – it’s what they were made for.
Battleclade kill teams disassemble their enemies in calibrated acts of aggression. With industrial tools, cybernetic systems, and deadly augmented weapons, servitors led by a Technoarcheologist and a Servitor Underseer are prepared to seize and protect assets vital to the Tech-Priesthood of Mars.
In the Ravener bioform, the Tyranid Hive Mind has created a serpentine and predatory terror capable of burrowing into the heart of an enemy position and ripping it to shreds in a flurry of razor-sharp talons and fangs. With vicious hyper-adaptations and horrific speed, there is almost nowhere safe from a Ravener’s reach.
Ravener kill teams are hyperadapted Tyranid bioforms capable of operating on their own for long periods of time. They burrow with horrific speed to strike at prey from vulnerable angles, using razor-sharp talons, chitinous claws and virulent biotoxins to enact the Hive Mind’s will.
Sisters Novitiate are young recruits to the Adepta Sororitas. Trained by the Drill Abbots of the Schola Progenium, they are assigned to an Order Militant to gain combat experience and prove their mettle in the crucible of war.
Kommandos aren't trusted by any right-thinking Orks – they sneak up on the enemy rather than charging in headlong, and have an unhealthy fascination with very big knives and their application to people's backs, throats, and guts. That said, having a band of Kommandos ambush the enemy mid-battle definitely has its uses.
Sekhetar Robots are often employed by their sorcerous masters as prophetic sentinels to guard sites of power or stalk unwary interlopers. Inscribed with spells of illusion and obfuscation, Sekhetar Robots can be hidden, awaiting the moment to activate and turn their arcane weapons on the foe in bursts of empyric energy and sorcerous missiles.
The Imperial Fists are known for their stoic resolve, mastery of siege warfare, and for building impenetrable bastions. They favour heavy armour and efficient gunlines, refusing to give an inch of ground no matter what the enemy throws at them.
Darnath Lysander wades through his foes like a warship smashing through stormy seas. Raising Rampart – his storm shield – high as he swings the Fist of Dorn, each blow of his hammer reduces enemies to bloody ruin, sweeping whole ranks of warriors from their feet. All the while, Lysander’s obstinate scowl never wavers, his determination absolute.
White Dwarf is a magazine dedicated to figure games from Games Workshop. August issue. English
The Raven Guard utilise stealth and intelligence to great effect, crafting plans that allow them to strike hard and fast where it will do the most damage. This allows even small forces to overwhelm their opponents, launching daring raids that take the enemy by surprise, and then vanishing as quickly as they arrived to strike the next target.
Aethon Shaan, Chapter Master of the Raven Guard, embodies the most patient and cunning aspects of his Primarch’s legacy. When he chooses to strike from the shadows, he does so with sudden cold fury, bursting forth with the lightning-wreathed Claws of Severax flashing amidst gouts of enemy blood.
Imperial Knights are towering war machines – more than a match for vast swathes of enemy infantry, massive monsters, and heavy battle tanks. Bold and ever willing to risk peril, Knights plunge into the fiercest fighting, dealing death with cannons, whirring chain blades, and an arsenal of additional weapons.
Facing Imperial Knights – mighty war machines carrying enough firepower to lay waste to an entire strike force – is a frightening concept. Each configuration is as deadly as the last, and they all carry a proud tradition of tried-and-true effectiveness in the field of war.
Imperial Knights are towering war machines piloted by an elite few – men and women whose nobility is etched into their every deed. They champion the virtues of the Code Chivalric and stamp down upon the enemies of the Imperium as they battle against treachery, dishonour, and infamy across the galaxy.

